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PTU Alpha 2.1 [Sammelthema]


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Beim Klick auf Lunch passiert bei mir nichts, hat das noch jemand.

Frisch geladen und Verifiziert ..

 

Edit es geht ... habe aber einen Brutalen Lancer Bug.

Sobald ich feuer geht ein Schuss ab dann geht das Feuer nicht mehr, aber eine laute Soundschleife vom Kanonengeräusch.

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Ich hab die covalex mission mal versucht und promt gabs dort ne soundschleife von nem schuss oder knall, das rumschweben in der station is nich schön, so oft wie man da rumgewirbelt wird, durch den soundbug wollt ich schnell weg, kein schiff mehr da, entweder geklaut oder in luft aufgelöst, hab nix mitbekommen und keine trümmer. selbstmord und wieder dort hin, nach ankunft war die gleiche soundschleife wieder da, war mir zu nervig also bin ich mal in den hangar und auch dort war die schleife zu hören, bin dann nach arc corp, dort war dann ne andere soundschleife, klang wie ne sich bewegende maschine. nun bin ich vollends durchgeknallt und bin raus. das mobiglas konnte ich nur im cockpit vernünftig nutzen, sonst hat er den arm immer zu weit oben gehabt so das man nicht alles sehen konnte.

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darf auch wieder mittesten :thumbsup:  habe zwar keine freelancer, aber dürfte mal mitfliegen. schönes teil

good news: avenger stalker haben sie gefixt.. kann nun mit dem teil endlich fliegen und glitche nicht mehr durch den laderaum beim einsteigen. hier noch die offiziellen patchnotes:

 

 

Alpha Patch 2.1.0 has been released to the PTU, and is now available for player testing. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. This patch provides access to our new flyable Freelancer (base), the hangar-ready Sabre, as well as numerous fixes for the Crusader region.

Your launcher should should show “2.1.0-307932” as the client version. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Text.

Please review our current list of 2.1.0 Known Issues, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

Some important call-outs:

  • Freelancer damage states are not fully implemented and will not be working during the initial 2.1.0 PTU launch.
Contents:
  • Hangar
    • Additions
    • Balance/Tweaks
    • Fixes
  • Arena Commander
    • Additions
    • Balance/Tweaks
    • Fixes
  • Social Module
    • Additions
    • Balance/Tweaks
    • Fixes
Hangar Module Additions:

Ships

  • The AEGIS Sabre is now hangar-ready!
  • The new MISC Freelancer (base) model is is now available in the Hangar!

Environment
  • A new lighting pass for Revel and York has begun.
Fixes:

Environment

  • Fixed an issue with texture conflicts in the left and right expansion bays of Selfland.
  • Fixed an issue where some untextured items would appear on the reflections inside the VFG Industrial Hangar.
  • Fixed an issue where there was a faint pink-purple tinge in the VFG Industrial Hangar lighting.

Technical
  • Fixed an issue where having all Constellation variants in the hangar at once would cause severe streaming issues.

User Interface
  • Fixed an issue where the ladders in the VFG Industrial had no use prompts to descend them.
Arena Commander Module: Additions:

Gameplay

  • Pilots can no longer exit ships in Arena Commander.
    • Except for Free Flight mode, where pilots and crew can still exit their ships and EVA freely.
Fixes:

Gameplay

  • Fixed an issue where decoupled mode could be activated while in Cruise mode.
  • Fixed an issue where ship attachments (weapons and components) would not behave correctly when the ship was destroyed.
  • Fixed an issue where the Battle Royale game mode would sometimes not end.
  • Fixed an issue where players could get kicked from Vanduul Swarm for being idle while waiting to respawn.
  • Fixed an issue where ejecting during self-destruct would allow players to bypass the respawn penalty.

Ships
  • Fixed an issue where the self-destruct of a ship would be canceled after ejecting or exiting the pilot chair.
  • Fixed an issue where the P-52 Merlin could not respawn in Race mode.
  • Fixed an issue where multiple ships had broken or incorrect damage states in multiplayer game mode.

User Interface
  • Fixed an issue where Vanduul ships weapons were not being displayed in the OVR HUD.
  • Fixed an issue where ship holograms were not displaying sections of the ship.
Social Module: Additions:

Gameplay

  • The first iteration of our new physicalized EVA system is in place.
  • Two new sliders have been added to the audio option menu.
    • “Dynamic Range” and “Ship Computer Speech Volume”.

Ship
  • The MISC Freelancer (base) is now flyable in Crusader.

Environment
  • Added an “aim” pose for characters that are prone.

