micderjaeger Geschrieben 15. September 2013 Teilen Geschrieben 15. September 2013 (bearbeitet) Hi an alle Star Citizen Fans und Unterstützer ! Ich habe mir diesen Thread ausgedacht um den Informationsfluss beim herauskommen eines neuen Patch´s zu beschleunigen. Also wenn ein neues Patch rausgebracht wird kann der Erste der es mitbekommt das hier eintragen! Bitte erst vergewissern das der Patch nicht schon eingetragen ist! Beim eintragen des Patches bitte das Datum und die Patchnummer mit reinschreiben! Wenn ihr das Thema dann Abonniert habt und euch die Abos per Mail zukommen last brauchen wir nicht immer die Kiste anschmeißen um zu sehen ob ein Update bereit steht! Danke für eure Zusammenarbeit! MicDerJaeger PS. wenn euch die Idee gefällt würde ich mich über ein Paar positive Bewertungen Freuen!! Danke! Bearbeitet 16. September 2013 von micderjaeger 11 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Gast Mad Geschrieben 21. September 2013 Teilen Geschrieben 21. September 2013 Patch 4 ist online Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
HamsterA Geschrieben 21. September 2013 Teilen Geschrieben 21. September 2013 (bearbeitet) Patch Notes Patch Nr 4 Additions ADD adding temp animation for passenger dismount ADD iradarsignaturesystem which keeps track of all the iradarsignature created ADD added placeholder billboard swf ADD dded interior glass with it’s own environment map of the cockpit. for bug cbd-500 ADD added interior glass with it’s own environment map of the cockpit. for bug cbd-500 ADD adding new defaultspaceships entity archetypes library for use with vehicle mods and default equipment for space ships ADD adding psd file to it’s own folder ADD ik for the turret joysticks ADD freelancer – flagged the copilot seat as a driver Bug Fixes BUG FIX audio ogg issue should now be fixed, cleaned up the ambient code so we only have one play sound function, integrated ssn fixes for our audio system, integrated a fix for ssn’s javascript cod BUG FIX finally found the stupid registry bug that was causing massive headaches as well as added a check so the installer will tell you if the product is already installed BUG FIX add many more landscape and portrait resolutions to the list cbd-378 #resolve BUG FIX enabled disable ambient when focus of window is changed BUG FIX changed display name from hammer propulsion hmx 4.4 to hammer propulsion hm 4.4. BUG FIX fix flickering decals in the discount hangar cbd-97 BUG FIX business hangar. landing pads show up in the business hangar again. didn’t notice it when i dropped the spawnpoints for the floating ships BUG FIX setting the pilot seat to reference a different animation layer to allow the seat to rotate properly in other levels. BUG FIX temporary bug fix for if you are patching and it takes longer then 1 hour the launcher will check for updates, find none and move you forward to the patch complete status even thou you are s BUG FIX fixing sound setup for greycat ptv – splitting up sound event groups into “engine” and “functionality” and also setting up required hard coded names for sounds used in game. BUG FIX – aurora (all variants) fixing pilot seat entry bbox to not be accessible from outside. fixing interior bbox to allow pilot seat to be entered. setting up right side ladder for all auroras BUG FIX adding the wav file back since ogg is boned, and adding in some console logging to help with debugging launcher issues. BUG FIX fixing intial config.ismuted doesn’t exist so sound doesn’t play BUG FIX adding back the torso ik disable when in a vehicle, fixes a camera snap when entering the hornet BUG FIX player jumping. couple things. cryaction and cryphysics had instant and accumulated jumping flipped. fixed that so the enums are correct in cryaction. added a new jump that doesn’t accumu BUG FIX cbd-473 don’t display @use_mounted if item already in use BUG FIX cbd-479 cargo not showing up in business hangar. screwed up on initial pad offset. worked in discount and deluxe because their z is very close to 0. BUG FIX cbd-496 reduced character sprint multiplier BUG FIX [cbd-485] adjusted buggy first person view velocity and bounds BUG FIX cbd-505 reposition the 3rd person pilot cameras for the constellation BUG FIX cbd-508 adjust the first-person crouch view offset a little to avoid seeing the top of the player’s legs BUG FIX cbd-503 fix a crash when exiting the game during a vehicle enter