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Maxxx

Pilot
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  1. Dafür wird die Herald bald fertig sein.
  2. – Server issues – It’s great news all around, even though it’s slowing some people down. Working on 1.1a that should fix some issues. It’s a good problem that too many people want to play though. – Vanguard release tomorrow, waiting for release renders. – Entire community team is now addicted to ‘Star Wars Card Trader’. It destroys lives. – Soon we’ll see things from the German office. They’re putting together a video walkthrough. An intro will be shot with CR later today. The guy editing the piece is the same guy who did the Hornet commercial and all the early commercials. Should be a good walkthrough. – Subscriber perks are coming along nicely, should be revealed next week or so. Before they switch to a third year of subscription, they want to reward folks for now. Awarding REC so that subscribers can fly any ship for 7 days, instead of one. – REC balance – Right now, REC is simply based on the current price on the website. 10% of the UEC, and UEC is 1000x a dollar or something. – Ship Prices in REC are not based on what the ships will cost in the PU, just based on what they’re costing on the site right now. The prices will change significantly when the economy is implemented. – They’re talking about Doctor Who now. – You cannot buy game-character slots with in-game credits. That’s something you’ll have to buy with money outside of the game. – RIP Top Gear. – Yes, the completionist package includes the Vanguard. – Limited ships will be “in and out” for rent with REC just like they are “in and out” in terms of being for sale. – These will be available more often through REC than they are for sale on the Site though. More chances to rent with REC than buy with Cash. – New Starfarer art came in last night. They will “find a way to share this”. – Ship Design is a LONG process to make changes. They capture feedback, send it to the artists, and then see back. They make multiple passes at things. – CIG look at all feedback. Just because they haven’t addressed something you’re concerned about, doesn’t mean they aren’t looking at it. – Won’t make every change fans want. – Making a pass at the Freelancer and Constellation right now, because they need changes. The Retaliator will get changes as well, but it takes time. It won’t come tomorrow. – Probably worse to react immediately to feedback. Need to relax and gather information and feedback over a longer period. – It sounds annoying, but they have to be measured with it. Things have to be fixed in the best way for the most people, but also they have to stay true to the vision for the game. They’re not ignoring any feedback. If we know about it, Devs know about it. – Eddie Del Rio is working on the concept for the Endeavour. He did the Xi’An Scout. – REC is a bit too easy to earn currently. Will be adjusted. – For all the arguing that came with REC, it’s pretty cool that CIG take part of the team, changed their schedule, and now they’re figuring out how it works with us. REC was not part of the plan, but Feedback from the Fans said it was needed. – Ben forgot the Vault Update yesterday, he will put it up today. – Narrowing down on a release date for FPS launch. Will do an AtV/RtV from Denver. – Travis says the FPS is looking very good, much more polished. Lots more work on animations, characters will be very smooth once it gets out. – Largest ever dev playtest with the FPS yesterday. (for CIG). Very smooth sailing with FPS so far. – James needs pokemon gloves. – A reminder of the rule. If it’s a concept sale, the ship has LTI. Makes up for the fact that there might be 8 months before you see the ship again. It’ll be cheapest in the concept sale as well. It goes up a bit in price for the Hangar sale. The earlier you pledge, the more they can put the money pledged into the game. – Vanguard is 250$. – Hull E confirmed. (A = station wagon, B = box truck/RV, C = tractor trailer, D = between C and E, E = Supertanker) – They’re working on having ‘shoulder patches’ things for FPS. Part of the character customization stuff. – SXSW skin will be added to the store. – Balancing input control methods will be ongoing till, and probably after, launch. There are plans to balance mouse / keyboards. – Changes to Mounts / Gimbals falls under that. – They’re in Alpha right now. They’re looking at ways to make things as nuanced as possible in the final game. – There was no SXSW presentation, just the trailer, so that’s all that’s going up on the RSI site. – Avenger variants will be a little longer… Squadron 42 is the focus right now. – Ben will try to get some new images of the Idris, being polished up in Foundry 42. – James has passed his 1 year anniversary with CIG. – Crucible and other ships are being doled out to concept artists. – The Cutlass can land in an Idris. As can a Hornet. The Orion can’t. – We’ll see the Herald again soon. It’s being put into the game as we speak. It’s in SQ42 chapter 1. – Chris is headed to the UK this weekend. He will be there for THREE MONTHS as he will be directing the big performance capture shoot for Squadron 42. – CIG have dealt with the issue of the Reddit