ZAT0ICHI Geschrieben 20. Januar 2016 Teilen Geschrieben 20. Januar 2016 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Mario Geschrieben 20. Januar 2016 Teilen Geschrieben 20. Januar 2016 Nice info. Danke Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Panther Geschrieben 20. Januar 2016 Teilen Geschrieben 20. Januar 2016 Schade das wir noch immer nicht wissen was dieser Patch bringen soll Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Andre Blair Geschrieben 20. Januar 2016 Teilen Geschrieben 20. Januar 2016 *Zyloh* - 2016-01-20 18:04:34 UTC`2.1.1 is a bug fix/balance patch` Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
ZAT0ICHI Geschrieben 20. Januar 2016 Autor Teilen Geschrieben 20. Januar 2016 (bearbeitet) Star Citizen Alpha 2.1.1 Patch Notes Alpha Patch 2.1.1 has been released to the PTU, and is now available for player testing! This patch is primarily performance and crash fixes for Crusader and Arena Commander, as well as some ship balance changes.Your launcher should should show “2.1.1-313225-PTU” as the client version. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.Please review our list of 2.1.0 Known Issues, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.Some important call-outs:A jet-pack looking item is appearing on the back of characters in Crusader. This will be removed shortly. Contents:Arena CommanderBalance/TweaksFixesPersistent UniverseAdditionsFixesArena Commander Module: Balance/Tweaks:ComponentsImproved the overheat rate of the Revenant Gatling gun, so that it will go longer before overheating.ShipsSlightly reduced the overall maneuverability of the Vanguard Warden.The Vanduul Glaive now has cruise speed of 1080.The Vanduul Scythe now has a cruise speed of 995.The Vanduul Glaive has received a significant increase to ship health. Fixes:GameplayFixed an issue where enemy Vanduul AI ships would spin out of control when killed and only despawn on hitting the simulation boundary.Fixed an issue where damaging or destroying a Vanguard Warden was not awarding points in Arena Commander.Fixed several error messages happening in Arena Commander when killing AI.ShipsFixed the position of the radar globe in the Vanguard Warden ship HUD.We are temporarily changing the Vanguard to use one shield at 6x current strength, to closer mimic its final function.This is temporary as the tech for the six-shield set up the Vanguard will have in its final iteration is not yet implemented in 2.1.Fixed an issue with the Cutlass Black and Retaliator turrets, where the weapons were misaligned and not correctly attached to the turret mounts.User InterfaceFixed an issue where the central MFD information was offset from the ship HUD on the Vanguard Warden’s screen. Persistent Universe: Additions:GameplayIncreased the maximum player count in Crusader from 16 to 24.The maximum player ship count in the instance is still locked to 16 while we gather data. Fixes:GameplayFixed a bug that caused all doors in ArcCorp and Million Mile High club to break.TechnicalFixed a number of server and client crashes. Bearbeitet 20. Januar 2016 von Zatoichi 5 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
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