action BUG FIX cbd-501 restore previous fov when exiting cockpit view BUG FIX prevent a crash in both vehiclebarrelweapon and vehicleweapon by checking if the item is in use and if the vehicle pointer is valid before updating its item status BUG FIX cbd-516 adjusted freelancer thirdperson minimum zoom BUG FIX radar is disabled in the hangar BUG FIX cbd-513 disable vehicle weapons based on the vehicle’s weaponsenabled flag BUG FIX hangar flair. put bounds on item ports so they don’t roll into reserved ports. some flair items where there is only 1 port reserved will only spawn once flair item if extra are owned. BUG FIX rsi-1031 re-enable turn speed parameter for player animation blending BUG FIX rsi-1785 adjust animation blend to allow the player to play the full run animation when moving at full speed BUG FIX fixed disabling of seat events BUG FIX fix for cbd-477 and cbd-482 introduced new item type “mainthurster” to allow distinguish between maneuver and main thrusters BUG FIX fixed xml namining on talon missile racks to have missilerackparams instead of missilerack BUG FIX fixing missile rack reference on f7c to use proper talon missile rack BUG FIX fix to front landing gear on hornet – setting up proper offset location for front landing gear helper pos BUG FIX disable all dx10.1 or earlier gpu’s for amd & nvidia BUG FIX remove the geometry that causes flickering decals. BUG FIX resized floors to be tile friendly. New Features NEW FEATURE adjusted top wing hardpoint pivot positions. NEW FEATURE added new pilot seat back in. i was informed that there currently isn’t code support for swappable chairs. NEW FEATURE added very basic support for multiple driving seats. NEW FEATURE updated position of geo on the top wing hardpoints. NEW FEATURE new filter flag to indicate that something is “locked” for drag or interactive NEW FEATURE adding basic interaction fgs used in connie switches NEW FEATURE setup switches for kitchen table, beds, and bathroom – door, toilet, showerdoor and prepping for both gunner seats NEW FEATURE added a missing piece of collision NEW FEATURE cvar to switch between toggle and press/hold activation of holotable NEW FEATURE added function to set the physics type on a vehicle NEW FEATURE grav pallets NEW FEATURE updated door collision. fixed pivot that was causing a piece of collision to extend too far. capped geo that was missing. NEW FEATURE fixed collision on the door parts. fixed pivot that was causing one piece to extend out too far. fixed uncapped geo. NEW FEATURE implemented splash screen for game startup NEW FEATURE fix texture path ref in material NEW FEATURE setting up quick post action to close canopy and ladder when entering hornet seat NEW FEATURE deluxe hangar buggy track layers NEW FEATURE – anvil hornet ball turret NEW FEATURE vehicle passenger orbit view NEW FEATURE hangar deluxe buggy track handling NEW FEATURE added intial implementation of the vehicle signature system NEW FEATURE added vehicle item cooler NEW FEATURE added vehicle item signature dector NEW FEATURE passenger interior views NEW FEATURE item ports on items NEW FEATURE tech NEW FEATURE added vehicleitemidentifier with params NEW FEATURE cbd-487 and cbd-436 – holotable will fade the lights back in once player walks away, also it will only be interactable within a minimum distance NEW FEATURE [rsi-789] vehicle networking – set the bits for the networking of vehiclemovementspaceship values to 16 instead of 5 NEW FEATURE – fixed the locator_locomotion NEW FEATURE – gun mesh dissapeared – fixed now NEW FEATURE added interior glass with it’s own environment map of the cockpit. for bug cbd-500 NEW FEATURE – uploaded the arc corp 300 thruste engine nozzle NEW FEATURE setup proper rotation parts on ball turret New Features OPTIMIZE splitted object update per renderer OPTIMIZE optimized menurenderer3dmodelmgr update loop Tweaks TWEAK geo updates. TWEAK removing a decal…again. TWEAK – removed turret hardpoint TWEAK – tweaked material file and textures – added an extra detail and blendmap to give the hull texture some more detail and intrest. TWEAK tweaking hornet glass material to have noshadow on it to allow light to pass through glass Updates UPDATE changed tractor to size 2 UPDATE merged in updated right side door. UPDATE rsi-409 first attempt at setting surface ids so that footsteps sound correct UPDATE fixed names on left door parts. updated