Star Citizen Alpha 2.2.0 PTU Playtest Invite Greetings everyone! If you’re receiving this email, you’ve been specifically invited to the Public Test Universe (PTU) to playtest Star Citizen Alpha 2.2.0, featuring the new Monitored Space/Hostility/Bounty system, EVA improvements, the Hangar-ready Xi'an Scout, the Flight-ready Aegis Sabre, 24-player maps, and Party System revamps! In order to get the best ship feedback possible during this round of PTU, we’ve included the Sabre on every accounts for this first wave of testing! IMPORTANT NOTE: IFCS/SCM mode frequently break where ships are stuck at 10m/s. This happens far more in Arena Commander than Crusader, and we'll have a fix for this ASAP. As a reminder, remember to submit all of your bug reports to https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha! Testing Goals: Our biggest need is for playtesters to spend time inside the Aegis Sabre. Please note that it will NOT show up on the website, nor will it be in the Hangar (unless you own one). The Sabre will show up inside of Arena Commander or Crusader. We’d also like players to check out the new Monitored Space and Bounty systems as this is a major new game mechanic introducing true consequences on actions within the 'Verse! Last, but certainly not least, we need significant testing on the new improvements to the much-anticipated Party System improvements! Monitored Space System "Monitored Space” are large areas of the Crusader system that are being actively monitored by Crusader Industries. These areas are centered around any active Comm Arrays in Crusader, as well as Cryo-Astro and Port Olisar. By disabling the Comm Arrays, you can toggle Monitored Space off for that area. Likewise you can reactivate "Monitoring" by activating the local Comm Arrays. Comm Arrays will be active or disabled at-random when a instance is first brought up. Disabling a Comm Array has consequences, because no-one except a Criminal would ever want to go unnoticed by Crusader Industries. Players who are not currently considered a "Criminal" will receive missions for any Comm Arrays that need to be reactivated. Player character kills made in non-Monitored Space will go unnoticed by local authorities. Bounty System In an effort to improve security in the Crusader region while their local staffing is low, Crusader Industries has activated their "Bounty" system and encourages all pilots to hunt down any wanted criminals in their space. Destroying an empty ship, colliding with a landed ship (in Monitored space), or disabling a Comm Array gives the offending character 1 level of Wanted Criminal. However, these are not cumulative and will not take your character above 1 Criminal level. Killing a player character or destroying an occupied ship (in Monitored space) gives 1 Cumulative level of Criminal. Crusader Security AI will spawn and attack any Criminal (of any wanted level), that enters the area around Cry-Astro Station or Port Olisar. There are 5 Criminal levels available. At Level 5 point, a global bounty mission is posted to all characters on the server instructing them to hunt down and kill the character. Each Criminal level adds 30 seconds of "jail time" to your respawn. When a Criminal is killed, they will be locked into their spawn-bedroom for the duration of their penalty time. If you are killed while at Criminal Level 5, you will be kicked off the server!! There are only two ways to reduce your Criminal level. Waiting 10 minutes without committing a crime will naturally reduce the level by 1. There is a console in Security Post Kareah that you can "hack". Each hack you initiate and complete drops your wanted level by 1. However, each hack takes 1 minutes to complete, and other criminals can interrupt your hack by initiating their own. Our full Patch Notes are here: https://ptu.cloudimperiumgames.com/comm-link/15201-Star-Citizen-Alpha-220 Some very important Known Issues are here: https://robertsspaceindustries.com/faq/ptuknownissue This first round of testers is approximately 1,000 accounts from participating on Issue Council with one New Report and one Contribution, plus 5,000 accounts who have played more than five PTU builds in the last three months. For more information on how we select our PTU waves, check out the FAQ at: https://robertsspaceindustries.com/faq/PTU-Invites Thanks and see you in the ‘Verse! Cloud Imperium Games