User Interface
  • Both the Hangar Elevator and the Main Menu “Universes” UI now allows users to select instances (either best available or instances with friends/contacts) after they have selected the location.
Balance/Tweaks:

Gameplay

  • Mobiglas animations have been streamlined to make the process of accessing missions faster.

Character
  • Crouch animations and related locomotion have received some tweaks.
  • The animations for “Idle to Movement” and “Movement to Idle” while holding a pistol have been tweaked.
  • Some minor changes to how stop, starts, footsteps and running are animated.
  • Run/walk animations have received tweaks.

Technical
  • Several performance improvements for Crusader have been made.
  • The Port Olisar ship selector console has received some performance improvements.
Fixes:

Gameplay

  • Fixed an issue where weapons were not brought back up after MobiGlas had been toggled off.
  • Fixed an issue where aim-down-sight did not persist when transitioning to and from prone.
  • Fixed an issue where QT could not be activated once a character had passed the “edge of universe boundary”.
  • Fixed an issue where players could get back into a ship after ejecting, despite the canopy having been destroyed.
  • Fixed an issue where players could activate the ship self-destruct while in the green zone.
  • Fixed an issue where pilots would not receive a collision warning for certain objects and stations in Crusader.
  • Fixed an issue where ships that had self-on or near landing pads would not despawn and thus render the landing pad useless.
  • Fixed an issue where it was possible to get the Port Olisar airlocks stuck in a permanent cycle state.

Character
  • Fixed an issue where activating aim down sight would not correctly override sprint when the player had a weapon out.

Ship
  • Fixed an issue where the landing gear for the Retaliator Bomber was missing collision.
  • Fixed an issue where the Vanduul Scythe cockpit would shoot forward when the ship is destroyed.
  • Fixed an issue where decoupled mode could be used in Cruise mode.
  • Fixed an issue where interacting with the Constellation Andromeda side airlocks would catapult players out into space.

Environment
  • Fixed a typo on the construction sign for the ArcCorp Galleria, so it now correctly lists “2946” as the completion date.
  • Fixed an issue with railing collision in various areas of ArcCorp.
  • Fixed an issue where audio elements from the ship-terminals at Port Olisar would abruptly cut off as a character interacted with it.
  • Fixed an issue where the scroll bar in the Contacts List (“F11”) was very difficult to see.

Equipment
  • Fixed an issue where weapons would pop into place during select/deselect animations rather then happening smoothly.
  • Fixed an issue where the “Use” prompt for pick-ups (such as guns) would show up through walls.
  • Fixed an issue with the P4-AR Ballistic Rifle, where it added a camera jerk when shifting fire modes.

Technical
  • Fixed an issue where motion blur would be much more drastic on faster machines.
  • Fixed several server-side crashes.
  • Fixed some of the server and performance issues that were occurring when there were many AI ships active simultaneously.
  • Fixed an issue where joining instances via the “Contacts In Instance” function was frequently timing out.

User Interface
  • Fixed an issue where “Contacts in instance” was very difficult to read on the Elevator terminal UI.
  • Fixed an issue where the party list would disappear for the leader when there are more then 2 members of the party.
  • Fixed an issue where “Contacts In Instance” wouldn’t appear on the Hangar Elevator until the user had entered and exited a instance.
  • Fixed an issue where the text entry field for contacts had to be cleared by clicking “X” each time.
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Hier ein paar Bugs, die es in der 2.0.0 nicht gibt. Das mit der Kabinen-Tür in Port Olisar ist noch verschmerzbar. Aber wenn man aus der Connie in den Weltraum aussteigt, ist man nur noch eine teleportierte leere Hülle.

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Am besten immer erstmal bei den bekannten Fehlern nachschauen, die in den Patch Notes verlinkt sind. Danach dann bitte im Issue Council die Bugs bestätigen, die nicht in den Notes stehen. Da hilfst Du den Entwicklern am Besten. Das mit dem EVA Sprung is bekannt ;)

Gesendet von meinem SM-N920C mit Tapatalk

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Bei mir Bleibt das Spiel inklusive Windows alle 1-2 Sekunden für ca 5 Sekunden stehen.

Habe es nach ungefähr 30 Minuten geschafft bis zu meiner Avenger zu kommen und abzuheben. Als ich mich von der Station entfernte verschwand das Ruckeln und ich wollte anschließend die Laderampe meiner Avenger schließen.

Dabei ist mein Avatar wohl gestolpert und raus gefallen, laut UI war ich schlappe 141 Tausend Kilometer von meinen Schiff entfernt und überall schwebten Trümeteile und Leichen.