pivots on top wing hardpoints. UPDATE updating loadout for aurora ln UPDATE fixing part name mismatch UPDATE enabled engines for the movement seat actions for all the ships. hangar ships still won’t be able to move since when the hangar spawns them it turns off their engines. UPDATE adding workbench flair item back to discount hangar UPDATE gloves mesh fix, and inside elbow wrinkes tweak UPDATE database.xml adding a buggy to deluxe hangar at index 1 UPDATE fixed replace me ball when mounting on certain hardpoints UPDATE deluxe hangar. updates for deluxe buggy track UPDATE deluxe hangar. removed test assets i accidently left in for the buggy track UPDATE tech setup for hornet ball turret UPDATE detached and removed old wing weapons. moved, renamed, reparented, hard points for wing weapons. UPDATE rigged and animated recoils UPDATE updated with hardpoints. removed weapons per task and added hardpoints in their place. fixed quite a few decals that were crashed too far into geo. removed some duplicate geo. removed environ UPDATE fixed some uv issues and started making damage geo. checking in so that others can use this while i am on another task. UPDATE – updated animation UPDATE rigged weapon for animation. found out weapon is no longer part of any ship. holding off on animation. UPDATE fixed missing texture hornet lightshaft UPDATE – updated animations UPDATE – updated animaiton to match the new character animatin UPDATE – fixed locator locomotion animation UPDATE – updated steering wheel animatin and fixed the passenger pos nodes to be in the right spot UPDATE rigged and animated recoil UPDATE added recoil animation to behring m3a_laser UPDATE cleaning pass UPDATE revising footststeps a bit UPDATE – updated UPDATE updated turret chair animations and geometry on constellation UPDATE updated and re-checked animations in constellation UPDATE updated constellation fixes in geometry, animations and texture UPDATE – updated something UPDATE rigged and animated recoil UPDATE assigned recoil animation for behring_m4a_laser UPDATE rigged and animated recoil UPDATE assigned recoil animation for behring_mk_iv_laser UPDATE adding landingpad_helper to constellation UPDATE – fixed texture file paths UPDATE – broke out each barrel, added muzzle helpers and updated animation UPDATE updated avatarcreationmachine UPDATE rear door ditional segments added for better angle when opened, misc fixes on geo and uvs UPDATE rigged and animated UPDATE changed muzzle_out to dummy object UPDATE changed the muzzle_out to dummy objects UPDATE business bug fixes including missing geo behind glass to block vis area and create a new reflection pass mtl for the floor. UPDATE business cry files have been updated for bug fixes including floor reflections and window into vis area. UPDATE rigged and animated UPDATE update nvidia gpu list to include newer and mobile gpus. UPDATE updated animations on the copilot seats and the turret seats. Bearbeitet 21. September 2013 von HamsterA 1 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Invader Yil Geschrieben 21. September 2013 Teilen Geschrieben 21. September 2013 Die Constellation hat neue Animationen bekommen. Tisch und Bett sind jetzt beweglich und das Bad kann betreten werden. 1 1 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Ace Kojin Geschrieben 25. September 2013 Teilen Geschrieben 25. September 2013 grade wurde wieder ein ca. 20MB großer patch für den Client geladen... konnte aber noch keine unterschiede erkennen (vllt vorbereitung für weiteren hangar patch)... Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Picollo Geschrieben 25. September 2013 Teilen Geschrieben 25. September 2013 Launcher Update Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
HamsterA Geschrieben 28. September 2013 Teilen Geschrieben 28. September 2013 Patch 5 PLAYER:ADD: Player turn animations for copilots chairsADD: Player animations for the turretADD: Player animations for cockpit enter with joystickBUG FIX: Player animations for laddersBUG FIX: allow player’s body motion to be driven by animation when in first person.TWEAK: Code tweaks for player IKTWEAK: First persion animation tweaksSHIPS:BUG FIX: 300i collision fixesBUG FIX: fixing aurora controls deployment with new animations and also fixing initial ik offset on the left joystickBUG FIX: constellation turret seat actions enabledBUG FIX: glass shader on the auroraBUG FIX: setting up joystick yank animation on initial enter and also setting up look ik to work again in the hornetUPDATE: broke apart the bottom turret chair and animated it.TWEAK: main thruster animation tweaksTWEAK: constellation lighting rig has been updated.HANGAR:BUG FIX: interior floor collisionsBUG FIX: fixed crashes when exiting or changing levels while in a vehicle seat due to registered listeners not unregistering themselvesUPDATE: updated with the new elevator button placementTWEAK: ship lighting tweaksTWEAK: adjusted the decals in the deluxe hangar.TWEAK: a few small lighting optimizations. Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Picollo Geschrieben 28. September 2013 Teilen Geschrieben 28. September 2013 (bearbeitet) oha, doch so schnell wieder ein Patch, coolobwohl, der letzte Patch war nur für den Launcher ... hm hui, werden doch beide Turrets gleichzeitig besetzbar aber die neuen Grau-in-Grau Texturen an der Außenhülle meiner Stella gefallen mir weniger ... Bearbeitet 28. September 2013 von Picollo 1 1 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Ansbert Sigurd Herdan Geschrieben 28. September 2013 Teilen Geschrieben 28. September 2013 (bearbeitet) Nachdem der Patch raus war habe ich gleich mal die Türme ausprobiert: Die Geschütztürme bei der Connie bewegen sich mit der Maus, was ich persönlich nicht mag, da man beim "umsehen" immer den Turm mit dreht.Ich hoffe das kann man später so umstellen das man den Turm mit A und D drehen kann und um "genau" zu zielen mit der Maus die "feinabstimmung macht.Der Geschützturm ist so langsam das er nur auf hohe Reichweite was bringt. Ich hoffe das sich da noch was ändert.Ich kann mir nicht vorstellen das es schön ist selbst in diesen Turm zu sitzen.Ich hoffe das er mit "verbesserter" Elektronic und Computern nützlicher ist. So wie damals in den Panzersimulationen wäres schön. A und D Turm drehen und mit der Maus das Geschütz bewegen. Bearbeitet 28. September 2013 von Ansbert Sigurd Herdan 1 1 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Novesium Geschrieben 28. September 2013 Teilen Geschrieben 28. September 2013 Ich hoffe, das die KI die man da reinsetzt auch mit der Anzahl der Abschüsse lernt.Dann bräuchte man sich nicht permanent nach anderen Bordschützen umzuschauen oder anhäuern.Das mit der Ausrichtgeschwindigkeit wird mit Sicherheit noch angepasst, vielleicht kann man das Später auch tunen. 1 1 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Ahlon Geschrieben 28. September 2013 Teilen Geschrieben 28. September 2013 Der Freelancer Bug wurde nicht behoben. Das ist ja sehr schade. Kann man Fehler auf deutsch melden, oder hat das schon mal jemand von euch gemeldet? 1 1 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Carsten Geschrieben 30. September 2013 Teilen Geschrieben 30. September 2013 (bearbeitet) *OT gelöscht* Bearbeitet 30. September 2013 von Carsten Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Wizard Geschrieben 30. September 2013 Teilen Geschrieben 30. September 2013 Leute, Eure Beiträge sind gut und die Fragen interessant. Eröffnet aber bitte neue Threadfs dafür, denn wenn ich den Sinn dieses Threads hier richtig verstanden habe, sollten hier nur Patchmeldungen und Inhalte der Patches rein. Alles was Prosa ist und Erfahrungen mit den Patches, sollten wir an anderer Stelle diskutieren. Wiz 1 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Picollo Geschrieben 30. September 2013 Teilen Geschrieben 30. September 2013 ach, und deshalb bekamen wir jetzt fast alle durchweg je eine -1na vielen dank Starbugso schnell kriegt man sein Tagespensum an vergebbaren Minuspunkten voll ... aber guuut, ich werde ab heute nichts mehr reinschreiben ... ... also ab jetzt ... gleich ... 1 1 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
