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Alle Inhalte von ZAT0ICHI
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[Übersetzung] Eine Hull für jeden Job: Die MISC Hull Serie
ZAT0ICHI antwortete auf Cpt. Adama's Thema in News zu Verschiedenem
THX..... -
THX......
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Star Citizen SXSW frei Flug Wochencode vom 13.03. - 20.03.
ZAT0ICHI antwortete auf ZAT0ICHI's Thema in News zu Verschiedenem
Hier noch der Link zur Aktivierung: https://robertsspaceindustries.com/promotions/sxsw-2015 -
Star Citizen SXSW frei Flug Wochencode vom 13.03. - 20.03.
ZAT0ICHI antwortete auf ZAT0ICHI's Thema in News zu Verschiedenem
der Code scheint noch nicht von CIG freigeschaltet zu sein, müssen wir mal warten.... -
Star Citizen SXSW frei Flug Wochencode vom 13.03. - 20.03.
ZAT0ICHI antwortete auf ZAT0ICHI's Thema in News zu Verschiedenem
UP'si.... -
Star Citizen SXSW frei Flug Wochencode vom 13.03. - 20.03.
ZAT0ICHI antwortete auf ZAT0ICHI's Thema in News zu Verschiedenem
Hier noch der Link zur Aktivierung: folgt noch -
Übersetzung : Das neue Schadensmodell
ZAT0ICHI antwortete auf Herak's Thema in News zu Verschiedenem
Dankeeeee....... -
vielleicht hilft dir das Bild (mit der Link Verknüpfung).....
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Für alle die noch keine Backer sind bzw erst Testen möchten bevor Sie für ein unfertiges Spiel etwas Geld ausgeben, ist es seit gestern möglich, den Arena Commander 1.03 und vielleicht auch bald den 1.10 vom 6 - 13 März zu testen..... Einfach einen Account erstellen Code(siehe Bild) eingeben und los geht es.....
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Dt. Übersetzung: "Star Citizen Careers: Mining"
ZAT0ICHI antwortete auf Herak's Thema in News zu Verschiedenem
Vielen vielen dank...... -
Das Rental Equipment Credits (REC) System ist da
ZAT0ICHI antwortete auf MadMag's Thema in News zu Verschiedenem
Ist ne ziemlich interessante Lösung bin gespannt...... Danke für die Infos......☺ -
Übersetzung Monatsreport: Januar 2015
ZAT0ICHI antwortete auf Herak's Thema in News zu Verschiedenem
Thx dafür.... -
Sorry aber eine Super Hornet mit einer Mustang Delta gleich zu setzen das geht nun mal nicht, irgendwo muss nen unterschied sein das ist einfach so ansonsten hätten sie auch nur 5 verschiedene Schiffstypen einbauen brauchen.... Nur mal nen Beispiel du erwirbst dir mit erspielten UEC's im PU später ne Mustang Delta und kannst super mit den Ding umgehen Spieler x erspielt sich ne Super Hornet kann aber nix dadurch das aber der Spieler x das besser Schiff hat gleicht sich die Sache wieder aus.... Mit nen BMW M3 kann man gegenüber einem BMW M5 durchaus mithalten es kommt halt darauf an was man drauf hat....
