Star Citizen Patch v1.1.3 Contents: Arena CommanderAdditionsBalance/TweaksFixesKnown IssuesArena Commander Module Additions: Gameplay Added a reminder hint for how to rollAdded additional backend support to help reduce Cutlass spawn-in stutter Balance/Tweaks: Gameplay Stuck command can no longer be used in competitive game modesIncreased the fail distance during the race section of the tutorial Fixes: Gameplay Fixed an issue where the doors in the tutorial would not open when the ship was in front of them Known Issues: Gameplay Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the shipWeapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergenceWeapons fire can appear offset from weapon muzzle when fired while movingCombustion Pistol cannot be equippedEntering or exiting a ship will cause other clients to see the character T-poseCharacters rolling while prone are not seen by other clientsCharacters will sometimes fail to animate correctly when exiting the pilot seat after landingCharacter will occasionally spawn in as a pair of eyesClient crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroidInteracting with various elements of a lobby has a chance of causing a client crash for invited playersUnable to exit the cockpit if one of a ship’s landing gear is missingInverted controls do not work in default turret camera viewCharacter will sometimes not have a head when viewed by other clientsIf two players enter a new public instance as a team for Capture the Core or Squadron Battle, they will be put on opposing teamsIn the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another lineIn the tutorial, the player can get stuck inside Gilly’s cockpit by sitting in the cockpit whilst Gilly is climbing inTutorial hints will sometimes show tips for the wrong controller typeThe character’s hands will be broken when driving the buggyShips will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landingLanding mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct themThe character is using the running animation instead of the floating Zero-G animation when a pistol is equippedLanding on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing padOccasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the sourceStretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPUWhen strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwardsThere is sometimes a second or two pause when a ship is destroyed and/or respawnsShips will sometimes begin to teleport after a spawn pauseThe pilot’s helmet will constantly shake in the tutorialCharacter will sometimes spawn in standing in a ship’s cockpitClient crash sometimes occurs when loading out of a Squadron Battle Multiplayer matchClient crash sometimes occurs when landing on a landing pad in Multiplayer Free FlightClient crash sometimes occurs when exiting the clientShips All ships aside from the Hornet are missing ship trails when carrying a CoreOccasionally when exiting a ship, the ship will lose its collision.Weapons impacting shields are playing incorrect impact audio300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms300i, Hornet, M50, and Cutlass main thrusters are not animating during flightHUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three enginesAurora intakes aren’t displaying paintEquipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weaponsAvenger has some doors that cannot be opened in MultiplayerAvenger pilot seat is missing its textureAvenger nose jerks downward after releasing Strafe Up while boostingLook Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct thisGladius damage states are detaching clean sections of the ship rather than showing damaged innardsWhen entering the Gladius from a landing zone the user will hear “Landing request approved / complete”All Hornets are missing a pipe on the main thrusterAll Hornets’ engine audio (boost and non-boost) is very lowThe Hornet Ghost and Hornet Tracker’s top hardpoint turret is missing in the holotableIf the large engines on the Cutlass are removed on the holotable, they cannot be reattachedCutlass isn’t attaching its Trireme thrusters for its default loadoutCutlass Trireme thrusters are not able to be attached in the holotableCockpit of Cutlass accelerates at very high speed when separated from cargo bayCharacter is sunk into the seat when sitting in the Cutlass Blue and RedCutlass Blue’s top turret is missingKilling a Cutlass will sometimes not award kill credit on the scoreboardFreelancer loading ramp has no collisionFreelancer main thrusters are missingCharacter can get stuck inside a Freelancer’s hull above its right landing gearThere is a black object in the bridge area between the table and turret in the Constellation TaurusMultiple objects in the Retaliator are missing use promptsRetaliator maneuvering thrusters are not in landing mode when in the hangarComponents User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctionsRattler Cluster missile second stage rockets will all use the same trajectoryMissiles aren’t inheriting velocity from the ship that launches themThrusters cannot be deactivated in power managementSeal Corporation shield generators will not be visible when equipped to HornetsMissiles cannot be seen by the player that fired them when moving at a high speedMissiles skip when chasing their targetsMissiles visually lag behind where they are located until they detonateUser Interface Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)Shield hardpoint in the holotable is too small for Mustangs and 300 seriesMissiles have a small portion of the ship targeting UI on them after being launchedPaint objects in the holotable are placeholdersHolding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’Multiple HUD elements are duplicated in Arena CommanderThe ‘Missile Evaded’ text is black instead of greenEnvironment Thorshu Grey space crab does not have animationsRed Elevator lights are active when elevator is not in use in the Self Land hangarClouds are popping in and out during race modesThere are several locations in the hangars where the character could fall out of the game worldMurray Cup poster is not spawning in the Asteroid hangar