Gibts keine Q&A für das Hammer (*lach*) Schiff? Ein paar nette Infos: Ben Lesnick: Err, we've sold 1,100 Starliners (including melts), which is more than double the projection! Ben Lesnick: It does, ah, poop money, which figures significantly into the pricing... but we're pretty good at estimating what a ship will sell before it goes out (lots of data to pull from, especially for these 'vote' ships where we can look at exactly who was interested in them.) Seria Mau: That doesn't strike you as weird? I mean, why aim for failure? I honestly don't get this part, why not actually build and price the ship in a manner that people would want it? Ben Lesnick: Because that's not why we build ships! As popular as it is to rag on the price right now, everything we're doing is for the end game. Making money on a ship is easy. Here's the F99 Superfighter! It's better than every other ship in the game in dogfighting and it carries a million SCU and it has a toilet. And it's invisible, both for stealth and for ease of art resources. Buy now! Would we sell more Starliners for $200 or $100? Absolutely! But it wouldn't be the ship we needed for the game. Developing the Starliner let us chart through a new, unique in-game career, it lets us build an important part of the world... and it gives us an important asset for the PU. We figured the majority of people wouldn't want to fly the thing, but you're certainly going to need it in the game. A ship like the Starliner generates dozens of extra mission possibilities for the PU, it gives us a tool to build locations (like spaceports!) around, it adds a sense of constant movement... and it solves some very important problems (like how you get back to your Hangar if you're separated from your ship, or whether or not it's possible to be separated from your ship in the first place!)