HamsterA Geschrieben 5. Oktober 2013 Teilen Geschrieben 5. Oktober 2013 Patch 6 LAUNCHER:Background music now playsFixed UI issue on launcher when patch fails and 1 hour update timer initiatesInternal use bug fixes and updatesLauncher now launches with elevated permissionsAudio properly mutes when launcher minimizedINSTALLER:Installer should now properly install C++ 2010 redist 1 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Invader Yil Geschrieben 12. Oktober 2013 Teilen Geschrieben 12. Oktober 2013 (bearbeitet) Der Patch ist da Hoffentlich mit Aquarium wie angekündigt Hab alle anderen hier mal wieder hochgeklickt, ist doch lächerlich sowas. Bearbeitet 12. Oktober 2013 von Ziim 1 1 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Gast Mad Geschrieben 12. Oktober 2013 Teilen Geschrieben 12. Oktober 2013 Patch 7 Bug FixesBUG FIX: Fix rotation and positions of trophies in the hangarBUG FIX: Holotable adjustments and fixesBUG FIX: No longer become stuck when near closed Freelancer cargo ramp doorBUG FIX: Freelancer cargo ramp door opens and closesBUG FIX: Sound plays for Freelancer entry/exitBUG FIX: Adjusted Bulldog Repeater weapon offset collisionBUG FIX: Resolved unable to walk up open Freelancer cargo rampBUG FIX: Resolved issue where hangar_maxships would sometimes not workNEW FEATURESNEW FEATURE: Adding Buggy ramps and obstaclesNEW FEATURE: Adding billboard video screens to hangarsNEW FEATURE: Adding Privateer outfit swapNEW FEATURE: Adding passenger seat to buggyNEW FEATURE: Added a player “duck” stance, which will be used for walking in areas with low ceilings such as the 300iNEW FEATURE: Adding fish tank hangar itemNEW FEATURE: Adding Avenger shipNEW FEATURE: Adding Aurora LN “Legionnaire” shipUPDATESUPDATE: Hangar gravity adjustmentsUPDATE: updating lighting for constellationKNOWN ISSUESKNOWN ISSUE: Some users experiencing unable to load meta file error on launcherKNOWN ISSUE: Connection Lost window can appear while running hangarKNOWN ISSUE: Sound missing from 300i and variant door and ladder activationKNOWN ISSUE: Sound missing from Hornet canopy and ladder activationKNOWN ISSUE: Sound missing from Freelancer interior cargo door activationKNOWN ISSUE: Missing collision on 300i and variant right wing flapKNOWN ISSUE: Footstep sounds missing in Business hangar first personKNOWN ISSUE: Footstep sounds missing while walking on discount landing pads in first personKNOWN ISSUE: Standing under deluxe elevator while it descends can cause issuesKNOWN ISSUE: Maneuvering thrusters seen floating after removal of 300i and variant engineKNOWN ISSUE: Ship interior visible after removal of 300i and variant engineKNOWN ISSUE: 350r pylon hardpoint offset below shipKNOWN ISSUE: Fire effect removed from Buggy hoop obstaclesKNOWN ISSUE: Aurora MR/LX/LN joystick and pedals move simultaneously 1 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
HamsterA Geschrieben 23. Oktober 2013 Teilen Geschrieben 23. Oktober 2013 Patch 8 BUG FIXESBUG FIX – Interior Lighting fixed in ConstellationBUG FIX – Missiles now visible on 325a, Aurora LX/LNBUG FIX – 350r right wing pylon hardpoint moved to correct positionBUG FIX – Video in Business Hangar now loopsBUG FIX – Sound effect added for Aurora and variant door animationBUG FIX – Adding collision to 300i and variant right wing flapBUG FIX – Fixed collision issue with top hatch of 300i and variant shipsBUG FIX – Character no longer exits Aurora LN through bottom of shipNEW FEATURESNEW FEATURE – Adding F7C-S Hornet GhostNEW FEATURE – Adding F7C-R Hornet TrackerNEW FEATURE – Adding F7M-M Super HornetNEW FEATURE – Hair integrated into Privateer outfitKNOWN ISSUESKNOWN ISSUE – Upgrade items unable to be applied to shipsKNOWN ISSUE – Sound missing from 300i and variant door and ladder activationKNOWN ISSUE – Sound missing from Hornet and variant ladder and canopy activationKNOWN ISSUE – Sound missing from Avenger cargo door activationKNOWN ISSUE – Mirrored or reversed decals on AvengerKNOWN ISSUE – Freelancer cargo ramp door activation sound offset with animationKNOWN ISSUE – Gap between Avenger engine and fuselageKNOWN ISSUE – Missing 2560×1440 resolution optionKNOWN ISSUE – footstep sounds missing while on discount landing pad in first personKNOWN ISSUE – Missing geometry seen through transparent glass in Business hangarKNOWN ISSUE – Standing under deluxe elevator while it descends can cause issuesKNOWN ISSUE – Aurora MR/LX/LN joystick and pedals move simultaneouslyKNOWN ISSUE – Incorrect 3rd person camera position while sitting in Constellation turrets Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
