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Necromonger

Pilot
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  1. ja denk ich mir auch aber für mich wars ne hilfe ..meist is es so wenn etwas oft genug gefordert wird kommts auch ^^
  2. Lag wohl eher an dem Ticket, das ich mal an CIG geschrieben habe bzw. die Antwort...lies mich hoffe das es irgendwann kommt
  3. Gut dann hab ich trotz Kritik alles richtig gemacht, fast alle Schiffe zu kaufen, einzuschmelzen und mich wenn man es mit konkreten Infos kann endgültig zu entscheiden
  4. Joa sind voll scheizze, hab mir ma 2 bestellt
  5. ich wünsche mir ein Spiel dem ich vieeele Jahre treu sein kann, wie?...mir eigentlich egal
  6. Einerseits gab es bei der Con wirklich Sachen die ich der Hammer fand aber alles in allem war es leider weniger als erhofft. Ich warte erst ca. 1 Jahr auf das Spiel und kann mir gut vorstellen wie andere de schon 3 Jahre warten nun auch langsam etwas angenerft sind. Klar war damals nicht klar wie viel Geld man plötzlich hat, Prozesse und Software wurde nochmal komplett geändert und und und aber am Ende ist eben nichts da außer der komische Arena Commander was man spielen kann. Warum immer wieder gesagt wird - es muss perfekt sein das es als Alpha released wird kapier ich einfach nicht. Als Beispiel: ARK: Survival Evolved 459 Stunden gespielt Ein Spiel was Early Acess hat, jeder von unseren kleinen Tribe vor 2 Wochen ca 300 Stunden Spielzeit verloren hat wegen einem Teilwipe. Trotzdem hab ich an einem 23,99 € Spiel schon so viele Stunden verbracht und bereue nicht eine Minute wo ich bei SC hoffe das es überhaupt so viele werden. Dazu werden wir 2016 so oder so alles durch einen Serverwipe verlieren aber egal .. es macht Spaß. Warum bringt man AC 2.0 nicht mir nur 10 Missionen, den FPS Shooter nicht wenn er eben noch etwas buggy ist? Es ist Alpha und Kritiker wirds immer geben, egal wann wie was raus kommt... Ich habe nur wirklich langsam das Gefühl, SC soll zu viele Features haben und Release ist noch 3+ Jahre entfernt. Das frustriert mich dann schon etwas...weil ich einfach ein ungeduldiger Mensch bin....
  7. Eher Luftlinie übern Main - in Offenbach in einem Forschungsinstitut
  8. Ich werd Hausmeister dort! Freitags dort Glühbirnen wechseln und mit den Jungs schnacken, das is dann 2 km von meinem derzeitigen Arbeitsplatz weg...passt
  9. Brauchen die auch Spacedope aus meinen Biomen? Dann lasst se ma in Ruhe!!
  10. 3..2..1 Banu MM mit LTI meins ! :D

  11. Ich kannte das bisher gar nicht aber sind ein paar interessante Infos dabei: Transcript: What are your thoughts on open development vs standard development? Do you think open development is beneficial long term and are there any downsides? Different strokes for different folks. We love open development of course. It's player friendly. Making the game is the game. I think some people think they got their money's worth just seeing the development. I think there are plenty of cases where it's not the thing to do. I don't want to see the soup get made with Battlefront. I just want there to be Star Wars on my Xbox fully formed. Could you explain in your own words what your idea of these Battlefield Upgrades are supposed to be (to clear up some confusion as to what they are)? This is one of those things where I don't quite get where it's coming from. I think there is a percentage of the audience that is just trained to think every game developer is trying to screw them. It's a totally easy concept. It's a setup parts I put on my ship. I have a base Vanguard I'm gonna take the turret off, take the pod out, swap out the nose gun, I'm gonna swap out the wing mounts so it's a different hard point. Nikki interrupts him. "The part that's confusing is, if I buy a Warden and then I buy a Harbinger. They're 2 different air frames right?" "Mhmm". "One has more armor than the other. Does the BFUK affect that aspect of the Warden to turn it into a Harbinger or just the pieces that you mention?" "No it includes the armor and stats." If you buy a Warden and get the Harbinger BFUK, then you basically have a Warden and a Harbinger. The only difference is appearance. Different colors and shaping. With the reveal of the Endeavor concept at Dragon Con, will this ship sale involve battlefield upgrade kits (BFUK)? With the Endeavor there is one base hull, no variants. There are pods that attach to the midsection. It's more like a Retaliator than a Vanguard. It's not so much the case that you buy an Endeavor chassis and turn it into a Hope(?) it's you buy the Endeavor chassis and say, "OK I want the Deep Space Observatory, I want the Overclocking Lab, I want the Ambulance Bay or I want 2 Operating Theaters. It's a LEGO system essentially." Will there be a system that allows you to setup landing pads (like a FOB for Operation Pitchfork)? You wouldn't build a base at launch but there should be plenty of them out there for you. In the future, yes that's something we want