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HamsterA

Pilot
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  1. Ich finde es wichtig und gut das man sich jetzt schon zumindest Gedanken dazu macht. Was nicht heißen soll das es bei Release schon mit drin ist. Aber je früher man sich Gedanken macht und vielleicht schon die Weichen dafür herrichtet, um so eher wird es sich als mitten drin anfühlen. Anders rum könnte es als aufgesetzt und reingequetscht wirken. Im Grunde lässt sowas viel platz für ein Spiel im Spiel Entweder Aktiv selber mit ner Mannschaft Spielen (zb nach Fifa art) oder Eine NPC Mannschaft Sponsern bzw Managen (so wie Fußball Manager) Mit Verschiedenen Liegen von Amateur bis Profi (vielleicht sogar eSport) Alles denkbar und machbar. Und wenn's genug wollen warum nicht. Aber natürlich nicht zum jetzigen Zeitpunkt. Und nicht zu letzt der Gedanke der wohl dahinter stand, es ins Reale Leben zu übertragen. (Neue Olympische Disziplin ) Wo es mir gerade in den sinn kommt. American Gladiator da gab's zum teil im ansatz ähnliche Diszilpinen
  2. Ausbeuter goox jaja Nicht alle Hab zwar ne Superhornet aber dafür hat meine 315 dran glauben müssen
  3. Das mit dem System währe mir neu aber gut im offiziellen Forum treib ich mich nicht herum daher kann das durchaus dort schon mal so gesagt und/oder bestätigt worden sein. Wenn dem so wäre ist's auch gut mehr Spieler mehr Fun oder so
  4. Nun da nicht jeder vergebene Alfa Slot auch gleich ein Spieler ist wird sich das gar nicht so dramatisch auswirken denk ich. Der eine oder andere wird sicher 2 oder mehr Pakete gekauft haben der einen Slot beinhaltet. Aber 25000 klingt doch recht vernünftig wenn auch etwas zu hoch gegriffen meiner Meinung nach
  5. Patch 8 BUG FIXESBUG FIX – Interior Lighting fixed in ConstellationBUG FIX – Missiles now visible on 325a, Aurora LX/LNBUG FIX – 350r right wing pylon hardpoint moved to correct positionBUG FIX – Video in Business Hangar now loopsBUG FIX – Sound effect added for Aurora and variant door animationBUG FIX – Adding collision to 300i and variant right wing flapBUG FIX – Fixed collision issue with top hatch of 300i and variant shipsBUG FIX – Character no longer exits Aurora LN through bottom of shipNEW FEATURESNEW FEATURE – Adding F7C-S Hornet GhostNEW FEATURE – Adding F7C-R Hornet TrackerNEW FEATURE – Adding F7M-M Super HornetNEW FEATURE – Hair integrated into Privateer outfitKNOWN ISSUESKNOWN ISSUE – Upgrade items unable to be applied to shipsKNOWN ISSUE – Sound missing from 300i and variant door and ladder activationKNOWN ISSUE – Sound missing from Hornet and variant ladder and canopy activationKNOWN ISSUE – Sound missing from Avenger cargo door activationKNOWN ISSUE – Mirrored or reversed decals on AvengerKNOWN ISSUE – Freelancer cargo ramp door activation sound offset with animationKNOWN ISSUE – Gap between Avenger engine and fuselageKNOWN ISSUE – Missing 2560×1440 resolution optionKNOWN ISSUE – footstep sounds missing while on discount landing pad in first personKNOWN ISSUE – Missing geometry seen through transparent glass in Business hangarKNOWN ISSUE – Standing under deluxe elevator while it descends can cause issuesKNOWN ISSUE – Aurora MR/LX/LN joystick and pedals move simultaneouslyKNOWN ISSUE – Incorrect 3rd person camera position while sitting in Constellation turrets
  6. Die unterschiede sind das das eine nur das schiff ist und das andere mit alfa beta credits das spiel also wenn man noch keines hat ansonsten halt ein weiterer slot hab die oj 315 für die superhornet geopfert die im Paket enthaltenen spezial waffe ist ein m4a laser aufgebort
  7. es zeigt eigentlich nur das erste Daten der DFA schon drinnen sind aber eben nur rudimentäre und mit Platzhaltern außerdem wenn das Game groß in Sachen Modding sein möchte ist es nur gut wenn die ersten jetzt schon anfangen können etwas damit rumzuspielen.
