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Star Citizen Update (Patch) Melder


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Hi an alle Star Citizen Fans und Unterstützer !


Ich habe mir diesen Thread ausgedacht um den Informationsfluss beim


herauskommen eines neuen Patch´s zu beschleunigen.


Also wenn ein neues Patch rausgebracht wird kann der Erste der es mitbekommt das hier eintragen!


Bitte erst vergewissern das der Patch nicht schon eingetragen ist!


Beim eintragen des Patches bitte das Datum und die Patchnummer  mit reinschreiben!


Wenn ihr das Thema dann Abonniert habt und euch die Abos per Mail zukommen last


brauchen wir nicht immer die Kiste anschmeißen um zu sehen ob ein Update bereit steht!


Danke für eure Zusammenarbeit!




PS. wenn euch die Idee gefällt würde ich mich über ein Paar positive Bewertungen Freuen!! Danke! :thumbsup: 

Edited by micderjaeger
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Patch Notes Patch Nr 4


ADD adding temp animation for passenger dismount

ADD iradarsignaturesystem which keeps track of all the iradarsignature created

ADD added placeholder billboard swf

ADD dded interior glass with it’s own environment map of the cockpit. for bug cbd-500

ADD added interior glass with it’s own environment map of the cockpit. for bug cbd-500

ADD adding new defaultspaceships entity archetypes library for use with vehicle mods and default equipment for space ships

ADD adding psd file to it’s own folder

ADD ik for the turret joysticks

ADD freelancer – flagged the copilot seat as a driver

Bug Fixes

BUG FIX audio ogg issue should now be fixed, cleaned up the ambient code so we only have one play sound function, integrated ssn fixes for our audio system, integrated a fix for ssn’s javascript cod

BUG FIX finally found the stupid registry bug that was causing massive headaches as well as added a check so the installer will tell you if the product is already installed

BUG FIX add many more landscape and portrait resolutions to the list cbd-378 #resolve

BUG FIX enabled disable ambient when focus of window is changed

BUG FIX changed display name from hammer propulsion hmx 4.4 to hammer propulsion hm 4.4.

BUG FIX fix flickering decals in the discount hangar cbd-97

BUG FIX business hangar. landing pads show up in the business hangar again. didn’t notice it when i dropped the spawnpoints for the floating ships

BUG FIX setting the pilot seat to reference a different animation layer to allow the seat to rotate properly in other levels.

BUG FIX temporary bug fix for if you are patching and it takes longer then 1 hour the launcher will check for updates, find none and move you forward to the patch complete status even thou you are s

BUG FIX fixing sound setup for greycat ptv – splitting up sound event groups into “engine” and “functionality” and also setting up required hard coded names for sounds used in game.

BUG FIX – aurora (all variants) fixing pilot seat entry bbox to not be accessible from outside. fixing interior bbox to allow pilot seat to be entered. setting up right side ladder for all auroras

BUG FIX adding the wav file back since ogg is boned, and adding in some console logging to help with debugging launcher issues.

BUG FIX fixing intial config.ismuted doesn’t exist so sound doesn’t play

BUG FIX adding back the torso ik disable when in a vehicle, fixes a camera snap when entering the hornet

BUG FIX player jumping. couple things. cryaction and cryphysics had instant and accumulated jumping flipped. fixed that so the enums are correct in cryaction. added a new jump that doesn’t accumu

BUG FIX cbd-473 don’t display @use_mounted if item already in use

BUG FIX cbd-479 cargo not showing up in business hangar. screwed up on initial pad offset. worked in discount and deluxe because their z is very close to 0.

BUG FIX cbd-496 reduced character sprint multiplier

BUG FIX [cbd-485] adjusted buggy first person view velocity and bounds

BUG FIX cbd-505 reposition the 3rd person pilot cameras for the constellation

BUG FIX cbd-508 adjust the first-person crouch view offset a little to avoid seeing the top of the player’s legs

BUG FIX cbd-503 fix a crash when exiting the game during a vehicle enter action

BUG FIX cbd-501 restore previous fov when exiting cockpit view

BUG FIX prevent a crash in both vehiclebarrelweapon and vehicleweapon by checking if the item is in use and if the vehicle pointer is valid before updating its item status

BUG FIX cbd-516 adjusted freelancer thirdperson minimum zoom

BUG FIX radar is disabled in the hangar

BUG FIX cbd-513 disable vehicle weapons based on the vehicle’s weaponsenabled flag

BUG FIX hangar flair. put bounds on item ports so they don’t roll into reserved ports. some flair items where there is only 1 port reserved will only spawn once flair item if extra are owned.