you to do. Nikki- To add to that, I know you guys have your own Operation Iron Hay Bail (a response to Operation Pitchfork I guess) are you building assets to allow things like that? Like, crowd oriented operations to be easier to organize and take place? "Yes." Does the Vanguard still have the nacelle mount like shown in the concept model? Yes. No change to those mounts. She mentions a second question in regards to the Retaliator's cargo capacity but said she wouldn't ask it because she knows CIG is still working on that. Will the Starfarer pilot's have a poison pill of sorts, to contaminate the fuel so that it can't be used by pirates? I don't think specifically to contaminate the fuel but you can dump it. You can set the ship to self destruct, you can dump your cargo, you can dump your fuel and ignite it. I don't think you specifically need to poison the fuel. Will the Caterpillar be sold as variants like the Constellation or sold with modules like the Retaliator? That one is TBD. I will tell you that we have a tech designer right now making some minor changes to the shaping and we actually have the pitch for the variants now but no details. Nikki- Will there be less nefarious variants of the Caterpillar like the Cutlass? The idea for all of them, like the Cutlass that's sold by Drake is they make perfect sense but they all have an ulterior purpose to them Sometimes finding more than an hour to play SC can be difficult as real life needs come up. What is the range of time required to finish mission? We don't really have an idea since we don't have any missions set up but it's going to be wide ranging. You could get an assignment to escort something that could take 3 hours or maybe across a system which might take 5 minutes. Asking about who is the voice actor for Squadron 42. Mark Hamil? He went out there during your guys' performance capturing. You mean Mark Hamil whose going to be in the Star Wars movie? Good detective work internet! He knows who the cast is but he won't say. Regarding the Q-Drive, will we be able to pilot our own waypoints in order to make a round about approach to a destination? Yes. Prowler? Prowler is awaiting its concept designer. Can't tell you who it is yet. It's named after a cancelled Origin game. As resources become available from Squadron 42, how quickly do you think production is going to start coming on board for the PU ships? (Since some ships get priority to be put in for Sq 42) It's happening right now, each team has a manufacturer, new marching orders for which ships get done when. That's all Q: https://www.reddit.com/r/starcitizen/comments/3k73pp/bensday_with_batgirl_ben_episode_33_transcript/
  12. Erinnert mich irgendwie an die Hull Serie, bin noch nicht so sicher ... wie gut sie mir gefällt. Aber wenigstens nicht "grausam" also wirds ziemlich sicher mein Schiff
  13. Könnte man den Sale Thread zum Starliner bei Schiffen verschieben? Für mich immer ganz interessante Infos zu einem Sale: http://imperialnews.network/2015/07/crusader-industries-genesis-starliner-concept-sale-analysis/ Funds raised from Starliner concept sale after: 2 hours: $28,602 4 hours: $43,597 8 hours: $63,071 12 hours: $84,005 24 hours: $142,828 48 hours: $203,191 72 hours: $242,293 96 hours: $280,805 120 hours: $326,548 144 hours: $369,685 168 hours: $415,782 192 hours: $467,355 216 hours: $522,270 240 hours: $570,765 Total raised in concept sale: $570,765 (240 hours @ $2,378/hr)
  14. Danke das ihre eure Freizeit dafür opfert
  15. Ich bin nun die ganze Woche schon am überlegen wie die Banu MM 5000 SCU laden will ^^ Starliner hat 400 SCU -20% der Caterpillar aber dafür mega Schilde und Energie, vielleicht könnte man die Starliner sogar gut als Qualitätsware Frachter nutzen? Sicher kann man in den oberen Räumen auch noch ein paar VIP reinstopfen
  16. Starliner Q&A Teil 2 ist da: https://robertsspaceindustries.com/comm-link/transmission/14812-Starliner-Q-A Being that specific variants were mentioned, does that mean this sale is the only chance to get LTI on a future variant? Please consider the military variants named in the post as announced; if they are offered during the pledge campaign, they will not come with LTI. Any variants not listed in the post (such as the prisoner transport) may be offered with LTI in the future. Please note that while the military variants are being developed for the final game, they are not currently scheduled for sale; please do not purchase additional Starliner hulls expecting them all to be finished during the pledge period. Scheinbar wirds nur noch einen Starliner Gefangenentransport sale geben, also nix upgrade.
  17. Versteh ich das richtig das die anderen keine Varianten sind und somit eh wieder LTI haben oder wird es einfach keine andere als diese Version zu kaufen geben?
  18. Das Q&A Teil 1 ist da: https://robertsspaceindustries.com/comm-link/transmission/14811-Starliner-Q-A
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