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Wie ich soeben feststellen konnte steht der Arena Commander Patch 1.0.2 zum Download bereit.... Patch Notes 1.0.2(leider nur in Englisch) ● Additions:○ Ships■ Added paint skin hardpoint to all Aurora ships■ Added BEHR Laser Cannon S1s to the wingtopweapon hardpoints ofthe Aurora LN■ Added audio to several usable locations in the Redeemer ○ Components■ Added Tarantula870ballistic gun■ Added a ‘shields’ section to the holotable■ Added new parameters that allow for creation of different brands ofshields■ Added different behavioral styles for shield generators using newparameters■ Added 8 new Seal Corporation shield generators. These will fall into oneof two behavioral styles:■ Increased reduction against direct weapon fire with reduced splashabsorption■ Increased splash absorption with reduced direct fire absorption ○ Gameplay■ Players are now given a warning message for persistently attackingallies ○ Art■ Added three paint skins for Auroras ● Balance/Tweaks:○ Ships■ Aurora LN fuel regeneration increased■ Mustang Gamma and Omega have had their handling improved toreduce their drift■ Mustang Gamma and Omega have had their thrust generationincreased■ Removed empty weapon mounts from the Mustang Beta■ Tweaked Rattler Cluster missile so that second stage rockets willdetonate at separate time intervals if they miss ○ Components■ Amount of ammunition for the Tigerstreik ammo box has beenincreased■ Tweaked second stage rockets for Rattler Cluster missile so that theydon’t all run out of fuel at the same time ○ Other Tweaks■ AI are more likely to fire a missile after acquiring a lock■ pp_rebindkeys can no longer access files anywhere on a computersystem. Mappings XMLs can be placed inStarcitizen/CitizenClient/USER/Controls/Mappings ● Fixes:○ Ships■ Fixed an issue that was causing the 325a to occasionally load into amatch without ammo■ 350r is able to have a Talon Stalker Twin Rack mounted on it in theholotable■ Fixed graphical gaps in 350r wings■ Corrected thruster color for Avenger■ Audio for Avenger seat turning around plays correctly■ Entering the seat of the Gladiator will no longer swap to the rear viewcamera■ Fixed some of the issues that causes Hornets to leave their landinggear down■ Hornet Canard Turret texture no longer pops in and out with distance■ Fixed an issue that was preventing Mustangs from taking damage overa majority of the ship hull■ Removed reflections from Cutlass Black buttons■ Fixed an issue where shooting some ships with a pistol would causegraphical issues with damage states ○ Components■ Fixed an issue that was preventing the Rattler from delaying its secondstage ○ Gameplay■ Fixed an issue that was preventing the system from kicking playerspersistently attacking allies■ Fixed an issue that prevented the recovery animation from playing aftersuffering a redout■ Fixed an issue where using HOMAS or TrackIR whilst using TargetFocus causes the players head to shake and move uncontrollably■ Fixed an instance where the repsawn widow would overlay thescoreboard at the end of a race ○ User Interface■ Fixed an issue that would prevent preset controls from appearing in thecontrol list■ Fixed some issues where the mouse cursor would hide behind the clientwindow when an error was given■ Kicking a player from the lobby will no longer cause lobby errors■ Fixed an issue that would cause character names to duplicate whenmoving around and readying up in a lobby■ Fixed wheel alignment for Greycat Buggy in the holotable ○ Art■ The Herald in the Plentiful Salvage snow globe now has texture for itscockpit glass■ Updated keyboard control image to remove zoom from bracket [] keys■ Deluxe hangar ceiling fans will no longer flicker when viewed fromground level■ Fixed some graphical flickering in the Self Land hangar■ Fixed some graphical issues in the VFG Industrial hangar ● Known Issues:○ Ships■ 350r will sometimes spawn with damaged components■ Weapons mounted to the upper hardpoints for Auroras other than theLN will not be able to recharge or vent heat■ Avenger decelerates much faster than it accelerates■ Tigerstreik cannot be reattached to the Avenger (restarting the gameclient will fix this)■ Mustang Beta can have one of the doors in the cabin float above it if it’sused■ Back seat of the Super Hornet cannot be exited■ All ships aside from the Hornet are missing ship trails when carrying aCore■ Several ships are having radar visibility issues due to the helmetblocking the view■ Freelancer loading ramp has no collision ○ Components■ User folder issues can cause weapon ammunition to go missing as wellas other ship component malfunctions■ Rattler Cluster missile second stage rockets will all use the sametrajectory■ Missiles aren’t inheriting velocity from the ship that launches them■ Seal Corperation damage effect displays incorrectly when equipped