Wird Zeit das ich auf einen I7 4790K Upgrade.

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Also ich bin sehr positiv überrascht von der 2.1.  3 Stunden ohne absturz durchgezockt und selber beendet da ich da leider einkaufen gehen musste. BpS (Bilder pro Sekunde) ist auch eindeutig besser geworden. Ruckelt nur noch ganz selten mal etwas, aber eigetnlich läuft es super toll!  Jetzt fängt es mir an richtig Spaß zu machen :) 

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Letzte Nacht wurde 2.1a Patch ins PTU veröffentlicht:

 

https://forums.robertsspaceindustries.com/discussion/307916/2-1-0a-published-to-ptu

 

 

We have published 2.1.0a to PTU tonight! The full patch notes are available on the PTU site and in the PTU launcher, however we have the key items posted here for your convenience. Please fully restart your client and launcher to ensure your client is updated – your PTU client should show “2.1.0-308401-PTU” as the version. Due to the number of recent fixes to the PTU, it is strongly recommended that players delete their PTU USER folder and verify their files after patching. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test. Game files can be verified through the launcher, by clicking on the advanced options (Gear icon) and clicking “Verify”. This is particularly important if users encounter any odd character graphical issues or crash on loading. Special Notes: Million Mile High Club is now available on the PTU to those with the eligible badge, however it is not yet possible to join or invite friends and party members inside. When transitioning from EVA to gravity in the hold of the Freelancer, the character will ragdoll and fall on his face. ArcCorp is suffering from several graphic and audio issues that we are already aware of. Hangar Module

Fixes: Gameplay

  • Fixed an issue where the extra large R&Y hangar was appearing in the 2.1 client

Environment

  • Fixed an issue where the Mini-Constellation flair had disappeared out of of player hangars. Social Module: Fixes: Gameplay
  • Fixed an issue where ships could self-destruct in the Armistice zone.
  • Fixed an issue where characters will T-Pose when they die in EVA.
  • Fixed an issue where players could access the AstroArmada catalog in MobiGlas, and become stuck in MobiGlas as a result. Fixed an issue where the third-person camera view can be offset from the character model after exiting EVA.
  • Fixed an issue where Crusader Security and Pirate ships could spawn without pilots.
  • Fixed an issue where a radar UI was appearing to characters in Crusader.

Environment

  • Fixed an issue where the Casaba Outlet doors in ArcCorp were opening into an empty shop with missing geometry. Casaba Outlet will get its day… but not today.
  • Fixed an issue where the end of the bar in G~Loc was missing some edges.
  • Fixed an issue where the EVA air jets would appear to stutter after continuous movement.

Equipment

  • Fixed an issue where FPS weapons fired in EVA can be desynced and shots go off in random directions.

Ships

  • Fixed an issue with the weapons on the Freelancer, where after first shot they could not be fired again.
  • Fixed an issue where players could not exit the Freelancer beds while the ship is in flight.

Technical

  • Fixed an issue where clients can sometimes get stuck at the “connecting” step when entering an instance. Back to top
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müssten um die 9Gb sein, die er bei mir saugt...

 

"

Notes:
  • Million Mile High Club is now available on the PTU to those with the eligible badge, however it is not yet possible to join or invite friends and party members inside.
  • ArcCorp is suffering from several graphic and audio issues that we are already aware of.
Balance/Tweaks:

Gameplay

  • We have temporarily reactivated the old EVA system while we continue making fixes and improvements to the new, physical EVA.
  • We have reactivated the ability to Decouple ship while in cruise mode.Per R Johnson, it is considered intended functionality.
  • The Covalex Private Investigation mission should now correctly provide multiple endings based on what data the character locates.
    • However “progress” on the mission is still occurring globally, such that one player finding data advances it for all others in Covalex.
Fixes:

Gameplay

  • Fixed an issue where killing a character as they were entering their cockpit from zero-g would cause the character to spawn in the cockpit.

    Ships
  • Fixed an issue where the Freelancer base could not self destruct.
  • Fixed an issue where ships could collide due to ships spawning onto a landing pad just as another was taking off.

    Environment
  • Fixed an issue where all the NPC’s in the Social Module had solid grey hands.

    Technical
  • Fixed several dedicated server crash.
  • Fixed a game crash that would occur if MobiGlas was open while mission information was updating.
  • Fixed a client crash that would happen when leaving ArcCorp back to the main menu.

    User Interface
  • Fixed an issue where the character would look down slightly when MobiGlas was activated, cutting off portions of the interface."
Bearbeitet von Map2950
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