Maxxx Geschrieben 20. März 2015 Teilen Geschrieben 20. März 2015 GameplayAdded Free Flight MultiplayerAdded backend functionality for IFCS to turn off when a ship landsAdded Landing/Docking mode to Free Flight (engaged using N)Added ability for ships to request landing permission in Free Flight (engaged using middle mouse button while Landing/Docking is active)Added Automatic Approach landing mode to Free Flight (engaged using M when in range of a landing zone after having been given permission to land)Added groundwork tech for new ship damage state systemAdded the Rental Equipment Credits system. Our community team have a walkthrough hereAdded a system for ships to generate turbulence when using their thrusters to hover over somethingShipsGladius is now combat readyAdded new ship damage state system to the GladiusRetaliator is now hangar readyComponentsAdded Aurora SXSW paint skinRedesigned ballistic weapons so they have their own loadouts which will allow them to automatically be attached with ammunitionUser InterfaceAdded a visual overheat warning to the HUD to accompany the auditory warningAdded identifier numbers to the end of non-unique Vanduul in Vanduul swarmAdded HUD element to display status of ESP toggle (no keybinding option yet but it can be turned on and off in the Main Menu)Added HUD element to display when landing gear is deploying and deployedAdded an altimeter for Landing/Docking mode to show ships how far away from the platform the ship isAdded Rental Equipment Credits to scoreboard (the total value of credits earned is not calculated until the match is over)Added ping value to scoreboard (currently doesn’t work)Added custom sensitivity curves to control optionsAdded backend support to allow the creation of subgroups within subgroups in control optionsEnvironmentAdded Simpod to hangar (replaces ship cockpit arena commander menu)Added Xian ship miniatureAdded Khartu-Al ship miniatureBalance/Tweaks:GameplayIncreased number of landing platforms in Free Flight to 8Changed friendly fire system – Pilots now receive “Infractions” for doing an amount of friendly fire damage in a short space of time. Too many of these causes them to be kicked from the gameComstab is less aggressive in how quickly it decelerates the ship which will lead to some driftScoreboard is now bound to the tab keyFreelook is now bound right ctrl+tabCrouch is now bound to ctrlG-safe now limits based on ship velocities rather than set pointsShipsAdjusted handling for multiple ship familiesUpdated lighting system for 300 series300 series have had their wing mount size changed to the correct value of size 2Aurora headlights system updated to use multiple light sourcesHornets have had their ball turret weapon mount size changed to the correct value of size 2Hornets now fold their wings back while landingThe Cutlass have had their turret weapon mount size changed to the correct value of size 2M50 can now mount size 2 weapons on its wings if it is not using gimbalsMustang nose turret adjusted to hold size 1 weaponsComponentsReplaced Mass Driver Cannon fire sound with something more appropriate for a 60mm Ballistic (was laser)Gimbaled weapon mounts have been adjusted so that they now hold weapons that are one size smaller than the mount. (m50 is an exception to this)Fixed mounts are now a part of the ship and allow weapons equal to the slot size to be attached to the ship without the need of an additional equipmentAdjusted damage and heat per shot for Sledge II to normalize it vs other size 1 weaponsAdjusted missile mass to a more realistic valueRattler second stage rockets are slightly faster and have better accelerationUser InterfaceRemoved Arena Commander UI from all ship cockpits (available through Simpod and escape menu)Removed landing pads from ship radar sphere unless ship is in landing modeG-safe light deactivates when boost is held downSelf-destruct is now a customizable bindingHolotable now sorts items based on type, subtype (where applicable) and nameHolotable can now be interacted with after pressing F (no longer need to press tab)Changed importing custom control setups so that it allows the entire default profile to be overridden based on forum feedbackFixes:(PTU) – Denotes an issue from PTU that was fixedGameplayREC now reports to the website(PTU)Ships are now able to take off if a pilot reenters a seat after they land using automatic approach(PTU)Fixed multiple issues where landing a ship would prevent it from being able to take off(PTU)Fixed issue where using AMD crossfire would cause the new damage state system to display incorrectly(PTU)Fixed an issue that was causing AI pilots to misjudge the position of a ship they were trying to avoidFixed final kill alert sound playing any time a ships is destroyed after a pilot reaches 13000 points in battle royaleFixed a bug where calculated torque was occasionally incorrect causing instability in the shipFixed issue that