BUG FIX rsi-1031 re-enable turn speed parameter for player animation blending

BUG FIX rsi-1785 adjust animation blend to allow the player to play the full run animation when moving at full speed

BUG FIX fixed disabling of seat events

BUG FIX fix for cbd-477 and cbd-482 introduced new item type “mainthurster” to allow distinguish between maneuver and main thrusters

BUG FIX fixed xml namining on talon missile racks to have missilerackparams instead of missilerack

BUG FIX fixing missile rack reference on f7c to use proper talon missile rack

BUG FIX fix to front landing gear on hornet – setting up proper offset location for front landing gear helper pos

BUG FIX disable all dx10.1 or earlier gpu’s for amd & nvidia

BUG FIX remove the geometry that causes flickering decals.

BUG FIX resized floors to be tile friendly.

New Features

NEW FEATURE adjusted top wing hardpoint pivot positions.

NEW FEATURE added new pilot seat back in. i was informed that there currently isn’t code support for swappable chairs.

NEW FEATURE added very basic support for multiple driving seats.

NEW FEATURE updated position of geo on the top wing hardpoints.

NEW FEATURE new filter flag to indicate that something is “locked” for drag or interactive

NEW FEATURE adding basic interaction fgs used in connie switches

NEW FEATURE setup switches for kitchen table, beds, and bathroom – door, toilet, showerdoor and prepping for both gunner seats

NEW FEATURE added a missing piece of collision

NEW FEATURE cvar to switch between toggle and press/hold activation of holotable

NEW FEATURE added function to set the physics type on a vehicle

NEW FEATURE grav pallets

NEW FEATURE updated door collision. fixed pivot that was causing a piece of collision to extend too far. capped geo that was missing.

NEW FEATURE fixed collision on the door parts. fixed pivot that was causing one piece to extend out too far. fixed uncapped geo.

NEW FEATURE implemented splash screen for game startup

NEW FEATURE fix texture path ref in material

NEW FEATURE setting up quick post action to close canopy and ladder when entering hornet seat

NEW FEATURE deluxe hangar buggy track layers

NEW FEATURE – anvil hornet ball turret

NEW FEATURE vehicle passenger orbit view

NEW FEATURE hangar deluxe buggy track handling

NEW FEATURE added intial implementation of the vehicle signature system

NEW FEATURE added vehicle item cooler

NEW FEATURE added vehicle item signature dector

NEW FEATURE passenger interior views

NEW FEATURE item ports on items


NEW FEATURE added vehicleitemidentifier with params

NEW FEATURE cbd-487 and cbd-436 – holotable will fade the lights back in once player walks away, also it will only be interactable within a minimum distance

NEW FEATURE [rsi-789] vehicle networking – set the bits for the networking of vehiclemovementspaceship values to 16 instead of 5

NEW FEATURE – fixed the locator_locomotion

NEW FEATURE – gun mesh dissapeared – fixed now

NEW FEATURE added interior glass with it’s own environment map of the cockpit. for bug cbd-500

NEW FEATURE – uploaded the arc corp 300 thruste engine nozzle

NEW FEATURE setup proper rotation parts on ball turret

New Features

OPTIMIZE splitted object update per renderer

OPTIMIZE optimized menurenderer3dmodelmgr update loop


TWEAK geo updates.

TWEAK removing a decal…again.

TWEAK – removed turret hardpoint

TWEAK – tweaked material file and textures – added an extra detail and blendmap to give the hull texture some more detail and intrest.

TWEAK tweaking hornet glass material to have noshadow on it to allow light to pass through glass


UPDATE changed tractor to size 2

UPDATE merged in updated right side door.