leak. It’s off site, they’re not going to censor it. Even if CIG hate it, Reddit can do its own thing. Reddit’s organic. – It’s in the hands of legal now. – Starfarer mid-space refueling will probably be similar to mid-air refueling as it is in real life now, but it’ll probably be pretty automatic. It’s not another skill that needs to be learned. – There are always three types of sales. Concept, with LTI. Hangar-ready, with 6 months, flight-ready, with 6 months. – Reliant will be different. It will be added permanently to the store as soon as it is flight-ready. Will appear in the Fly Now screen with the other starters. Will be made quickly and likely go from Hangar to Flight fairly quickly. – The Idris Landing ability is an ongoing term of debate. It will still have protection – same protection as being in a Hangar – but they don’t have a definite option. Still plenty of time before that’s needed. – There may be the option between manual and automatic for mid-space fueling. There’s no downside to doing automatic, though it might be needed sometimes because something’s damaged or something. – The MISC Reliant will have an LTI concept sale. – UEE Environment Coat, like all clothing customization options, will have an impact on your character. In this case… protecting from environmental hazards somewhat. – Twitch stream went down at this point for a few minutes and then came back. – Alexis shoots every enemy in FPS games in the crotch. Alexis: “It got the job done.” – There’s some live IT shaming going on right now. – Turducken SC style – P52 in a Connie in a Reclaimer in an Idris. – ‘We cannot comment on our horse related interests in Star Citizen, but we thank you for all your horse-related inquiries’ – Horse armour will be $99. – If you want to know what the Vanguard is, check out today’s AtV. – GURMUKH EVENT TONIGHT. He will be talking at the Gnoman School of Visual Effects – Gurmukh, Omar, Elwin, Forrest. In LA area @ 7:30 local. – Merchantman – it’s coming. – Working on creating “better” events with a lot more stuff to do, more information on what you will get and what you will see. Make them more comprehensive. Not particularly happy with how PAX East and SXSW went. – Ben plans to take Kingdom Come Deliverance horse tech and slap it into SC. (not serious) – May 9th – 24 hour livestream with James – They’ll play FPS and Smash Bros. – Discussing Oreo burrito. – They’d like to do Star Citizen trading cards someday. Can’t tell if serious. (Nehkara thinks serious) (So does Aieris_) – No plans to do refunds for REC items bought during 1.1 server issues. We’re earning more REC than planned, that makes up for it. – CRAB PLUSHY required. – Both velcro and snap-back Star Citizen hats coming SoonTM! – Vanguard sale tomorrow, fry-free week for Gladius tomorrow, Vault Update will go up, 1.1a will be today or next week. – They’re aware of 1.1 naming concerns. It’s an internal debate right now. Some people want it alpha 1.1, some people want it 0.1.1. In the past, they worried about it in the past. Internally they just called it 1.1. But fans consider it to be a marketing designation, when it’s not, it’s just what they call it. Ongoing debate, probably more information next week. Quelle:http://imperialnews.network/2015/03/reverse-the-verse-ep40/
  3. Hmm, genau dieses Hintertei gefällt mir jetzt sehr gut, ist eben Geschmackssache Die Hygeia gefällt mir auch sehr gut, ein interessantes Schiff!
  4. Danke für den Link Xenomorph! Sieht man nun auch deutlich dass CF noch nicht richtig funktioniert.
  5. Gameplay Added Free Flight MultiplayerAdded backend functionality for IFCS to turn off when a ship landsAdded Landing/Docking mode to Free Flight (engaged using N)Added ability for ships to request landing permission in Free Flight (engaged using middle mouse button while Landing/Docking is active)Added Automatic Approach landing mode to Free Flight (engaged using M when in range of a landing zone after having been given permission to land)Added groundwork tech for new ship damage state systemAdded the Rental Equipment Credits system. Our community team have a walkthrough hereAdded a system for ships to generate turbulence when using their thrusters to hover over something Ships Gladius is now combat readyAdded new ship damage state system to the GladiusRetaliator is now hangar ready Components Added Aurora SXSW paint skinRedesigned ballistic weapons so they have their own loadouts which will allow them to automatically be attached with ammunition User Interface Added a visual overheat warning to the HUD to accompany the auditory warningAdded identifier numbers to the end of non-unique Vanduul in Vanduul swarmAdded HUD element to display status of ESP toggle (no keybinding option yet but it can be turned on and off in the Main Menu)Added HUD element to display when landing gear is deploying and deployedAdded an altimeter for Landing/Docking mode to show ships how far away from the platform the ship isAdded Rental Equipment Credits to scoreboard (the total value of credits earned is not calculated until the match is over)Added ping value to scoreboard (currently doesn’t work)Added custom sensitivity curves to control optionsAdded backend support to allow the creation of subgroups within subgroups