Sirch Geschrieben 25. Juli 2018 Autor Teilen Geschrieben 25. Juli 2018 @Drake62: das ist ganz einfach, musst Du nur Excel schauen: AA, AB, AC usw. Übrigens kommt es nicht dazu, nach meinem Kenntnisstand haben heute einige von uns davon gesprochen, dass die PTU Version als PU ausgerollt wurde. Also auf in den PU-Launcher und "verify" geklickt! 1 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Catulus Geschrieben 25. Juli 2018 Teilen Geschrieben 25. Juli 2018 (bearbeitet) vor 2 Stunden schrieb Drake62: Was passiert eigentlich wenn wir bei 3.2.1 z angekommen sind ?????? Ich liebe deinen Zynismus Bearbeitet 25. Juli 2018 von Catulus 1 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Sirch Geschrieben 25. Juli 2018 Autor Teilen Geschrieben 25. Juli 2018 Hinweis: Der PTU-Patch 3.2.1h / PTU 834 470 wurde am 25.07.2018 ins PU überführt. Neue Patch Notes gibt es erst wieder mit Start der nächsten PTU Phase! Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
MtheHell Geschrieben 12. Januar 2019 Teilen Geschrieben 12. Januar 2019 Ich weiß nicht ob es interessant genug ist um erwähnt zu werden, aber das PTU ist übers Wochende für ALLE geöffnet. Als Anreiz hat man jedem ein paar Schiffe ins PTU-Inventory gepackt, die Rede ist von: - Hammerhead - 600i - Hornet F7C Wildfire - Nox - Alle Cyclone-Varianten und - Alle Freelancer-Varianten Es soll der Patch 3.4.2 vor seinem Einsatz im PU getestet werden, die Patchnotes: Spoiler Testing Focus General gameplay Known Issues Dropped mission crates can sometimes transport to map origin and become unrecoverable. REC ship rentals show as “undefined” and can not be completed. Ship AI can appear immobile and in a bad state. Ship canopies can randomly open and close. Contents Feature Updates Missions Increased the time limit for visiting mission givers and adjusted the cooldown on various missions. Ships and Vehicles Removed additional cargo capacity from 600i touring to match design intent. Added restricted areas, similar to no-fly zones, specific to vehicles at Lorville gates. Bug Fixes Perimeter gates at Lorville should no longer always show the gate as the transit destination on train displays. Fixed incorrect mesh in some areas of Lorville’s no-fly zone. Fixed invisible collision area in one of the underground facilities on Hurston. Missions should no longer fail if/when your ship is stored by ATC. There should now be audible ambience in Lorville’s admin office. Opening the scanner while spooling your quantum drive should no longer cause a large drop in performance. Fixed graphical issues in the hangar elevators at various rest stops. Delivery lockers should no longer remain stuck open after abandoning the mission. Multiple unrelated missions should no longer use the “bounty danger” text. The Freelancer MAX should now have working headlights. The Freelancer MAX should now be lockable. Players should no longer have the option to “inspect” or “stow” delivery crates. Fixed missing Ruto/Eckhart collect/delivery variant missions. Increased turret respawn range at underground facility to avoid them respawning too quickly. Expanded underground facility missions to accomodate more locations. “Bad Token” text should no longer be present in the on-foot keybinds section. The Reliant Kore should no longer have placeholder text on various VMA item ports. Arena Commander classic race checkpoints should now properly trigger within the rings. FPS combat AI should no longer exhibit a response delay after shooting the first opponent. Ships should no longer have small holes in their shields that allow damage to pass through. FPS AI should now consistently engage after the player runs away and returns to combat. “Joker” ship weapon manufacturer should now have a logo. Player bounty missions should now correctly appear. Added audio effects to mining arm transitions. The objective marker for the leader in a Scramble Race should now properly be a seocndary style marker. The VMA should now save loadouts when used within player hangars. Technical Fixed 11 client crashes Fixed 4 server crashes. Ergänzend gab es bereits Patch 3.2.4a: Spoiler Testing Focus General gameplay Known Issues Dropped mission crates can sometimes transport to map origin and become unrecoverable. REC ship rentals show as “undefined” and can not be completed. Ship AI can appear immobile and in a bad state. Ship canopies can randomly open and close. Contents Feature Updates Ships and Vehicles Adjusted QT Drive overheat/cooldown times for smaller ships Additional audio effects for mining arm transitions and actions added Bug Fixes Leaving pilot seat and returning while in Qauntum Travel should no longer break QT HUD Players should no longer spawn at map origin when logging out in ship bed while not in close proximity of a base Various sections of Lorville hab should no longer be missing ambience and audio cues Technical Fixed 2 client crashes Fixed 2 server crashes. Und auch bereits Patch 3.4.2b: Spoiler Testing Focus General gameplay Known Issues Dropped mission crates can sometimes transport to map origin and become unrecoverable. REC ship rentals show as “undefined” and can not be completed. Ship AI can appear immobile and in a bad state. Commodities purchased via kiosk are removed when the ship is spawned. Alt-Tabbing may cause game to crash Contents Bug Fixes Kareah Assassination mission is no longer advertised across entire Stanton system Ship canopy should no longer open/close randomly by itself Ships should no longer experience limited functionality following instance recovery after a crash UGF-Elbridge missions should now correctly spawn objectives and markers Comm video calls should now return when players return within distance of each other Technical Fixed 3 client crashes Fixed 4 server crashes. Ich installiere gerade mal, alleine weil ich die 600i mal inspizieren will... 1 1 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
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