  8. Also das mit dem Housing ist ja schon da und können uns einen ersten einblick erahnen wie es am ende sein könnte
  9. Ein Video der etwas Schrägen art. Aber seht selbst Starfleet Dental: Star Citizen Propaganda Video.
  10. Geil Könnten sie ja zu den Blueprints gleich noch Printerdaten beipacken um eigene Modele basteln zu können
  11. Der eine oder andere Kennst vieleicht schon. Die neueren unter uns vieleicht aber auch nicht. Der Kanal beschäftigt sich mit Star Citizen und dem Crytek SDK reinschauen lohnt sich sind echt geniale aufnahmen dabei. CU in the Verse der HamsterA
  12. Patch 6 LAUNCHER:Background music now playsFixed UI issue on launcher when patch fails and 1 hour update timer initiatesInternal use bug fixes and updatesLauncher now launches with elevated permissionsAudio properly mutes when launcher minimizedINSTALLER:Installer should now properly install C++ 2010 redist
  13. Gerade im WH 41 gesehen ein Minigame für Squadron 42 könnte interessant werden. Im monent kann man noch nicht viel machen.
  14. wenn du dir nur den Raumer und nicht das paket nimmst hast du aber keine zugang zur alfa und must die am ende das spiel auch noch kaufen auser ich hab da was falsch verstanden dann ist diese antwort gegenstandslos
  15. die Conni hat sogar 2 sitze was man da genau machen wird können ist sicher noch nicht zu 100% klar aber sie werden sich nützliche aufgaben ausdenken abgesehen von den Turm positionen auf grund der Grösse beider schiffe wird man sie nicht zum jagen verwenden können aber schutzlos sind sich mit sicherheit nicht
  16. Patch 5 PLAYER:ADD: Player turn animations for copilots chairsADD: Player animations for the turretADD: Player animations for cockpit enter with joystickBUG FIX: Player animations for laddersBUG FIX: allow player’s body motion to be driven by animation when in first person.TWEAK: Code tweaks for player IKTWEAK: First persion animation tweaksSHIPS:BUG FIX: 300i collision fixesBUG FIX: fixing aurora controls deployment with new animations and also fixing initial ik offset on the left joystickBUG FIX: constellation turret seat actions enabledBUG FIX: glass shader on the auroraBUG FIX: setting up joystick yank animation on initial enter and also setting up look ik to work again in the hornetUPDATE: broke apart the bottom turret chair and animated it.TWEAK: main thruster animation tweaksTWEAK: constellation lighting rig has been updated.HANGAR:BUG FIX: interior floor collisionsBUG FIX: fixed crashes when exiting or changing levels while in a vehicle seat due to registered listeners not unregistering themselvesUPDATE: updated with the new elevator button placementTWEAK: ship lighting tweaksTWEAK: adjusted the decals in the deluxe hangar.TWEAK: a few small lighting optimizations.
  17. HamsterA

    Trailer neu

    das Video ist aber genau das gleiche nur auf Youtube
  18. HamsterA

    Coni

    Das Schaut aber auch sehr gut aus
  19. Der Original Trailer mit teilweisen neuem Video material (Aurora flug scenen)mit einer neuen AMD Graka Kugst du Hier
  20. Patch Notes Patch Nr 4 Additions ADD adding temp animation for passenger dismount ADD iradarsignaturesystem which keeps track of all the iradarsignature created ADD added placeholder billboard swf ADD dded interior glass with it’s own environment map of the cockpit. for bug cbd-500 ADD added interior glass with it’s own environment map of the cockpit. for bug cbd-500 ADD adding new defaultspaceships entity archetypes library for use with vehicle mods and default equipment for space ships ADD adding psd file to it’s own folder ADD ik for the turret joysticks ADD freelancer – flagged the copilot seat as a driver Bug Fixes BUG FIX audio ogg issue should now be fixed, cleaned up the ambient code so we only have one play sound function, integrated ssn fixes for our audio system, integrated a fix for ssn’s javascript cod BUG FIX finally found the stupid registry bug that was causing massive headaches as well as added a check so the installer will tell you if the product is already installed BUG FIX add many more landscape and portrait resolutions to the list cbd-378 #resolve BUG FIX enabled disable ambient when focus of window is changed BUG FIX changed display name from hammer propulsion hmx 4.4 to hammer propulsion hm 4.4. BUG FIX fix flickering decals in the discount hangar cbd-97 BUG FIX business hangar. landing pads show up in the business hangar again. didn’t notice it when i dropped the spawnpoints for the floating ships BUG FIX setting the pilot seat to reference a different animation layer to allow the seat to rotate properly in other levels. BUG FIX temporary bug fix for if you are patching and it takes longer then 1 hour the launcher will check for updates, find none and move you forward to