-
Gesamte Inhalte
172 -
Benutzer seit
-
Letzter Besuch
Inhaltstyp
Profile
Galactapedia
Partner
Support
Forum
Galerie
Blogs
Kalender
Downloads
Store
Landkarte
Alle Inhalte von Racefire
-
Star Citizen Patch 2.6.2 Welcome to 2.6.2! This patch is primarily dedicated to bug fixes, with continued focus on Star Marine and Arena Commander. We also have the implementation of Mega Map for Multiplayer Arena Commander and Star Marine, new implementations to our ongoing network code updates, and the new Drake Buccaneer! Your launcher should show “2.6.2-521494” as the client version. It is strongly recommended that players delete their USER folder for the Live client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Public. Please review our current list of Patch 2.6.2 Known Issues, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions. Important Issues: Clients will sometimes experience a client crash after going idle for five or more minutes in Crusader. When players select Crusader, ArcCorp or MMHC, there may occasionally be a slight delay (1-2 minutes) before the game matches them into an instance. This is because a new server is being spun up for their region, and the main menu is not currently providing a message to explain the delay. Contents: New Features Game Systems Ships Technical Updates and Fixes Star Systems Game Systems Ships First Person User Interface Technical New Features Game Systems: Star Marine Added a “+25 Headshot” bonus reward for killing players with a projectile shot to the head. Last Stand scoreboard now shows the number of Control Points captured. Enemy players attempting to enter a spawn room will now be killed by the spawn room barriers in Last Stand. Temporarily disabled the ability to prone or melee in Star Marine. Melee and prone have been removed for the time being as they allow for too many exploits. We are actively working on a fix for these kinds of collision exploits and once this is completed, we will re-enable these features. Last Stand now requires six players to start, instead of eight. Ships: The Drake Buccaneer has been added to the game and enabled for Crusader and Arena Commander. Technical: Mega Map Mega Map is now enabled for multiplayer Arena Commander and Star Marine maps. The new Mega Map system allows for much quicker loading time when switching between maps. It is not enabled for Crusader or Area 18 at this point. Screen Resolution With 2.6.2 we have added support for very wide screen (21:9) screen resolutions in our game and screen resolutions. Fixed a number of issues with the game UI and menus that would occur when monitors were set to 21:9 aspect ratio resolution. Serialized Variables Serialized Variables replaces some of the original aspects of CryEngine for handling data (aspects and class members) previously serialized by CryEngine NetSerialize calls. In simpler terms, it’s a much more lightweight means for handling update messaging on the network, with reduced risk of updates being lost in caching or other processes – and reducing lag. Updates and Fixes Star Systems: Crusader Fixed the radius of the black box mission area on ICC Probe Mission 7. Fixed an issue with ASOP terminals in Port Olisar and GrimHex becoming unresponsive. The “Cellin” Quantum Travel nav point has been temporarily removed as it was hampering selection of the Kareah nav point. Fixed an issue where the Wanted Level UI would disappear after certain character actions. Fixed an issue where the radar would move depending on terrain. Fixed an issue where wanted levels did not persist. Area 18, ArcCorp Fixed an issue where audio from passing ship traffic was not appropriately muffled inside of shops. Hangars Fixed a number of issues where audio would go missing within the hangars. Fixed erroneous collision found in Revel & York and Aeroview. Fixed an issue causing players to see the hangars in grey should they have exited an Arena Commander or Star Marine match before it had started. Million Mile High Club Fixed an issue preventing players from getting into the Million Mile High Club. Game Systems: Leaderboards Fixed an issue where players were unable to navigate between game modes on the in-game Leaderboard. Corrected an issue preventing the game and website Leaderboards from displaying the same information. Fixed several placeholder text issues on the in-game Leaderboard. Added the Pirate Swarm game mode to the in-game Leaderboard. Arena Commander Fixed an issue with the helmet radar staying active when spawning in a vehicle Fixed an issue with back buttons becoming unresponsive if a player was invited into an Arena Commander private match. Fixed an issue with the ship hologram becoming inoperable in the AC loadout screen. Fixed an issue with the checkpoint numbering on Race Mode, so that the first checkpoint now starts with 1 instead of 0. Fixed an issue where the Racing Mode was giving large amounts of REC for minimal participation. Fixed an issue in Old Vanderval where the announcer would state the wrong direction after the fourth checkpoint on each lap. The Arena Commander “End of Game” camera mode will now watch dead players if there’s nothing