UPDATE rsi-409 first attempt at setting surface ids so that footsteps sound correct

UPDATE fixed names on left door parts. updated pivots on top wing hardpoints.

UPDATE updating loadout for aurora ln

UPDATE fixing part name mismatch

UPDATE enabled engines for the movement seat actions for all the ships. hangar ships still won’t be able to move since when the hangar spawns them it turns off their engines.

UPDATE adding workbench flair item back to discount hangar

UPDATE gloves mesh fix, and inside elbow wrinkes tweak

UPDATE database.xml adding a buggy to deluxe hangar at index 1

UPDATE fixed replace me ball when mounting on certain hardpoints

UPDATE deluxe hangar. updates for deluxe buggy track

UPDATE deluxe hangar. removed test assets i accidently left in for the buggy track

UPDATE tech setup for hornet ball turret

UPDATE detached and removed old wing weapons. moved, renamed, reparented, hard points for wing weapons.

UPDATE rigged and animated recoils

UPDATE updated with hardpoints. removed weapons per task and added hardpoints in their place. fixed quite a few decals that were crashed too far into geo. removed some duplicate geo. removed environ

UPDATE fixed some uv issues and started making damage geo. checking in so that others can use this while i am on another task.

UPDATE – updated animation

UPDATE rigged weapon for animation. found out weapon is no longer part of any ship. holding off on animation.

UPDATE fixed missing texture hornet lightshaft

UPDATE – updated animations

UPDATE – updated animaiton to match the new character animatin

UPDATE – fixed locator locomotion animation

UPDATE – updated steering wheel animatin and fixed the passenger pos nodes to be in the right spot

UPDATE rigged and animated recoil

UPDATE added recoil animation to behring m3a_laser

UPDATE cleaning pass

UPDATE revising footststeps a bit

UPDATE – updated

UPDATE updated turret chair animations and geometry on constellation

UPDATE updated and re-checked animations in constellation

UPDATE updated constellation fixes in geometry, animations and texture

UPDATE – updated something

UPDATE rigged and animated recoil

UPDATE assigned recoil animation for behring_m4a_laser

UPDATE rigged and animated recoil

UPDATE assigned recoil animation for behring_mk_iv_laser

UPDATE adding landingpad_helper to constellation

UPDATE – fixed texture file paths

UPDATE – broke out each barrel, added muzzle helpers and updated animation

UPDATE updated avatarcreationmachine

UPDATE rear door ditional segments added for better angle when opened, misc fixes on geo and uvs

UPDATE rigged and animated

UPDATE changed muzzle_out to dummy object

UPDATE changed the muzzle_out to dummy objects

UPDATE business bug fixes including missing geo behind glass to block vis area and create a new reflection pass mtl for the floor.

UPDATE business cry files have been updated for bug fixes including floor reflections and window into vis area.

UPDATE rigged and animated

UPDATE update nvidia gpu list to include newer and mobile gpus.

UPDATE updated animations on the copilot seats and the turret seats.

Edited by HamsterA
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Patch 5


    • ADD: Player turn animations for copilots chairs
    • ADD: Player animations for the turret
    • ADD: Player animations for cockpit enter with joystick
    • BUG FIX: Player animations for ladders
    • BUG FIX: allow player’s body motion to be driven by animation when in first person.
    • TWEAK: Code tweaks for player IK
    • TWEAK: First persion animation tweaks
  • SHIPS:
    • BUG FIX: 300i collision fixes
    • BUG FIX: fixing aurora controls deployment with new animations and also fixing initial ik offset on the left joystick
    • BUG FIX: constellation turret seat actions enabled
    • BUG FIX: glass shader on the aurora
    • BUG FIX: setting up joystick yank animation on initial enter and also setting up look ik to work again in the hornet
    • UPDATE: broke apart the bottom turret chair and animated it.
    • TWEAK: main thruster animation tweaks
    • TWEAK: constellation lighting rig has been updated.
    • BUG FIX: interior floor collisions
    • BUG FIX: fixed crashes when exiting or changing levels while in a vehicle seat due to registered listeners not unregistering themselves
    • UPDATE: updated with the new elevator button placement
    • TWEAK: ship lighting tweaks
    • TWEAK: adjusted the decals in the deluxe hangar.
    • TWEAK: a few small lighting optimizations.
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oha, doch so schnell wieder ein Patch, cool

obwohl, der letzte Patch war nur für den Launcher ... hm


hui, werden doch beide Turrets gleichzeitig besetzbar


aber die neuen Grau-in-Grau Texturen an der Außenhülle meiner Stella gefallen mir weniger ...