goox Geschrieben 7. November 2013 Teilen Geschrieben 7. November 2013 Gestern Minipatch (wahrscheinlich Launcher, da Patch vor Login kam). Heute kam dann irgendwas um 15 MB (nach dem Login). Aber keine Patchnotes bisher.Sachdienliche Hinweise wären schön. 15 MB Primzahlen werden es wohl nicht gewesen sein. 3 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Starbugs Geschrieben 12. Dezember 2013 Teilen Geschrieben 12. Dezember 2013 Patch 9 New feature: Client side persistenceNew feature: Trophy CaseNew feature: New fishtank decorationsHelmetCoralSpace crab grottoNew feature: Golden Ticket plaqueBUG FIX: Fixed a crash that could happen when using the outfit changerBUG FIX: Various camera and collision fixes for both third and first person viewsBUG FIX: Third person camera jitter reducedBUG FIX: Added support for 2560×1440BUG FIX: Holotable: tab key now togglesBUG FIX: Deluxe Hangar floor fixesBUG FIX: Fixed mis-labeled weaponsBUG FIX: Fixed a rare particle crashBUG FIX: Fixes and updates to Hangar lighting, 300i and Hornet lighting will show up again nowBUG FIX: Fixed flipped decals inside the 300iBUG FIX: Fixed flipped decals on a 325a engineBUG FIX: Fixed flipped decals on the 350r engineBUG FIX: Hornet F7c has the proper loadout nowBUG FIX: Fixed some items not showing up in the HangarBUG FIX: Fixed a rare crash due to left over debug codeBUG FIX: Fixed particle effects in the fish tankBUG FIX: Fixed some character IK issues with the F7cBUG FIX: Fixed various character collision issuesBUG FIX: Various other small fixes to the Hangars and shipsKNOWN ISSUE: 325a cockpit seat does not animateKNOWN ISSUE: Crash can occur while using the holotable and aggressively mousing over shipsKNOWN ISSUE: Pilot left hand not properly attached to Hornet and variant throttleKNOWN ISSUE: Hands not properly attached to Constellation turret joysticksKNOWN ISSUE: Super Hornet first person free look is sluggishKNOWN ISSUE: Aurora joystick and pedals move simultaneouslyKNOWN ISSUE: Lights seen through glass do not distort properlyKNOWN ISSUE: Buggy first person camera is stationaryKNOWN ISSUE: Camera can snap to an opposite direction following an animationKNOWN ISSUE: Unable to look left when sitting on the Constellation toiletKNOWN ISSUE: Privateer outfit hands remain after switching back to default outfitKNOWN ISSUE: Some ship items are able to be attached to an unrelated shipKNOWN ISSUE: Freelancer controls remain extended after standing from pilot seat 1 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Racefire Geschrieben 18. Februar 2014 Teilen Geschrieben 18. Februar 2014 Star Citizen Patch 115513.18306 NEW FEATURESNEW FEATURE: Moving targets added to Firing RangeNEW FEATURE: Freelancer cockpit updatedNEW FEATURE: Firing Range sound improvementsNEW FEATURE: Blue activate buttons added to CutlassNEW FEATURE: Additional Cutlass functionality addedNEW FEATURE: Ammo items now display in HolotableKNOWN ISSUESKNOWN ISSUE: You can get stuck in the Deluxe Hangar doorKNOWN ISSUE: Cutlass does not display in HolotableKNOWN ISSUE: Behring M4A Laser can flicker while mounted on weapon mountKNOWN ISSUE: Hands offset when grabbing controls in AvengerKNOWN ISSUE: Character must jump to access Constellation elevator platformKNOWN ISSUE: Incorrect gun geometry on starboard side of FreelancerBUG FIXESBUG FIX: Various geometry collision improvementsBUG FIX: Fixed first person mouse look in some cockpitsBUG FIX: Ship third person mouse look movement now matches player third person mouse look movementBUG FIX: Resolved issue where ship third person camera view would zoom all the way in or all the way outBUG FIX: Resolved crash issue involving CutlassBUG FIX: Various ship animation improvementsBUG FIX: Item/ship graphic no longer remains after deactivating HolotableBUG FIX: Bullet impact and particle graphic polishBUG FIX: Buggy no longer moves on its ownBUG FIX: No longer able to exit buggy if there isn’t a clear spot for playerBUG FIX: Can no longer exit buggy while it’s movingBUG FIX: Weapon mount targets health adjustedBUG FIX: Ball Turret re-added to the Super HornetBUG FIX: Resolved various crash and crash on exit issuesBUG FIX: File structure cleanupBUG FIX: Holotable bug fixes & graphic updatesBUG FIX: Prevent weapon mount collision from becoming offset when firedBUG FIX: Player no longer moves forward when sidesteppingBUG FIX: Resolved collision issue with Hornet tracker RotodomeBUG FIX: No longer able to clip through Foot locker 1 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Racefire Geschrieben 26. Februar 2014 Teilen Geschrieben 26. Februar 2014 Star Citizen Patch 11.15686.19235 BUG FIXESBUG FIX – Disabled Cutlass tractor beam until the hatch clipping issue can be solvedLAUNCHER UPDATESUPDATE – Internal updates for developmentUPDATE – Icon added for peer to