the patch complete status even thou you are s BUG FIX fixing sound setup for greycat ptv – splitting up sound event groups into “engine” and “functionality” and also setting up required hard coded names for sounds used in game. BUG FIX – aurora (all variants) fixing pilot seat entry bbox to not be accessible from outside. fixing interior bbox to allow pilot seat to be entered. setting up right side ladder for all auroras BUG FIX adding the wav file back since ogg is boned, and adding in some console logging to help with debugging launcher issues. BUG FIX fixing intial config.ismuted doesn’t exist so sound doesn’t play BUG FIX adding back the torso ik disable when in a vehicle, fixes a camera snap when entering the hornet BUG FIX player jumping. couple things. cryaction and cryphysics had instant and accumulated jumping flipped. fixed that so the enums are correct in cryaction. added a new jump that doesn’t accumu BUG FIX cbd-473 don’t display @use_mounted if item already in use BUG FIX cbd-479 cargo not showing up in business hangar. screwed up on initial pad offset. worked in discount and deluxe because their z is very close to 0. BUG FIX cbd-496 reduced character sprint multiplier BUG FIX [cbd-485] adjusted buggy first person view velocity and bounds BUG FIX cbd-505 reposition the 3rd person pilot cameras for the constellation BUG FIX cbd-508 adjust the first-person crouch view offset a little to avoid seeing the top of the player’s legs BUG FIX cbd-503 fix a crash when exiting the game during a vehicle enter action BUG FIX cbd-501 restore previous fov when exiting cockpit view BUG FIX prevent a crash in both vehiclebarrelweapon and vehicleweapon by checking if the item is in use and if the vehicle pointer is valid before updating its item status BUG FIX cbd-516 adjusted freelancer thirdperson minimum zoom BUG FIX radar is disabled in the hangar BUG FIX cbd-513 disable vehicle weapons based on the vehicle’s weaponsenabled flag BUG FIX hangar flair. put bounds on item ports so they don’t roll into reserved ports. some flair items where there is only 1 port reserved will only spawn once flair item if extra are owned. BUG FIX rsi-1031 re-enable turn speed parameter for player animation blending BUG FIX rsi-1785 adjust animation blend to allow the player to play the full run animation when moving at full speed BUG FIX fixed disabling of seat events BUG FIX fix for cbd-477 and cbd-482 introduced new item type “mainthurster” to allow distinguish between maneuver and main thrusters BUG FIX fixed xml namining on talon missile racks to have missilerackparams instead of missilerack BUG FIX fixing missile rack reference on f7c to use proper talon missile rack BUG FIX fix to front landing gear on hornet – setting up proper offset location for front landing gear helper pos BUG FIX disable all dx10.1 or earlier gpu’s for amd & nvidia BUG FIX remove the geometry that causes flickering decals. BUG FIX resized floors to be tile friendly. New Features NEW FEATURE adjusted top wing hardpoint pivot positions. NEW FEATURE added new pilot seat back in. i was informed that there currently isn’t code support for swappable chairs. NEW FEATURE added very basic support for multiple driving seats. NEW FEATURE updated position of geo on the top wing hardpoints. NEW FEATURE new filter flag to indicate that something is “locked” for drag or interactive NEW FEATURE adding basic interaction fgs used in connie switches NEW FEATURE setup switches for kitchen table, beds, and bathroom – door, toilet, showerdoor and prepping for both gunner seats NEW FEATURE added a missing piece of collision NEW FEATURE cvar to switch between toggle and press/hold activation of holotable NEW FEATURE added function to set the physics type on a vehicle NEW FEATURE grav pallets NEW FEATURE updated door collision. fixed pivot that was causing a piece of collision to extend too far. capped geo that was missing. NEW FEATURE fixed collision on the door parts. fixed pivot that was causing one piece to extend out too far. fixed uncapped geo. NEW FEATURE implemented splash screen for game startup NEW FEATURE fix texture path ref in material NEW FEATURE setting up quick post action to close canopy and ladder when entering hornet seat NEW FEATURE deluxe hangar buggy track layers NEW FEATURE – anvil hornet ball turret NEW FEATURE vehicle passenger orbit view NEW FEATURE hangar deluxe buggy track handling NEW FEATURE added intial implementation of the vehicle signature system NEW FEATURE added vehicle item cooler NEW FEATURE added vehicle item signature dector NEW FEATURE passenger interior views NEW FEATURE item ports on items NEW FEATURE tech NEW FEATURE added vehicleitemidentifier with params NEW FEATURE cbd-487 and cbd-436 – holotable will fade