Edited by Picollo
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Nachdem der Patch raus war habe ich gleich mal die Türme ausprobiert:


Die Geschütztürme bei der Connie bewegen sich mit der Maus, was ich persönlich nicht mag, da man beim "umsehen" immer den Turm mit dreht.

Ich hoffe das kann man später so umstellen das man den Turm mit A und D drehen kann und um "genau" zu zielen mit der Maus die "feinabstimmung macht.

Der Geschützturm ist so langsam das er nur auf hohe Reichweite was bringt. Ich hoffe das sich da noch was ändert.

Ich kann mir nicht vorstellen das es schön ist selbst in diesen Turm zu sitzen.

Ich hoffe das er mit "verbesserter" Elektronic und Computern nützlicher ist.


So wie damals in den Panzersimulationen wäres schön. A und D Turm drehen und mit der Maus das Geschütz bewegen.

Edited by Ansbert Sigurd Herdan
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Ich hoffe, das die KI die man da reinsetzt auch mit der Anzahl der Abschüsse lernt.

Dann bräuchte man sich nicht permanent nach anderen Bordschützen umzuschauen oder anhäuern.

Das mit der Ausrichtgeschwindigkeit wird mit Sicherheit noch angepasst, vielleicht kann man das Später auch tunen.

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Leute, Eure Beiträge sind gut und die Fragen interessant. Eröffnet aber bitte neue Threadfs dafür, denn wenn ich den Sinn dieses Threads hier richtig verstanden habe, sollten hier nur Patchmeldungen und Inhalte der Patches rein. Alles was Prosa ist und Erfahrungen mit den Patches, sollten wir an anderer Stelle diskutieren.




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ach, und deshalb bekamen wir jetzt fast alle durchweg je eine -1

na vielen dank Starbug

so schnell kriegt man sein Tagespensum an vergebbaren Minuspunkten voll ...


aber guuut, ich werde ab heute nichts mehr reinschreiben ...


... also ab jetzt ... gleich ...

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Patch 6


    • Background music now plays
    • Fixed UI issue on launcher when patch fails and 1 hour update timer initiates
    • Internal use bug fixes and updates
    • Launcher now launches with elevated permissions
    • Audio properly mutes when launcher minimized
    • Installer should now properly install C++ 2010 redist
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Patch 7


  • Bug Fixes
    • BUG FIX: Fix rotation and positions of trophies in the hangar
    • BUG FIX: Holotable adjustments and fixes
    • BUG FIX: No longer become stuck when near closed Freelancer cargo ramp door
    • BUG FIX: Freelancer cargo ramp door opens and closes
    • BUG FIX: Sound plays for Freelancer entry/exit
    • BUG FIX: Adjusted Bulldog Repeater weapon offset collision
    • BUG FIX: Resolved unable to walk up open Freelancer cargo ramp
    • BUG FIX: Resolved issue where hangar_maxships would sometimes not work
    • NEW FEATURE: Adding Buggy ramps and obstacles
    • NEW FEATURE: Adding billboard video screens to hangars
    • NEW FEATURE: Adding Privateer outfit swap
    • NEW FEATURE: Adding passenger seat to buggy
    • NEW FEATURE: Added a player “duck” stance, which will be used for walking in areas with low ceilings such as the 300i
    • NEW FEATURE: Adding fish tank hangar item
    • NEW FEATURE: Adding Avenger ship
    • NEW FEATURE: Adding Aurora LN “Legionnaire” ship
    • UPDATE: Hangar gravity adjustments
    • UPDATE: updating lighting for constellation
    • KNOWN ISSUE: Some users experiencing unable to load meta file error on launcher
    • KNOWN ISSUE: Connection Lost window can appear while running hangar
    • KNOWN ISSUE: Sound missing from 300i and variant door and ladder activation
    • KNOWN ISSUE: Sound missing from Hornet canopy and ladder activation
    • KNOWN ISSUE: Sound missing from Freelancer interior cargo door activation
    • KNOWN ISSUE: Missing collision on 300i and variant right wing flap
    • KNOWN ISSUE: Footstep sounds missing in Business hangar first person
    • KNOWN ISSUE: Footstep sounds missing while walking on discount landing pads in first person
    • KNOWN ISSUE: Standing under deluxe elevator while it descends can cause issues
    • KNOWN ISSUE: Maneuvering thrusters seen floating after removal of 300i and variant engine
    • KNOWN ISSUE: Ship interior visible after removal of 300i and variant engine
    • KNOWN ISSUE: 350r pylon hardpoint offset below ship
    • KNOWN ISSUE: Fire effect removed from Buggy hoop obstacles
    • KNOWN ISSUE: Aurora MR/LX/LN joystick and pedals move simultaneously
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  • 2 weeks later...