peer support but currently disabledKNOWN OCULUS RIFT ISSUES:KNOWN ISSUE – To enable Oculus Rift mode create a file named ‘user.cfg’ in your ‘StarCitizen/CitizenClient’ folder and add the line ‘sys_currentHMDtype=1’KNOWN ISSUE – When in game, your look direction is independent from your travel direction. The player’s body can be turned using the mouse to adjust the player’s movement direction.KNOWN ISSUE – There are some camera pops and camera direction changes when entering vehicles and during other animation-driven movements.KNOWN ISSUE – During some player animations the camera may stop being updated by the Rift.KNOWN ISSUE – There is some stereo separation when looking at objects close to the player, eg. ship controls when in cockpits.KNOWN ISSUE – There can be some render skewing/warping when viewing the game at extreme angles.KNOWN ISSUE – Rift head tracking only functions in 1st person mode.KNOWN ISSUE – Some animations can cause the Rift view to become offset from the player’s body.KNOWN ISSUE – UI elements such at the “Use” icon are doubled. 2 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Racefire Geschrieben 9. Mai 2014 Teilen Geschrieben 9. Mai 2014 Star Citizen Patch 11.26623.32370 NEW FEATURESNEW FEATURE: Awarding new UEE Observist Towel for all who backed before reaching $42 millionNEW FEATURE: Awarding Subscriber Flair Item #1 (Interactive Calendar available May 9th)OCULUS RIFT FIXES/UPDATESBUG FIX: Fixed Warping to provide the correct perspectiveUPDATE: Adding True Stereo RenderingUPDATE: Adding keyboard command to toggle rift on/off (Numpad 1)UPDATE: Adding Key board command to recenter view (Numpad 2)UPDATE: Enabling orientation predictionKNOWN ISSUESKNOWN ISSUE: Character arms do not animate when Oculus Rift mode enabledKNOWN ISSUE: A rare crash may occur during startup.To resolve this navigate to StarCitizen\CitizenClient and delete the USER folder & Launch againLAUNCHER UPDATES:UPDATE: The Release Channel setting was renamed to Game ChannelNEW FEATURE: The Game Channel select box now includes a short description of each channel optionNEW FEATURE: Advanced Launcher Settings are now hidden if the ‘Enable Advanced Settings’ setting is not checkedUPDATE: When the ‘Enable Automatic Updates’ setting is checked the Launcher will now check for new updates every 15 minutes instead of every hour 1 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Racefire Geschrieben 4. Juni 2014 Teilen Geschrieben 4. Juni 2014 Star Citizen Patch 1275.37612 RELEASE NOTES – Arena Commander V0.8WARNING: This version of Arena Commander will delete your Hangar’s “USER” folder. If you have stored screenshots or other information, please move them before patching.IMPORTANT NOTE: In order to take off in the dogfighting module, you must pick up the HELMET located on a pedestal in your Hangar. Once you have picked up the helmet, enter an AC ELIGIBLE SHIP (F7C Hornet, Aurora or 300i) to take off. Note that if you have additional versions of each eligible ship (ie, two 300is) only one of them will allow you access to Arena Commander.HORNET PILOT’S NOTE: Please be aware that the Gatling guns on your Hornet can overheat and explode! Be careful with the trigger to ensure you don’t lose your weapons while in flight. Known Issues GlobalNo way to easily distinguish dogfighting eligible ships from ineligible ones.There are multiple issues with the persistence system that can cause ship loadouts to not appear and bugs with the helmet in the hangar. Easy workaround for most issues is to delete your “USER” folder inside the game client.Having multiple input devices connected (I.E. Joystick + Gamepad) will cause conflicts between the throttle settings when certain actions are performed like changing flight modes or receiving damage with hit impulsesHangar – Art – X55 debug text appears in key bindings menuSome combinations of computer hardware can sometimes experience graphical glitches and artifacts.Ship collisions with environmental objects needs tuning and refinement for proper damage attribution.All Maps – Gameplay / Weapons – The flare countermeasure doesn’t always cause missiles to miss and follow itPlayer cockpit animations and enter/exit animations still need some improvementsInfrequent crashes still occur during gameplay in special circumstances and after extended periods of playIssues with scoreboard display when awaiting respawn or in 3rd person