the lights back in once player walks away, also it will only be interactable within a minimum distance NEW FEATURE [rsi-789] vehicle networking – set the bits for the networking of vehiclemovementspaceship values to 16 instead of 5 NEW FEATURE – fixed the locator_locomotion NEW FEATURE – gun mesh dissapeared – fixed now NEW FEATURE added interior glass with it’s own environment map of the cockpit. for bug cbd-500 NEW FEATURE – uploaded the arc corp 300 thruste engine nozzle NEW FEATURE setup proper rotation parts on ball turret New Features OPTIMIZE splitted object update per renderer OPTIMIZE optimized menurenderer3dmodelmgr update loop Tweaks TWEAK geo updates. TWEAK removing a decal…again. TWEAK – removed turret hardpoint TWEAK – tweaked material file and textures – added an extra detail and blendmap to give the hull texture some more detail and intrest. TWEAK tweaking hornet glass material to have noshadow on it to allow light to pass through glass Updates UPDATE changed tractor to size 2 UPDATE merged in updated right side door. UPDATE rsi-409 first attempt at setting surface ids so that footsteps sound correct UPDATE fixed names on left door parts. updated pivots on top wing hardpoints. UPDATE updating loadout for aurora ln UPDATE fixing part name mismatch UPDATE enabled engines for the movement seat actions for all the ships. hangar ships still won’t be able to move since when the hangar spawns them it turns off their engines. UPDATE adding workbench flair item back to discount hangar UPDATE gloves mesh fix, and inside elbow wrinkes tweak UPDATE database.xml adding a buggy to deluxe hangar at index 1 UPDATE fixed replace me ball when mounting on certain hardpoints UPDATE deluxe hangar. updates for deluxe buggy track UPDATE deluxe hangar. removed test assets i accidently left in for the buggy track UPDATE tech setup for hornet ball turret UPDATE detached and removed old wing weapons. moved, renamed, reparented, hard points for wing weapons. UPDATE rigged and animated recoils UPDATE updated with hardpoints. removed weapons per task and added hardpoints in their place. fixed quite a few decals that were crashed too far into geo. removed some duplicate geo. removed environ UPDATE fixed some uv issues and started making damage geo. checking in so that others can use this while i am on another task. UPDATE – updated animation UPDATE rigged weapon for animation. found out weapon is no longer part of any ship. holding off on animation. UPDATE fixed missing texture hornet lightshaft UPDATE – updated animations UPDATE – updated animaiton to match the new character animatin UPDATE – fixed locator locomotion animation UPDATE – updated steering wheel animatin and fixed the passenger pos nodes to be in the right spot UPDATE rigged and animated recoil UPDATE added recoil animation to behring m3a_laser UPDATE cleaning pass UPDATE revising footststeps a bit UPDATE – updated UPDATE updated turret chair animations and geometry on constellation UPDATE updated and re-checked animations in constellation UPDATE updated constellation fixes in geometry, animations and texture UPDATE – updated something UPDATE rigged and animated recoil UPDATE assigned recoil animation for behring_m4a_laser UPDATE rigged and animated recoil UPDATE assigned recoil animation for behring_mk_iv_laser UPDATE adding landingpad_helper to constellation UPDATE – fixed texture file paths UPDATE – broke out each barrel, added muzzle helpers and updated animation UPDATE updated avatarcreationmachine UPDATE rear door ditional segments added for better angle when opened, misc fixes on geo and uvs UPDATE rigged and animated UPDATE changed muzzle_out to dummy object UPDATE changed the muzzle_out to dummy objects UPDATE business bug fixes including missing geo behind glass to block vis area and create a new reflection pass mtl for the floor. UPDATE business cry files have been updated for bug fixes including floor reflections and window into vis area. UPDATE rigged and animated UPDATE update nvidia gpu list to include newer and mobile gpus. UPDATE updated animations on the copilot seats and the turret seats.
  21. Ja in der Tat die 2 Zweige sind ähnlich. Der Explorer, so denk ich wird in die Richtung gehen - Neue Gebiete Finden und deren Topografie erkunden. - Neue Wege finden - mit Ausserirdischen in Kontakt treten Der Weg des Salvage wird sein - Aufspüren von alten Schiffswracks - Ausschlachten der Selbigen - Aufspüren und Erkunden von alten Zivilisationen (nicht mehr Existent)und wenn was zu finden ist auch dort Ausschlachten Ich denke das das der Kontakt mit Ausserirdischen in dem Fall die große Überschneidung ist. Auch wenn man noch abwarten muss welche Handlungen man tätigen kann.
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