Patch 8


    • BUG FIX – Interior Lighting fixed in Constellation
    • BUG FIX – Missiles now visible on 325a, Aurora LX/LN
    • BUG FIX – 350r right wing pylon hardpoint moved to correct position
    • BUG FIX – Video in Business Hangar now loops
    • BUG FIX – Sound effect added for Aurora and variant door animation
    • BUG FIX – Adding collision to 300i and variant right wing flap
    • BUG FIX – Fixed collision issue with top hatch of 300i and variant ships
    • BUG FIX – Character no longer exits Aurora LN through bottom of ship
    • NEW FEATURE – Adding F7C-S Hornet Ghost
    • NEW FEATURE – Adding F7C-R Hornet Tracker
    • NEW FEATURE – Adding F7M-M Super Hornet
    • NEW FEATURE – Hair integrated into Privateer outfit
    • KNOWN ISSUE – Upgrade items unable to be applied to ships
    • KNOWN ISSUE – Sound missing from 300i and variant door and ladder activation
    • KNOWN ISSUE – Sound missing from Hornet and variant ladder and canopy activation
    • KNOWN ISSUE – Sound missing from Avenger cargo door activation
    • KNOWN ISSUE – Mirrored or reversed decals on Avenger
    • KNOWN ISSUE – Freelancer cargo ramp door activation sound offset with animation
    • KNOWN ISSUE – Gap between Avenger engine and fuselage
    • KNOWN ISSUE – Missing 2560×1440 resolution option
    • KNOWN ISSUE – footstep sounds missing while on discount landing pad in first person
    • KNOWN ISSUE – Missing geometry seen through transparent glass in Business hangar
    • KNOWN ISSUE – Standing under deluxe elevator while it descends can cause issues
    • KNOWN ISSUE – Aurora MR/LX/LN joystick and pedals move simultaneously
    • KNOWN ISSUE – Incorrect 3rd person camera position while sitting in Constellation turrets
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  • 3 weeks later...

Gestern Minipatch (wahrscheinlich Launcher, da Patch vor Login kam).


Heute kam dann irgendwas um 15 MB (nach dem Login). Aber keine Patchnotes bisher.

Sachdienliche Hinweise wären schön. 15 MB Primzahlen werden es wohl nicht gewesen sein.

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  • 1 month later...