in control options Environment Added Simpod to hangar (replaces ship cockpit arena commander menu)Added Xian ship miniatureAdded Khartu-Al ship miniatureBalance/Tweaks: Gameplay Increased number of landing platforms in Free Flight to 8Changed friendly fire system – Pilots now receive “Infractions” for doing an amount of friendly fire damage in a short space of time. Too many of these causes them to be kicked from the gameComstab is less aggressive in how quickly it decelerates the ship which will lead to some driftScoreboard is now bound to the tab keyFreelook is now bound right ctrl+tabCrouch is now bound to ctrlG-safe now limits based on ship velocities rather than set points Ships Adjusted handling for multiple ship familiesUpdated lighting system for 300 series300 series have had their wing mount size changed to the correct value of size 2Aurora headlights system updated to use multiple light sourcesHornets have had their ball turret weapon mount size changed to the correct value of size 2Hornets now fold their wings back while landingThe Cutlass have had their turret weapon mount size changed to the correct value of size 2M50 can now mount size 2 weapons on its wings if it is not using gimbalsMustang nose turret adjusted to hold size 1 weapons Components Replaced Mass Driver Cannon fire sound with something more appropriate for a 60mm Ballistic (was laser)Gimbaled weapon mounts have been adjusted so that they now hold weapons that are one size smaller than the mount. (m50 is an exception to this)Fixed mounts are now a part of the ship and allow weapons equal to the slot size to be attached to the ship without the need of an additional equipmentAdjusted damage and heat per shot for Sledge II to normalize it vs other size 1 weaponsAdjusted missile mass to a more realistic valueRattler second stage rockets are slightly faster and have better acceleration User Interface Removed Arena Commander UI from all ship cockpits (available through Simpod and escape menu)Removed landing pads from ship radar sphere unless ship is in landing modeG-safe light deactivates when boost is held downSelf-destruct is now a customizable bindingHolotable now sorts items based on type, subtype (where applicable) and nameHolotable can now be interacted with after pressing F (no longer need to press tab)Changed importing custom control setups so that it allows the entire default profile to be overridden based on forum feedbackFixes: (PTU) – Denotes an issue from PTU that was fixed Gameplay REC now reports to the website(PTU)Ships are now able to take off if a pilot reenters a seat after they land using automatic approach(PTU)Fixed multiple issues where landing a ship would prevent it from being able to take off(PTU)Fixed issue where using AMD crossfire would cause the new damage state system to display incorrectly(PTU)Fixed an issue that was causing AI pilots to misjudge the position of a ship they were trying to avoidFixed final kill alert sound playing any time a ships is destroyed after a pilot reaches 13000 points in battle royaleFixed a bug where calculated torque was occasionally incorrect causing instability in the shipFixed issue that was causing thrusters to twitch back and forthFixed Vanduul missiles skipping their flight phase in Coop Vanduul SwarmEnemy and friendly NPC ships are now spawning correctly in Dying Star Vanduul Swarm(PTU)Fixed an issue that was causing time played to be reported incorrectlyFixed an issue where opening the holotable after equipping certain weapons would cause the game to crash(PTU)Increased distance that ships will deploy their landing gear to prevent them from pushing themselves off the landing platform(PTU)Fixed an issue where passengers entering a ship while the pilot is still sitting in the cockpit will cause the pilot to go through the same animations(PTU)Characters should now die when hitting collision at high speed instead of going through it(PTU)Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollablyFixed issue where character will sometimes spawn with the helmet on backwards Ships 300 series have their starboard cooling components back350r now respawns without damaging its components350r center of mass was in the wrong location and has been corrected*Mustang Beta will no longer have one of the doors in the cabin float above it if it’s usedMustang variant ships were using the incorrect thrusters(PTU)Retaliator now appears in the hangar(PTU) Components Fixed several shield generators having visible one sided geometry in the holotableAdjusted weapon tech setup that was preventing the 9-Series Longsword from animating when firedMaxOx NN-13 Neutron Cannon has had its name correctedTigerstriek is no longer missing collision User Interface Fixed an issue that was causing the game client to steal mouse focus when loading into the hangarFixed an issue that was causing the scoreboard to appear when modifier keys were pressed with the tab buttonKnown Issues: Gameplay Network divergence can cause situations where it appears like a ship is not taking damage when the shots are actually missingA combination of sprinting and shaking the mouse can cause the character to clip through a number of game objectsSprinting and jumping into walls will sometimes cause the