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PTU Alpha 2.1 [Sammelthema]

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Neue Version. Neues Thema.
Bitte hier alles aufnehmen was relevant für die PTU Version der Alpha 2.1 ist. So haben wir später nicht wieder 10 unterschiedliche Themen dazu. Danke!

 

 

PTU 2.1 wird wieder in kleinen Schritten veröffentlicht. Hier die ersten Patch Notes:

 

 

Alpha Patch 2.1.0 has been released to the PTU, and is now available for player testing. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. This patch provides access to our new flyable Freelancer (base), the hangar-ready Sabre, as well as numerous fixes for the Crusader region.

Your launcher should should show “2.1.0-307932” as the client version. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Text.

Please review our current list of 2.1.0 Known Issues, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

Some important call-outs:

  • Freelancer damage states are not fully implemented and will not be working during the initial 2.1.0 PTU launch.
Contents:
  • Hangar
    • Additions
    • Balance/Tweaks
    • Fixes
  • Arena Commander
    • Additions
    • Balance/Tweaks
    • Fixes
  • Social Module
    • Additions
    • Balance/Tweaks
    • Fixes
Hangar Module Additions:

Ships

  • The AEGIS Sabre is now hangar-ready!
  • The new MISC Freelancer (base) model is is now available in the Hangar!

Environment
  • A new lighting pass for Revel and York has begun.
Fixes:

Environment

  • Fixed an issue with texture conflicts in the left and right expansion bays of Selfland.
  • Fixed an issue where some untextured items would appear on the reflections inside the VFG Industrial Hangar.
  • Fixed an issue where there was a faint pink-purple tinge in the VFG Industrial Hangar lighting.

Technical
  • Fixed an issue where having all Constellation variants in the hangar at once would cause severe streaming issues.

User Interface
  • Fixed an issue where the ladders in the VFG Industrial had no use prompts to descend them.
Arena Commander Module: Additions:

Gameplay

  • Pilots can no longer exit ships in Arena Commander.
    • Except for Free Flight mode, where pilots and crew can still exit their ships and EVA freely.
Fixes:

Gameplay

  • Fixed an issue where decoupled mode could be activated while in Cruise mode.
  • Fixed an issue where ship attachments (weapons and components) would not behave correctly when the ship was destroyed.
  • Fixed an issue where the Battle Royale game mode would sometimes not end.
  • Fixed an issue where players could get kicked from Vanduul Swarm for being idle while waiting to respawn.
  • Fixed an issue where ejecting during self-destruct would allow players to bypass the respawn penalty.

Ships
  • Fixed an issue where the self-destruct of a ship would be canceled after ejecting or exiting the pilot chair.
  • Fixed an issue where the P-52 Merlin could not respawn in Race mode.
  • Fixed an issue where multiple ships had broken or incorrect damage states in multiplayer game mode.

User Interface
  • Fixed an issue where Vanduul ships weapons were not being displayed in the OVR HUD.
  • Fixed an issue where ship holograms were not displaying sections of the ship.
Social Module: Additions:

Gameplay

  • The first iteration of our new physicalized EVA system is in place.
  • Two new sliders have been added to the audio option menu.
    • “Dynamic Range” and “Ship Computer Speech Volume”.

Ship
  • The MISC Freelancer (base) is now flyable in Crusader.

Environment
  • Added an “aim” pose for characters that are prone.

User Interface
  • Both the Hangar Elevator and the Main Menu “Universes” UI now allows users to select instances (either best available or instances with friends/contacts) after they have selected the location.
Balance/Tweaks:

Gameplay

  • Mobiglas animations have been streamlined to make the process of accessing missions faster.

Character
  • Crouch animations and related locomotion have received some tweaks.
  • The animations for “Idle to Movement” and “Movement to Idle” while holding a pistol have been tweaked.
  • Some minor changes to how stop, starts, footsteps and running are animated.
  • Run/walk animations have received tweaks.

Technical
  • Several performance improvements for Crusader have been made.
  • The Port Olisar ship selector console has received some performance improvements.
Fixes:

Gameplay

  • Fixed an issue where weapons were not brought back up after MobiGlas had been toggled off.
  • Fixed an issue where aim-down-sight did not persist when transitioning to and from prone.
  • Fixed an issue where QT could not be activated once a character had passed the “edge of universe boundary”.
  • Fixed an issue where players could get back into a ship after ejecting, despite the canopy having been destroyed.
  • Fixed an issue where players could activate the ship self-destruct while in the green zone.
  • Fixed an issue where pilots would not receive a collision warning for certain objects and stations in Crusader.
  • Fixed an issue where ships that had self-on or near landing pads would not despawn and thus render the landing pad useless.
  • Fixed an issue where it was possible to get the Port Olisar airlocks stuck in a permanent cycle state.