Patch 9


  • New feature: Client side persistence
  • New feature: Trophy Case
  • New feature: New fishtank decorations
    • Helmet
    • Coral
    • Space crab grotto
  • New feature: Golden Ticket plaque
    • BUG FIX: Fixed a crash that could happen when using the outfit changer
    • BUG FIX: Various camera and collision fixes for both third and first person views
    • BUG FIX: Third person camera jitter reduced
    • BUG FIX: Added support for 2560×1440
    • BUG FIX: Holotable: tab key now toggles
    • BUG FIX: Deluxe Hangar floor fixes
    • BUG FIX: Fixed mis-labeled weapons
    • BUG FIX: Fixed a rare particle crash
    • BUG FIX: Fixes and updates to Hangar lighting, 300i and Hornet lighting will show up again now
    • BUG FIX: Fixed flipped decals inside the 300i
    • BUG FIX: Fixed flipped decals on a 325a engine
    • BUG FIX: Fixed flipped decals on the 350r engine
    • BUG FIX: Hornet F7c has the proper loadout now
    • BUG FIX: Fixed some items not showing up in the Hangar
    • BUG FIX: Fixed a rare crash due to left over debug code
    • BUG FIX: Fixed particle effects in the fish tank
    • BUG FIX: Fixed some character IK issues with the F7c
    • BUG FIX: Fixed various character collision issues
    • BUG FIX: Various other small fixes to the Hangars and ships
    • KNOWN ISSUE: 325a cockpit seat does not animate
    • KNOWN ISSUE: Crash can occur while using the holotable and aggressively mousing over ships
    • KNOWN ISSUE: Pilot left hand not properly attached to Hornet and variant throttle
    • KNOWN ISSUE: Hands not properly attached to Constellation turret joysticks
    • KNOWN ISSUE: Super Hornet first person free look is sluggish
    • KNOWN ISSUE: Aurora joystick and pedals move simultaneously
    • KNOWN ISSUE: Lights seen through glass do not distort properly
    • KNOWN ISSUE: Buggy first person camera is stationary
    • KNOWN ISSUE: Camera can snap to an opposite direction following an animation
    • KNOWN ISSUE: Unable to look left when sitting on the Constellation toilet
    • KNOWN ISSUE: Privateer outfit hands remain after switching back to default outfit
    • KNOWN ISSUE: Some ship items are able to be attached to an unrelated ship
    • KNOWN ISSUE: Freelancer controls remain extended after standing from pilot seat
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  • 2 months later...

Star Citizen Patch 11



    • NEW FEATURE: Moving targets added to Firing Range
    • NEW FEATURE: Freelancer cockpit updated
    • NEW FEATURE: Firing Range sound improvements
    • NEW FEATURE: Blue activate buttons added to Cutlass
    • NEW FEATURE: Additional Cutlass functionality added
    • NEW FEATURE: Ammo items now display in Holotable

    • KNOWN ISSUE: You can get stuck in the Deluxe Hangar door
    • KNOWN ISSUE: Cutlass does not display in Holotable
    • KNOWN ISSUE: Behring M4A Laser can flicker while mounted on weapon mount
    • KNOWN ISSUE: Hands offset when grabbing controls in Avenger
    • KNOWN ISSUE: Character must jump to access Constellation elevator platform
    • KNOWN ISSUE: Incorrect gun geometry on starboard side of Freelancer

    • BUG FIX: Various geometry collision improvements
    • BUG FIX: Fixed first person mouse look in some cockpits
    • BUG FIX: Ship third person mouse look movement now matches player third person mouse look movement
    • BUG FIX: Resolved issue where ship third person camera view would zoom all the way in or all the way out
    • BUG FIX: Resolved crash issue involving Cutlass
    • BUG FIX: Various ship animation improvements
    • BUG FIX: Item/ship graphic no longer remains after deactivating Holotable
    • BUG FIX: Bullet impact and particle graphic polish
    • BUG FIX: Buggy no longer moves on its own
    • BUG FIX: No longer able to exit buggy if there isn’t a clear spot for player
    • BUG FIX: Can no longer exit buggy while it’s moving
    • BUG FIX: Weapon mount targets health adjusted
    • BUG FIX: Ball Turret re-added to the Super Hornet
    • BUG FIX: Resolved various crash and crash on exit issues
    • BUG FIX: File structure cleanup
    • BUG FIX: Holotable bug fixes & graphic updates
    • BUG FIX: Prevent weapon mount collision from becoming offset when fired
    • BUG FIX: Player no longer moves forward when sidestepping
    • BUG FIX: Resolved collision issue with Hornet tracker Rotodome
    • BUG FIX: No longer able to clip through Foot locker

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  • 2 weeks later...

