Bei der "Space Engine" handelt es sich wie der Name schon sagt um einen Weltraum Generator ... er ist Grafisch vlt nicht so gut wie die Cryengine, aber wer mal durch ein Universum fliegen möchte und Planeten erkunden möchte oder nette Weltraumbilder schießen möchte ...viel Spaß Diese Engine ist kostenlos und man kann sie downloaden auf http://en.spaceengine.org/ Was kann diese Engine/ Generator alles !!! (denke mal ihr könnt alle Englisch ) All types of celestial objects are represented: galaxies, nebulae, stars and star clusters, planets and moons, comets and asteroids.Known celestial objects are represented using data from the catalogs: galaxies (NGC/IC), stars (HIPPARCOS), star clusters, nebulae, planets (our Solar system data and known extrasolar planets).Uncharted regions of space feature procedurally generated objects: galaxies, stars, star clusters, nebulae and planetary systems.The observer is free to move around the universe. Transition between any celestial body and any scale occurs seamlessly.The observer can move around in space using the WASD keys, like in First Person Shooters. Movement with inertia is made possible in Spacecraft mode or Aircraft mode."Select and fly" autopilot: just click on any object with the mouse and hit the 'G' key to automatically go directly to the object.Automatic binding of the observer to a moving object and automatic selection of optimum flight speed.Search for celestial objects by name. Search for stars in a radius around you. Scalable map of the Universe and a planetary system browser. Saving locations and autopilot's journal.Built-in wiki system with descriptions of many known objects and ability to extend by user. Possibility of renaming and describing of any object, including procedural ones.The orbital motion of planets and stars is calculated in real time, with the ability to accelerate, decelerate, or reverse the flow of time.Display of orbital paths of celestial objects, their rotation and motion vectors, labels and markers, celestial grid, current selection pointer and user velocity vector.Volumetric 3D models of galaxies and nebulae with interstellar dust clouds.3D landscapes of planets and stars: for many solar system bodies actual data from space probes is used; for uncharted and procedural planets the surface is generated procedurally on the GPU.The exact model of the Earth's atmosphere (code by Eric Bruneton), adapted for the other planets.Lighting effects: lens flares, solar eclipses, shadows of planetary rings. Celestial objects cast light and shadows onto each other.Controllable space ships (alpha).Original background music with context-dependent switching of tracks.Localization to many languages, with the ability to add new ones.Ability to import user addons: models, textures, catalo Über eine Suchfunktion kann man zu bekannten Objekten wie der Erde oder dem Mars springen usw. Zudem ist es möglich ein Weltraumschiff einzufügen, aber wie genau keine Ahnung. System requirements Minimum Recommended CPU 2 GHz 3 GHz RAM 2 Gb 2 Gb Video 512 Mb 1024 Mb OpenGL 3.0 3.0 OS Windows XP Windows 7 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Ein weiteres interessantes Programm , nennt sich Outerra http://www.outerra.com/demo.html Bei diesem Programm wir nur ein einziger Planet erstellt und gerendert.... vegetation usw. Hinweis: Diese Programm wurde von AnythingFPS verwendet für den Atmosphärenflug Flug
http://www.outerra.com/wgallery.html The minimum requirements are: Windows Vista and higher, limited Windows XP supportNvidia 8xxx series or better, AMD/ATI 5xxx or better with recent AMD/ATI drivers (older ATI series are no longer supported by AMD and their legacy OpenGL 3.3+ drivers are buggy)Recent graphics drivers!512MB graphics memory2GB RAM500MB disk space for the initial install, up to 15GB for fully downloaded Earth dataset