onan Aurora ○ User Interface■ Shield hardpoint in the holotable is too small for Mustangs and 300series■ Shield component on the Aurora ship status HUDis too large■ Missiles have a small portion of the ship targeting UI on them afterbeing launched■ Paint objects in the holotable are placeholder■ Multiple in game items are missing text and are displaying their internalnames■ Multiple players persistently moving around in a lobby will cause theirship selections to overlap■ Loading back into a lobby will reset the ship selection to its default(sometimes this doesn’t happen visually but still happens on thebackend)■ Ship selection resets to default the 2nd time a player loads into a gamemode in the same lobby ○ Other Issues■ Character will sometimes spawn with the helmet on backwards■ Aurora intakes aren’t displaying paint
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Hier die neuste Vault Concept Gallery..... um alle Bilder zu sehen klick aufs Bild..... Link entfernt -> Forenregel 2f Wiz
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Übersetzung 10 for the Chairman Episode 52
ZAT0ICHI antwortete auf Semila's Thema in News zu Verschiedenem
THX..... -
Star Citizen - 1.0.2 patch notes (in Entwicklung)
ZAT0ICHI antwortete auf ZAT0ICHI's Thema in News zu Verschiedenem
Habe ich leider nicht gesehen sorry...... -
Star Citizen Patch v1.0.2 Additions: • Added audio to several usable locations in the Redeemer • Players are now notified when being removed from a match due to attacking allies • Added a ‘shields’ section to the holotable Balance/Tweaks: • Mustang Gamma and Omega have had their handling improved to reduce their drift • Tweaked Rattler Cluster missile so that second stage rockets will detonate at separate time intervals if they miss Fixes: • 350r is able to have a Talon Stalker Twin Rack mounted on it in the holotable • Fixed some of the issues that causes Hornets to leave their landing gear down • Hornet Canard Turret texture no longer pops in and out with distance • Entering the seat of the Gladiator will no longer swap to the rear view camera • Fixed an issue that was preventing the system from kicking players persistently attacking allies • Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably • Fixed an instance where the repsawn widow would overlay the scoreboard at the end of a race • Updated keyboard control image to remove zoom from bracket [] keys • Fixed an issue that would prevent preset controls from appearing in the control list • Kicking a player from the lobby will no longer cause lobby errors • Fixed an issue that would cause character names to duplicate when moving around and readying up in a lobby • Deluxe hangar ceiling fans will no longer flicker when viewed from ground level • Fixed some graphical flickering in the Self Land hangar Known Issues: • 350r will sometimes spawn with damaged components • Avenger maneuvering effects are green • Avenger decelerates much faster than it accelerates • Mustang Beta can have one of the doors in the cabin float above it if it’s used • Back seat of the Super Hornet cannot be exited • All ships aside from the Hornet are missing ship trails when carrying a Core • Several ships are having radar visibility issues due to the helmet blocking the view • Freelancer loading ramp has no collision • Defeating another players ship will cause Capture the Core matches to end • Rattler Cluster missile second stage rockets will all use the same trajectory • User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions • Missiles have a small portion of the ship targeting UI on them after being launched • Character will sometimes spawn with the helmet on backwards • Paint objects in the holotable are placeholder • Multiple players persistently moving around in a lobby will cause their ship selections to overlap • Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend) • Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby PTU ist zum testen des Patches wieder Online......
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Reverse the Verse Episode 32 - vom 29.01.2015
ZAT0ICHI antwortete auf Merethos's Thema in News zu Verschiedenem
Vielen dank....... -
Notes from Reverse the 'Verse - Episode 31
ZAT0ICHI antwortete auf Hutos's Thema in News zu Verschiedenem
Thx -
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Na ja langweilig ist Elite Dangerous nun wirklich nicht es ist eben anders. Dem Spiel fehlt es an Dynamik die wird denke ich aber bis April implementiert sein, dann wird es auch einen richtigen Online Cooperations Modus geben ich bin sehr gespannt. Die Betatests dazu werden Anfang Februar beginnen. Alle Besitzter eines Alpha oder Beta Accounts werden schon dann Zugang dazu haben....
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Vielen Dank......
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Vielen dank dafür.....