Star Citizen Patch 11.1



    • BUG FIX – Disabled Cutlass tractor beam until the hatch clipping issue can be solved

    • UPDATE – Internal updates for development
    • UPDATE – Icon added for peer to peer support but currently disabled

    • KNOWN ISSUE – To enable Oculus Rift mode create a file named ‘user.cfg’ in your ‘StarCitizen/CitizenClient’ folder and add the line ‘sys_currentHMDtype=1’
    • KNOWN ISSUE – When in game, your look direction is independent from your travel direction. The player’s body can be turned using the mouse to adjust the player’s movement direction.
    • KNOWN ISSUE – There are some camera pops and camera direction changes when entering vehicles and during other animation-driven movements.
    • KNOWN ISSUE – During some player animations the camera may stop being updated by the Rift.
    • KNOWN ISSUE – There is some stereo separation when looking at objects close to the player, eg. ship controls when in cockpits.
    • KNOWN ISSUE – There can be some render skewing/warping when viewing the game at extreme angles.
    • KNOWN ISSUE – Rift head tracking only functions in 1st person mode.
    • KNOWN ISSUE – Some animations can cause the Rift view to become offset from the player’s body.
    • KNOWN ISSUE – UI elements such at the “Use” icon are doubled.

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  • 2 months later...

Star Citizen Patch 11.2



    • NEW FEATURE: Awarding new UEE Observist Towel for all who backed before reaching $42 million
    • NEW FEATURE: Awarding Subscriber Flair Item #1 (Interactive Calendar available May 9th)

    • BUG FIX: Fixed Warping to provide the correct perspective
    • UPDATE: Adding True Stereo Rendering
    • UPDATE: Adding keyboard command to toggle rift on/off (Numpad 1)
    • UPDATE: Adding Key board command to recenter view (Numpad 2)
    • UPDATE: Enabling orientation prediction

    • KNOWN ISSUE: Character arms do not animate when Oculus Rift mode enabled
    • KNOWN ISSUE: A rare crash may occur during startup.
      • To resolve this navigate to StarCitizen\CitizenClient and delete the USER folder & Launch again

    • UPDATE: The Release Channel setting was renamed to Game Channel
    • NEW FEATURE: The Game Channel select box now includes a short description of each channel option
    • NEW FEATURE: Advanced Launcher Settings are now hidden if the ‘Enable Advanced Settings’ setting is not checked
    • UPDATE: When the ‘Enable Automatic Updates’ setting is checked the Launcher will now check for new updates every 15 minutes instead of every hour

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  • 4 weeks later...
Star Citizen Patch 12

RELEASE NOTES – Arena Commander V0.8

WARNING: This version of Arena Commander will delete your Hangar’s “USER” folder. If you have stored screenshots or other information, please move them before patching.

IMPORTANT NOTE: In order to take off in the dogfighting module, you must pick up the HELMET located on a pedestal in your Hangar. Once you have picked up the helmet, enter an AC ELIGIBLE SHIP (F7C Hornet, Aurora or 300i) to take off. Note that if you have additional versions of each eligible ship (ie, two 300is) only one of them will allow you access to Arena Commander.

HORNET PILOT’S NOTE: Please be aware that the Gatling guns on your Hornet can overheat and explode! Be careful with the trigger to ensure you don’t lose your weapons while in flight.