Character
  • Fixed an issue where activating aim down sight would not correctly override sprint when the player had a weapon out.

Ship
  • Fixed an issue where the landing gear for the Retaliator Bomber was missing collision.
  • Fixed an issue where the Vanduul Scythe cockpit would shoot forward when the ship is destroyed.
  • Fixed an issue where decoupled mode could be used in Cruise mode.
  • Fixed an issue where interacting with the Constellation Andromeda side airlocks would catapult players out into space.

Environment
  • Fixed a typo on the construction sign for the ArcCorp Galleria, so it now correctly lists “2946” as the completion date.
  • Fixed an issue with railing collision in various areas of ArcCorp.
  • Fixed an issue where audio elements from the ship-terminals at Port Olisar would abruptly cut off as a character interacted with it.
  • Fixed an issue where the scroll bar in the Contacts List (“F11”) was very difficult to see.

Equipment
  • Fixed an issue where weapons would pop into place during select/deselect animations rather then happening smoothly.
  • Fixed an issue where the “Use” prompt for pick-ups (such as guns) would show up through walls.
  • Fixed an issue with the P4-AR Ballistic Rifle, where it added a camera jerk when shifting fire modes.

Technical
  • Fixed an issue where motion blur would be much more drastic on faster machines.
  • Fixed several server-side crashes.
  • Fixed some of the server and performance issues that were occurring when there were many AI ships active simultaneously.
  • Fixed an issue where joining instances via the “Contacts In Instance” function was frequently timing out.

User Interface
  • Fixed an issue where “Contacts in instance” was very difficult to read on the Elevator terminal UI.
  • Fixed an issue where the party list would disappear for the leader when there are more then 2 members of the party.
  • Fixed an issue where “Contacts In Instance” wouldn’t appear on the Hangar Elevator until the user had entered and exited a instance.
  • Fixed an issue where the text entry field for contacts had to be cleared by clicking “X” each time.
  • Upvote 5

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Das muss ich sofort meiner Freelancer erzählen gehen. Wenn mich jemand sucht, bin im Hangar mein bestes Stück polieren. 

 

Mein Gott, wenn das jemand mit liest, denkt er sonstwas  :confused:

  • Upvote 1

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Mal schauen wann die Starfarer flyable wird. Das der Hangar umgebaut werden muss ist doch für das PU erstmal irrelevant oder ? Da kann man das Ding ja einfach anfordern.

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Bis die Starfarer flyable ist wird es noch dauern, da dafür ersteinmal auch im Spiel eine entsprechende Nutzbarkeit geschaffen werden muss. Ohne Cargo oder Tankermission im BabyPu macht das wenig Sinn.

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Bis die Starfarer flyable ist wird es noch dauern, da dafür ersteinmal auch im Spiel eine entsprechende Nutzbarkeit geschaffen werden muss. Ohne Cargo oder Tankermission im BabyPu macht das wenig Sinn.

Alles da.... Schiffe brauchen ab 2.0 Sprit und Crushader is sogar ein Gasplanet :)

Gesendet von meinem SM-N920C mit Tapatalk

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Bestes Stück polieren? Du meinst deine Freelancer? Stimmts? Sonst bekomme ich schlechte Gedanken........Steuererklärung....Steuererklärung

 

Ich weiß ja nicht an was du gedacht hast, aber meine Mis und meine Standard-Freelancer sollen glänzen. Auch wenn es erstmal "nur" mit Standard losgeht.

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wenn ich es richtig mitbekommen habe, ist auch die Vanguard Warden flight ready...!!!!

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Zitat Chris Roberts: "Hopefully by the end of the week" ^^

... und für die Aussage - so kurz vor Weihnachten - dürften Ihn seine Entwickler von ganzem Herzen hassen. :-D

out of tapatalk

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Irgendwie muss man seine jahresendmüden Mitarbeiter ja bei der Stange halten. ;-)

 

ja, find ich auch *weiterhinblödindergegendrumsurfanstattzuarbeiten* :whistling:

 

aber war nicht die tests im PTU gemeint bis ende dieser woche? und dann bis vor weihnachten dann live

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Auf die Freelancer freu ich mich am meisten..... die Sabre zu sehen wird sicher auch cool aber an das kommt keins ran.

Edited by Inras

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Es wäre zu schön wenn ich heute noch meine Lancer um den Block fliegen dürfte. Aber ich rechne eher nicht damit. Auf ein paar Tage kommt es nun auch nicht mehr an (innerlich sag ich mir zwar genau das Gegenteil aber pssssssst  :wallbash: )

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Damit rechnen darf man eigentlich wirklich nicht, trotzdem starte ich den Launcher stündlich in der Hoffnung da startet ein Update. Aber die Leute bei RSI haben auch Wochenende und das haben sie sich eigentlich auch verdient. Aber.................... meine Freelancer will aus der Garage.  :crazypilot:

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