character to fall out of the game worldWeapons fire can appear offset from weapon muzzle when fired while movingEntering or exiting a ship will cause other clients to see the character T-poseCharacters rolling while prone is not seen by other clientsCharacters will sometimes fail to animate correctly when exiting the pilot seat after landingLateral G-Force head animation is too fast which causes the camera to jerk around while strafing Ships All ships aside from the Hornet are missing ship trails when carrying a CoreMultiple ships will sometimes tilt back when landing on landing platforms300i jitters after having landed on a landing padAurora intakes aren’t displaying paintAurora are not showing lateral G-force animations for the characterAvenger has some doors that cannot be opened in multiplayerEntering the back seat of the Gladiator plays the animation for entering the front seat.Freelancer loading ramp has no collisionCutlass isn’t attaching its Trireme thrusters for its default loadoutCutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)Character is sunk into the seat when sitting in the Cutlass Blue and RedThere will sometimes be an invisible block of collision in the cargo area of the Cutlass after landing the shipFreelancer loading ramp has no collisionFreelancer main thrusters are missingMultiple objects in the Retaliator are missing use promptsRetaliator maneuvering thrusters are not in landing mode when in the hangar Components User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctionsRattler Cluster missile second stage rockets will all use the same trajectoryMissiles aren’t inheriting velocity from the ship that launches themSeal Corporation shield generators will not be visible when equipped to Hornets User Interface Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)Scoreboard is not able to be opened when in spectator modeShield hardpoint in the holotable is too small for Mustangs and 300 seriesShip status HUD for Gladius will display damage incorrectlyMissiles have a small portion of the ship targeting UI on them after being launchedMultiple in game items and ships are missing text and are displaying their internal namesPaint objects in the holotable are placeholdersLoading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)Power throttle doesn’t work Environment There are several locations in the hangars where the character can fall out of the world
  6. Ein Monat auf oder ab ist mir egal. Wir werden alle noch reichlich Geduld aufbringen müssen bis die SC PU 1.0 fertig ist
  7. Da eingeben denke ich: https://robertsspaceindustries.com/promotions/paxeast-2015/ lg
  8. Unglaublich wie detailliert dieses Charakter Gesicht ist! Hammer
  9. Das neue Schadensmodell nutzt DX11 und DirectCompute
  10. Hmm. Bei mir wird die Waffenkonfig noch nicht gespeichert. Bist du dir sicher Tom?
  11. An meiner Leitung liegt es definitive nicht das es so langsam ist, bei mir kommt einfach nicht mehr an
  12. Bei mir lädt es auf 2 Rechnern mit jeweils 1,5-3,5Mb/s wird also noch etwas dauern...
  13. Bei mir ist der 1.02er installiert und er lädt nix neues. Edit: Sie haben den PTU Patch offenbar zurückgezogen, von der RSI HP ist die Meldung auch wieder verschwunden. Naja, 1.1 wird wahrscheinlich dann am Montag kommen.
  14. Also bei mir lädt er nichts runter im PTU Modus, der Fehler ist aber auch weg...
  15. @Chili Palmer, ist dein DL 20Gb oder 31Gb groß?
  16. Ok, wenn jemand nicht mehr in den normalen AC rein kommt, einfach die Datei \StarCitizen\Launcher\LauncherData löschen und den Launcher neu starten. Dann sollte wieder alles funktionieren.
  17. Achtung Leute! Ich vermute der PTU Patch zerschießt auch den normalen Hangar/AC. Habe für´s PTU auf einer anderen HDD eine eigene SC Installation eingerichtet, dort kommt jetzt auch wenn ich mich normal einloggen will die Fehlermeldung, kein laden von SC mehr möglich! Bei der normalen Install auf der SSD kann ich immer noch den Hangar laden und normal spielen! Wartet lieber noch mit dem runter laden. lg
  18. Das Carnard und Ball Turret kann nun generell nur noch 2er Waffen tragen, das Nasen Turret nur noch 1er @Marcel, ich freue mich sogar sehr wenn es jetzt ausgeglichen ist zwischen Maus und Stick! Dann darf ich endlich mit der Maus fliegen ohne das jemand herumsudert "och nööö, die maus is ja sooo unfair" ...
  19. Beim "Strafe-Rund Tanz" treffen auch die gimbaled nix Hutos, da hilft es nur den richtigen, nicht angezeigten Vorhaltepunkt zu finden. Hat schon jemand fertig heruntergeladen? Lassen sich die Mass Driver wieder tauschen? Wurden sie abgeschwächt? Ist die Cutlass nun wirklich so viel besser geworden?
  20. Ja, ist ein etwas anderes fliegen, schon klar. Dennoch ist es genauer beim zielen, hab das ja schon einige male getestet
  21. @Fender, die einzigen die dadurch einen wirklichen Nachteil haben sind die Controller Piloten. Wenn ich den gimbaled lock einschalte, treffe ich mit der Maus fast genau so gut wie mit den gimbaled Waffen, das genauere Zielen mit der Maus bleibt ja erhalten!
  22. Quelle würde ich schon angeben Marcel, die Jungs machen sich da jedes mal sofort ans Werk http://imperialnews.network/2015/03/around-verse-episode-34-including-transcript/
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