else. Multi-Region Changed “ALL” to “Best” in the region drop down menu. Fixed an issue where the “Region” button would stop working if player backed out of the Universe screen and returned to it in the same session. Star Marine Fixed an issue so that the On-Foot radar no longer orients to the ground and instead orients to the player. Fixed an audio issue with the “Ace Killed” announcement in Star Marine Fixed an issue where the start of match countdown audio would sometimes play twice in Star Marine. Fixed an issue where vaulting in certain areas of a Star Marine match would cause the player to float briefly. Fixed an issue where it was possible to fall off the map in Star Marine when jumping down certain staircases. Players should no longer match make into games with less than half of the game time left. Fixed an issue where players could go into the negative numbers for kills. Fixed an issue where Star Marine music would continue into other aspects of the game should the player leave their current match early. Fixed an issue where REC would not be awarded after a set of matches. Adjustments have been made to the cooking grenade audio to make it more recognizable. Fixed an issue where using a MediPen while sprinting would cause the player to lose their weapon. Spawn points have been adjusted in OP Station Demien and Echo Eleven. Fixed an issue with the Outlaw loadout page where there was incorrect spacing. Fixed an issue where players could change loadouts specific for one mode in the opposite within Star Marine. Fixed an issue where the wrong announcer was present in Star Marine. Last Stand Fixing an issue where the number of MediPens weren’t being reset at the end of a round of Last Stand. Dead players in Star Marine no longer have access to the fixed stage cameras in Last Stand game modes. Moved Terminal A on Echo Eleven upstairs for the Last Stand game mode. Fixed an issue where dead players received Terminal Hack Assist points. Level Fixes Fixed a gap in the floor in Echo Eleven. Changed background image for Star Marine Lobby. Fixed an issue with the Loadout screen in the Star Marine being offset. Fixed a number of floating props in OP Station Demien and Echo Eleven. Fixed an issue where gravity was not properly setup in OP Station Demien on landing pad C. Fixed issue with rocks clipping through areas of Echo Eleven. Fixed a number of collision issues in OP Station Demien and Echo Eleven maps. Fixed some lighting glow effects in Echo Eleven. Fixed a number of minor prop graphic issues in Echo Eleven and OP Station Demien. Fixed a number of issues with shadow and lighting culling on Echo Eleven and OP Station Demien. Fixed a number of decal issues and blood splatter conflicts in Echo Eleven. Fixed an issue with Echo Eleven that allowed players to see through the map. Fixed erroneous collision found on OP Station Demien. Camera Modes Changed term “Director Mode” to “Advanced Camera Controls” in the options menu Fixed an issue with the helmet radar staying active when spawning in a vehicle Created a new chase camera with no rotation controls for Star Marine game modes. Fixed an issue where dead players would appear distorted when watched in Spectator Mode. Fixed an issue where the character helmet would be visible for a frame when switching between first person spectator views. Fixed an issue where the driver of a Greycat Buggy could not look around after cycling camera from 1st to 3rd person. Fixed an issue preventing Spectators from leaving a match should they be the last person present in the level. Fixed an issue preventing the Spectator’s game audio from becoming corrupted. Fixed an issue where Spectators could not enter third person cameras. Fixed an issue where the Spectator camera would drift should multiple direction command by input at the same time Available cameras for players and Spectators have been adjusted per game type and map. Fixed an issue where the Spectator would see themselves as the winner of a Star Marine round should all other players leave the match. Social Module Fixed an issue with the “Add Contacts” field, where entered text would remain after player exited the menu and came back. Fixed an issue where the Contacts List was not updating until player restarted client or changed instances. Fixed an issue where the backspace key was not working in the Contact List on the Main Menu Screen. Fixed an issue where online contacts were not appearing at the top of the Contacts list. Fixed an issue where lobbies were capped below their maximum amount possible. Party members will now correctly appear at the top of the online contacts list Fixed an issue where chat displayed the incorrect name for players. Fixed an issue where players in a party could receive invites from another party. Ships: Fixed an issue where ship thruster audio was still playing after leaving an Arena Commander match and going back to the Main Menu. Fixed an audio issue with the CF-117 Badger Repeater that would cause it to loop over and over again. Fixed an issue where the KLWE Mass Driver, Behring MSD-221 “Marsden” Missile Rack, and N4 turret were not showing up in