Known Issues Global
  • No way to easily distinguish dogfighting eligible ships from ineligible ones.
  • There are multiple issues with the persistence system that can cause ship loadouts to not appear and bugs with the helmet in the hangar. Easy workaround for most issues is to delete your “USER” folder inside the game client.
  • Having multiple input devices connected (I.E. Joystick + Gamepad) will cause conflicts between the throttle settings when certain actions are performed like changing flight modes or receiving damage with hit impulses
  • Hangar – Art – X55 debug text appears in key bindings menu
  • Some combinations of computer hardware can sometimes experience graphical glitches and artifacts.
  • Ship collisions with environmental objects needs tuning and refinement for proper damage attribution.
  • All Maps – Gameplay / Weapons – The flare countermeasure doesn’t always cause missiles to miss and follow it
  • Player cockpit animations and enter/exit animations still need some improvements
  • Infrequent crashes still occur during gameplay in special circumstances and after extended periods of play
  • Issues with scoreboard display when awaiting respawn or in 3rd person perspective.
  • Radar and signature system still needs improvement for occlusion handling and a balance pass to increase the variability of radar effectiveness.
  • When ejecting from the ship after the character pulls the ejection handle he tposes for a few frames before ejecting
  • When ejecting at high speeds you go into the cockpit a little bit before impulsing up
  • Particle effect remains indefinitely after gatling gun is destroyed
  • Some users are reporting a bypassable “No Disk in Drive” error when updating
  • Render thread spikes could cause performance issues
  • Bitching Betty may announce ‘system overheating’ at incorrect times
  • Missing chair whilst the player is ejecting in first person view
  • Camera transitions between the three animation states of ejection have large glitching issues.
  • Some foot IK animation errors when walking inside Constellation
  • Camera spins wildly when third person is activated after ejecting
  • On the Aurora the fixed weapon aiming reticule turns green when pointing directly at the target or behind the target’s direction
  • Blacking out can happen too easily sometimes
  • Buggy can sometimes slide around and flip over
  • Buggy can sometimes not accelerate unless turbo is applied (Shift)
  • Badger Repeater weapon geometry becomes offset when fired from the firing range
  • Near impossible to navigate Arena Commander UI using Oculus Rift
  • Some users can experience an issue of falling through the elevator floor when using lower spec machines
  • The Outfit Changer has been temporarily disabled
  • Clicking the launch button on the Arena Commander UI multiple times can cause undesired behavior
Vanduul Swarm
  • All Maps – Vanduul Swarm – Gameplay – If pausing as the game loads into the level, the player will be left on a black screen indefinitely
  • All Ships – Vanduul Swarm / DFM_Survival – Art – There is a green, occasionally graphically corrupt, bar present when the player kills an enemy
  • Vanduul Swarm / DFM_Survival – AI – The Ai controlled wingmen are too quickly overheating their own Gatling guns to the point of destroying them
  • Dying Star – Vanduul Swarm – Gameplay – Wave 7 didn’t spawn in during Vanduul Swarm (only once)
  • No HUD element to show remaining lives
  • Upvote 3
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Star Citizen Patch 12.1



  • Today’s patch adds the Freelancer variants to the Hangar and gives backers a first look at the two TNGS finalist ships! Vote for your favorite during the live TNGS broadcast, Saturday, June 7th at 3 PM PST.
  • PLEASE NOTE: Your Hangar has temporarily been updated to Deluxe to display the TNGS finalists. The ships will be removed and your normal Hangar returned after the finale.
  • Updates
    • Added upgraded base Freelancer and all variants to the Hangar Module
    • Upgraded all backers to Deluxe Hangars so we can add the TNGS finalist ships
    • Increased the size of production server and deployed servers with Google Compute
    • Added Four Horseman’s – Aegis Dynamics – Redeemer – to all backer hangars
    • Added Shard Collective’s – Origin Jumpworks – AX114 Boomslang – to all backer hangars
    • Light polish and hookup work on The Next Great Starship ships for display in the hangar
    • Add missiles to the freelancer_max
    • Adjusted power consumption and the speed of the laser bolt for the Klaus and Werner CF007 Bulldog

  • Bugs Fixed
    • Unable to access multiplayer with an account that contains the appropriate multiplayer game mode items
    • Resolved an issue in multiplayer where the pilot enter animation would play every time you respawn
    • Resolved an issue with the Hornet’s Gatling gun which would cause it to begin taking heat damage prior to reaching a critical heat state
    • Resolved an issue with the AI firing their Gatling guns constantly until they were destroyed due to heat damage
    • Resolved an issue with pilot animations becoming offset in the 300i when viewed in 3rd person
    • Resolved an issue which caused the animations for pitching up and down in the cockpit to be reversed.
    • Resolved an issue which caused AI who were destroyed when the player blew up their engine and reactor to register as having committed suicide.
    • Resolved an issue in multiplayer that would often cause a crash of the server and clients at the end of a round
    • Corrected an issue with cooling on the 300i which could cause unintentional overheating under normal operating conditions

  • Upvote 1
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