was causing thrusters to twitch back and forthFixed Vanduul missiles skipping their flight phase in Coop Vanduul SwarmEnemy and friendly NPC ships are now spawning correctly in Dying Star Vanduul Swarm(PTU)Fixed an issue that was causing time played to be reported incorrectlyFixed an issue where opening the holotable after equipping certain weapons would cause the game to crash(PTU)Increased distance that ships will deploy their landing gear to prevent them from pushing themselves off the landing platform(PTU)Fixed an issue where passengers entering a ship while the pilot is still sitting in the cockpit will cause the pilot to go through the same animations(PTU)Characters should now die when hitting collision at high speed instead of going through it(PTU)Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollablyFixed issue where character will sometimes spawn with the helmet on backwardsShips300 series have their starboard cooling components back350r now respawns without damaging its components350r center of mass was in the wrong location and has been corrected*Mustang Beta will no longer have one of the doors in the cabin float above it if it’s usedMustang variant ships were using the incorrect thrusters(PTU)Retaliator now appears in the hangar(PTU)ComponentsFixed several shield generators having visible one sided geometry in the holotableAdjusted weapon tech setup that was preventing the 9-Series Longsword from animating when firedMaxOx NN-13 Neutron Cannon has had its name correctedTigerstriek is no longer missing collisionUser InterfaceFixed an issue that was causing the game client to steal mouse focus when loading into the hangarFixed an issue that was causing the scoreboard to appear when modifier keys were pressed with the tab buttonKnown Issues:GameplayNetwork divergence can cause situations where it appears like a ship is not taking damage when the shots are actually missingA combination of sprinting and shaking the mouse can cause the character to clip through a number of game objectsSprinting and jumping into walls will sometimes cause the character to fall out of the game worldWeapons fire can appear offset from weapon muzzle when fired while movingEntering or exiting a ship will cause other clients to see the character T-poseCharacters rolling while prone is not seen by other clientsCharacters will sometimes fail to animate correctly when exiting the pilot seat after landingLateral G-Force head animation is too fast which causes the camera to jerk around while strafingShipsAll ships aside from the Hornet are missing ship trails when carrying a CoreMultiple ships will sometimes tilt back when landing on landing platforms300i jitters after having landed on a landing padAurora intakes aren’t displaying paintAurora are not showing lateral G-force animations for the characterAvenger has some doors that cannot be opened in multiplayerEntering the back seat of the Gladiator plays the animation for entering the front seat.Freelancer loading ramp has no collisionCutlass isn’t attaching its Trireme thrusters for its default loadoutCutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)Character is sunk into the seat when sitting in the Cutlass Blue and RedThere will sometimes be an invisible block of collision in the cargo area of the Cutlass after landing the shipFreelancer loading ramp has no collisionFreelancer main thrusters are missingMultiple objects in the Retaliator are missing use promptsRetaliator maneuvering thrusters are not in landing mode when in the hangarComponentsUser folder issues can cause weapon ammunition to go missing as well as other ship component malfunctionsRattler Cluster missile second stage rockets will all use the same trajectoryMissiles aren’t inheriting velocity from the ship that launches themSeal Corporation shield generators will not be visible when equipped to HornetsUser InterfaceLag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)Scoreboard is not able to be opened when in spectator modeShield hardpoint in the holotable is too small for Mustangs and 300 seriesShip status HUD for Gladius will display damage incorrectlyMissiles have a small portion of the ship targeting UI on them after being launchedMultiple in game items and ships are missing text and are displaying their internal namesPaint objects in the holotable are placeholdersLoading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)Power throttle doesn’t workEnvironmentThere are several locations in the hangars where the character can fall out of the world 1 Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
MadMag Geschrieben 21. März 2015 Teilen Geschrieben 21. März 2015 Haben wir einen eigenen Thread für.Dort auch bereits eingetragen. Bitte vor dem Eröffnen eines Themas mal nachschauen, ob es bereits vorhanden ist. Daher hier dicht. Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
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