game after being purchased with REC. Fixed an issue where players could become invisible and invincible after logging out and back into game while flying a Gladius or Gladiator. Fixed an issue where flight settings such as G-Safe and Comstab would be reset to default upon respawning or exiting QT. Fixed an issue where the Tigerstreik T-21 Gatling Gun audio would loop when fired. Increased the ammo carried on Gatling weapons. Fixed an issue where pilots would float upwards out of their chairs should their ship remain stationary for a period of time. Fixed a number of small spelling errors on ship decals. Fixed an issue causing ship thruster effects to turn off suddenly. Individual Ships 300 Series Fixed an issue with the 300i where the entry animation was not aligned properly with the ladder. Fixed an issue with the 315p where the ladder was not properly aligned with the ship. Fixed an issue with the 350r so that it can correctly use missiles. Fixed some audio reverb issues with the weapons on the 350r. * Herald Fixed an issue where the Herald’s main thruster visual effects were missing. Changed the “Use” prompt on the Herald pilot seat to say “Enter Seat”. Fixed an issue where the throttle base moved when accelerating or decelerating in the Herald. Fixed an issue where the player’s hands did not properly align with the controls in the Herald. Caterpillar Fixed an issue where collision in within the ship would push players out of the ship. Hornet Series Fixed an issue where the lower-left MFD screens were sized very small for Hornets. Fixed an issue with the Hornet Ghost where the pilot’s seat was too far back. P-52 Merlin Fixed an issue with the weapon audio on the Merlin occasionally getting caught in a loop. Mustang Fixed some minor animation issues with the Mustang Gamma, Alpha, and Beta. Redeemer Fixed an issue with very bright light glow from the Redeemer in the hangar. Vanduul Scythe/Glaive Added temporary MFD’s to the Scythe and Glaive to allow the pilot to view certain information. Fixed an issue where flares fired forwards from the Glaive. Fixed an issue preventing the camera from panning properly around the Scythe. First Person: Added audio for using the MediPen while in crouch animation. Fixed an issue where the Devastator shotgun audio sounded very weak in both 1st and 3rd person. Made some tweaks to the rifle and pistol audio. Sprint can no longer be used while stowing, unstowing, or swapping weapons. User Interface: Fixed an issue with the buttons on the pause menu not having audio. Fixed an issue with Arena Commander and Star Marine teams not always showing on the correct side in the scoreboard. Fixed an issue where the on foot radar could break after exiting a ship that was in landing mode. The Option Menu has received minor updates to be more user friendly. Fixed an issue with the cancel button not having proper audio on the Main Menu screen. Fixed an issue where mobiGlas would malfunction if a pilot accessed it while zoomed in. Added audio to a number of menu buttons that were missing it. Removed the “Cycle Weapon” from the mouse wheel for the default mappings. Technical: Fixed an issue causing an error code 20007 disconnection. Fixed an issue causing music to play prematurely. Fixed an issue causing VFX audio from playing properly. Made some tweaks to improve music transitions throughout the game. Fixed an issue where you could not select your universe’s region after using the back button. Fixed an disconnection issue when attempting to equip multiple pieces of armor or a flight suit. Fixed a number of client crashes. Fixed a number of server crashes. Reenabled TrackIR.
- 80 Antworten
-
- Star Citizen
- Patch
- (und 4 weitere)
-
Ich kann zwar an beiden Terminen (24.3./8.4.), bevorzugen würde ich aber ganz klar den 8.4.!
-
Ich hab die covalex mission mal versucht und promt gabs dort ne soundschleife von nem schuss oder knall, das rumschweben in der station is nich schön, so oft wie man da rumgewirbelt wird, durch den soundbug wollt ich schnell weg, kein schiff mehr da, entweder geklaut oder in luft aufgelöst, hab nix mitbekommen und keine trümmer. selbstmord und wieder dort hin, nach ankunft war die gleiche soundschleife wieder da, war mir zu nervig also bin ich mal in den hangar und auch dort war die schleife zu hören, bin dann nach arc corp, dort war dann ne andere soundschleife, klang wie ne sich bewegende maschine. nun bin ich vollends durchgeknallt und bin raus. das mobiglas konnte ich nur im cockpit vernünftig nutzen, sonst hat er den arm immer zu weit oben gehabt so das man nicht alles sehen konnte.
-
@ Chronikos: Dein "hier" zeigt mir folgende Informationen : Star-Citizen-HQ NachrichtDu hast keine Berechtigung zum Anzeigen dieses Forums. In manchen Fällen kann der Beitritt zu dieser Gruppe die Berechtigung zum Anzeigen dieses Forums enthalten.
-
Es gibt seit kurzem einen neuen verbesserten Generator: http://www.ueeshipregister.com/citizencard Quelle: https://forums.robertsspaceindustries.com/discussion/275692/star-citizen-id-card Viel Spass beim Basteln. Mal sehen ob sich damit z.B. ein Citizen-Card-Dog-Tag gravieren lässt oder oder oder...