perspective.Radar and signature system still needs improvement for occlusion handling and a balance pass to increase the variability of radar effectiveness.When ejecting from the ship after the character pulls the ejection handle he tposes for a few frames before ejectingWhen ejecting at high speeds you go into the cockpit a little bit before impulsing upParticle effect remains indefinitely after gatling gun is destroyedSome users are reporting a bypassable “No Disk in Drive” error when updatingRender thread spikes could cause performance issuesBitching Betty may announce ‘system overheating’ at incorrect timesMissing chair whilst the player is ejecting in first person viewCamera transitions between the three animation states of ejection have large glitching issues.Some foot IK animation errors when walking inside ConstellationCamera spins wildly when third person is activated after ejectingOn the Aurora the fixed weapon aiming reticule turns green when pointing directly at the target or behind the target’s directionBlacking out can happen too easily sometimesBuggy can sometimes slide around and flip overBuggy can sometimes not accelerate unless turbo is applied (Shift)Badger Repeater weapon geometry becomes offset when fired from the firing rangeNear impossible to navigate Arena Commander UI using Oculus RiftSome users can experience an issue of falling through the elevator floor when using lower spec machinesThe Outfit Changer has been temporarily disabledClicking the launch button on the Arena Commander UI multiple times can cause undesired behavior Vanduul SwarmAll Maps – Vanduul Swarm – Gameplay – If pausing as the game loads into the level, the player will be left on a black screen indefinitelyAll Ships – Vanduul Swarm / DFM_Survival – Art – There is a green, occasionally graphically corrupt, bar present when the player kills an enemyVanduul Swarm / DFM_Survival – AI – The Ai controlled wingmen are too quickly overheating their own Gatling guns to the point of destroying themDying Star – Vanduul Swarm – Gameplay – Wave 7 didn’t spawn in during Vanduul Swarm (only once)No HUD element to show remaining lives 3 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Racefire Geschrieben 7. Juni 2014 Teilen Geschrieben 7. Juni 2014 Star Citizen Patch 12.195.38176 Today’s patch adds the Freelancer variants to the Hangar and gives backers a first look at the two TNGS finalist ships! Vote for your favorite during the live TNGS broadcast, Saturday, June 7th at 3 PM PST.PLEASE NOTE: Your Hangar has temporarily been updated to Deluxe to display the TNGS finalists. The ships will be removed and your normal Hangar returned after the finale.UpdatesAdded upgraded base Freelancer and all variants to the Hangar ModuleUpgraded all backers to Deluxe Hangars so we can add the TNGS finalist shipsIncreased the size of production server and deployed servers with Google ComputeAdded Four Horseman’s – Aegis Dynamics – Redeemer – to all backer hangarsAdded Shard Collective’s – Origin Jumpworks – AX114 Boomslang – to all backer hangarsLight polish and hookup work on The Next Great Starship ships for display in the hangarAdd missiles to the freelancer_maxAdjusted power consumption and the speed of the laser bolt for the Klaus and Werner CF007 BulldogBugs FixedUnable to access multiplayer with an account that contains the appropriate multiplayer game mode itemsResolved an issue in multiplayer where the pilot enter animation would play every time you respawnResolved an issue with the Hornet’s Gatling gun which would cause it to begin taking heat damage prior to reaching a critical heat stateResolved an issue with the AI firing their Gatling guns constantly until they were destroyed due to heat damageResolved an issue with pilot animations becoming offset in the 300i when viewed in 3rd personResolved an issue which caused the animations for pitching up and down in the cockpit to be reversed.Resolved an issue which caused AI who were destroyed when the player blew up their engine and reactor to register as having committed suicide.Resolved an issue in multiplayer that would often cause a crash of the server and clients at the end of a roundCorrected an issue with cooling on the 300i which could cause unintentional overheating under normal operating conditions 1 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
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