ZAT0ICHI Geschrieben 31. Januar 2015 Teilen Geschrieben 31. Januar 2015 Star Citizen Patch v1.0.2Additions:• Added audio to several usable locations in the Redeemer• Players are now notified when being removed from a match due to attacking allies• Added a ‘shields’ section to the holotableBalance/Tweaks:• Mustang Gamma and Omega have had their handling improved to reduce their drift• Tweaked Rattler Cluster missile so that second stage rockets will detonate at separate time intervals if they missFixes:• 350r is able to have a Talon Stalker Twin Rack mounted on it in the holotable• Fixed some of the issues that causes Hornets to leave their landing gear down• Hornet Canard Turret texture no longer pops in and out with distance• Entering the seat of the Gladiator will no longer swap to the rear view camera• Fixed an issue that was preventing the system from kicking players persistently attacking allies• Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably• Fixed an instance where the repsawn widow would overlay the scoreboard at the end of a race• Updated keyboard control image to remove zoom from bracket [] keys• Fixed an issue that would prevent preset controls from appearing in the control list• Kicking a player from the lobby will no longer cause lobby errors• Fixed an issue that would cause character names to duplicate when moving around and readying up in a lobby• Deluxe hangar ceiling fans will no longer flicker when viewed from ground level• Fixed some graphical flickering in the Self Land hangarKnown Issues:• 350r will sometimes spawn with damaged components• Avenger maneuvering effects are green• Avenger decelerates much faster than it accelerates• Mustang Beta can have one of the doors in the cabin float above it if it’s used• Back seat of the Super Hornet cannot be exited• All ships aside from the Hornet are missing ship trails when carrying a Core• Several ships are having radar visibility issues due to the helmet blocking the view• Freelancer loading ramp has no collision• Defeating another players ship will cause Capture the Core matches to end• Rattler Cluster missile second stage rockets will all use the same trajectory• User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions• Missiles have a small portion of the ship targeting UI on them after being launched• Character will sometimes spawn with the helmet on backwards• Paint objects in the holotable are placeholder• Multiple players persistently moving around in a lobby will cause their ship selections to overlap• Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)• Ship selection resets to default the 2nd time a player loads into a game mode in the same lobbyPTU ist zum testen des Patches wieder Online...... 1 Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Maxxx Geschrieben 31. Januar 2015 Teilen Geschrieben 31. Januar 2015 Hab ich schon im PTU Beitrag gepostet Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
ZAT0ICHI Geschrieben 31. Januar 2015 Autor Teilen Geschrieben 31. Januar 2015 Habe ich leider nicht gesehen sorry...... Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Empfohlene Beiträge