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@Drake62: das ist ganz einfach, musst Du nur Excel schauen: AA, AB, AC usw.

 

Übrigens kommt es nicht dazu, nach meinem Kenntnisstand haben heute einige von uns davon gesprochen, dass die PTU Version als PU ausgerollt wurde.

 

Also auf in den PU-Launcher und "verify" geklickt!

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vor 2 Stunden schrieb Drake62:

Was passiert eigentlich wenn wir bei 3.2.1 z  angekommen sind ??????   :D

Ich liebe deinen Zynismus :thumbsup::D

bearbeitet von Catulus
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Hinweis:

Der PTU-Patch 3.2.1h / PTU 834 470 wurde am 25.07.2018 ins PU überführt.

Neue Patch Notes gibt es erst wieder mit Start der nächsten PTU Phase!

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Ich weiß nicht ob es interessant genug ist um erwähnt zu werden, aber das PTU ist übers Wochende für ALLE geöffnet.:blush:

Als Anreiz hat man jedem ein paar Schiffe ins PTU-Inventory gepackt, die Rede ist von: 

- Hammerhead

- 600i

- Hornet F7C Wildfire

- Nox

- Alle Cyclone-Varianten und

- Alle Freelancer-Varianten

 

Es soll der Patch 3.4.2 vor seinem Einsatz im PU getestet werden, die Patchnotes:

Spoiler

Testing Focus

  • General gameplay

Known Issues

  • Dropped mission crates can sometimes transport to map origin and become unrecoverable.
  • REC ship rentals show as “undefined” and can not be completed.
  • Ship AI can appear immobile and in a bad state.
  • Ship canopies can randomly open and close.

Contents

Feature Updates

Missions

  • Increased the time limit for visiting mission givers and adjusted the cooldown on various missions.

Ships and Vehicles

  • Removed additional cargo capacity from 600i touring to match design intent.
  • Added restricted areas, similar to no-fly zones, specific to vehicles at Lorville gates.

Bug Fixes

  • Perimeter gates at Lorville should no longer always show the gate as the transit destination on train displays.
  • Fixed incorrect mesh in some areas of Lorville’s no-fly zone.
  • Fixed invisible collision area in one of the underground facilities on Hurston.
  • Missions should no longer fail if/when your ship is stored by ATC.
  • There should now be audible ambience in Lorville’s admin office.
  • Opening the scanner while spooling your quantum drive should no longer cause a large drop in performance.
  • Fixed graphical issues in the hangar elevators at various rest stops.
  • Delivery lockers should no longer remain stuck open after abandoning the mission.
  • Multiple unrelated missions should no longer use the “bounty danger” text.
  • The Freelancer MAX should now have working headlights.
  • The Freelancer MAX should now be lockable.
  • Players should no longer have the option to “inspect” or “stow” delivery crates.
  • Fixed missing Ruto/Eckhart collect/delivery variant missions.
  • Increased turret respawn range at underground facility to avoid them respawning too quickly.
  • Expanded underground facility missions to accomodate more locations.
  • “Bad Token” text should no longer be present in the on-foot keybinds section.
  • The Reliant Kore should no longer have placeholder text on various VMA item ports.
  • Arena Commander classic race checkpoints should now properly trigger within the rings.
  • FPS combat AI should no longer exhibit a response delay after shooting the first opponent.
  • Ships should no longer have small holes in their shields that allow damage to pass through.
  • FPS AI should now consistently engage after the player runs away and returns to combat.
  • “Joker” ship weapon manufacturer should now have a logo.
  • Player bounty missions should now correctly appear.
  • Added audio effects to mining arm transitions.
  • The objective marker for the leader in a Scramble Race should now properly be a seocndary style marker.
  • The VMA should now save loadouts when used within player hangars.

Technical

  • Fixed 11 client crashes
  • Fixed 4 server crashes.

 

Ergänzend gab es bereits Patch 3.2.4a:

 

Spoiler

Testing Focus

  • General gameplay

Known Issues

  • Dropped mission crates can sometimes transport to map origin and become unrecoverable.
  • REC ship rentals show as “undefined” and can not be completed.
  • Ship AI can appear immobile and in a bad state.
  • Ship canopies can randomly open and close.

Contents

Feature Updates

Ships and Vehicles

  • Adjusted QT Drive overheat/cooldown times for smaller ships
  • Additional audio effects for mining arm transitions and actions added

Bug Fixes

  • Leaving pilot seat and returning while in Qauntum Travel should no longer break QT HUD
  • Players should no longer spawn at map origin when logging out in ship bed while not in close proximity of a base
  • Various sections of Lorville hab should no longer be missing ambience and audio cues

Technical

  • Fixed 2 client crashes
  • Fixed 2 server crashes.

 

Und auch bereits Patch 3.4.2b:

Spoiler

Testing Focus

  • General gameplay

Known Issues

  • Dropped mission crates can sometimes transport to map origin and become unrecoverable.
  • REC ship rentals show as “undefined” and can not be completed.
  • Ship AI can appear immobile and in a bad state.
  • Commodities purchased via kiosk are removed when the ship is spawned.
  • Alt-Tabbing may cause game to crash

Contents

Bug Fixes

  • Kareah Assassination mission is no longer advertised across entire Stanton system
  • Ship canopy should no longer open/close randomly by itself
  • Ships should no longer experience limited functionality following instance recovery after a crash
  • UGF-Elbridge missions should now correctly spawn objectives and markers
  • Comm video calls should now return when players return within distance of each other

Technical

  • Fixed 3 client crashes
  • Fixed 4 server crashes.

 

Ich installiere gerade mal, alleine weil ich die 600i mal inspizieren will...:woot:

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