-
Star Citizen Patch v1.1.2 Contents:Arena CommanderAdditionsBalance/TweaksFixesKnown IssuesArena Commander Module Additions: Gameplay Added a flight tutorial to the gameAdded a conversation system that allows NPCs to detect a character’s location and initiate dialogueAdded backend functionality for game events to disable and enable specific ship controls and ship systemsAdded an in-hangar flight system for usage in the tutorialMultiplayer Free Flight public lobby party limit increased to 8Added reminder hints to assist players that get stuck in the tutorialAdded mission objectives to Chapter 6 of the tutorial Ships Added animation to the thruster irises on the CutlassAdded audio for getting into the cockpit of the RedeemerAdded dust effects for when thrusters are being used inside of the hangar User Interface Added screen effects for tutorial Hint NodesAdded icons and images for the tutorial hintsAdded images for tutorial mode selectAdded visual shader in holotable to identify what items were purchased through RECImplemented UI messages explaining reasons a player may have been kicked back to the hangarUpon death, a notification will appear stating who killed you and with what weapon Environment Added open and close animations and audio for the Asteroid hangar doors in the tutorialAdded animating time-out meter in Capture the CoreAdded new hangar flair Khartu-Al miniatureBalance/Tweaks: Gameplay Capped party size to 4 players for public games aside from Murray Cup RacingMulti-crew functionality – passengers are killed when the pilot dies or disconnects to prevent characters from getting stuckUpdated finding a public match so the server now finds the best fit rather than stopping at the first match it findsIncreased REC payout for all game modes except racingChanged button to close hints in the tutorial to ‘Spacebar’ on the keyboard and to the ‘Back’ button on the game padScaled ship strafe speed while near landing platformsUpdated multiple dialogue lines in the tutorialImproved tutorial logic for detecting which controller type a player is usingIncreased flare count to 50 in the tutorialImproved tutorial loading times Components Toned down Field of View, Speed, and Turning Speed of Tempest missilesChaff is now more effective against Tempest and Stalker missiles User Interface Tweaked lobby UI screen transparency, making the hangar less visible through the UIFixes: Gameplay Fixed radar / landing system not working when a copilot enters the ship before a pilotFixed an issue that would cause the character to automatically interact with some objects after having left the sim podFixed an issue where the player would lose connection when exiting the holotable and become stuck on an infinite loading screenFixed an issue reported during the Public Stress Test’s where some members would get an “ERROR – Disconnection (Code 17) Unlocalized Error” at the end of a matchFixed an animation issue when the player is sprintingFixed an issue where players could enter each other’s ship while in flightFixed an issue where decoupled mode was sometimes not disabled when taking off from a landing padFixed an issue when respawning, the ship had a chance to turn either left or rightFixed an issue where players could not respawn if another player had left the gamemode (PTU)In the tutorial, player missiles now replenish after being fired to fix an issue where players could not progress if the missile missed (PTU)Fixed an issue where turret gunners were not able to see weapon trails for shots fired by their pilotFixed crash that occurred when backing out from a server to the hangarFixed an issue in Chapter 4 of the tutorial where the now inaccessible landing pads in the hangar were showing as active. (PTU)Fixed an issue in Chapter 5 of the tutorial where Gilly skipped a line referring to Boost if you progressed through the previous chapters. (PTU)Fixed an issue in the tutorial where the player could be killed after receiving enough direct shots to the cockpit (PTU)Fix for auto-landing the ship entering decoupled mode, but not setting it back when taking off againFixed long load time caused by the conversation system in the tutorial (PTU)Fixed switch used to throttle not working for the Logitech Extreme 3D Pro (PTU)Fixed several instances where the tutorial could be progressed out of order (PTU)Fixed an issue where Automatic landing attempted to land the ship even if the player is beneath the landing zone (PTU)Fixed an issue where doing a barrel roll while turning did not count towards Chapter 2 tutorial progression (PTU)Fixed an issue where the [back] button could not be used on the Xbox controller in the tutorial (PTU)Fixed a crash that occurred if the player flew out of the tutorial boundary whilst interacting with their ship menu (PTU)Fixed an issue where the respawn HUD would sometimes not appear after player death (PTU)Fix for the pilot occasionally loading into Arena Commander game modes with UI, but no helmet (PTU)Fixed an issue where the first person to load into a race game mode will spawn outside of the starting tunnel (PTU)Fixed ship strafe speed not scaling when strafing upward during initial takeoffFixed a pathing issue that was causing missiles to skip when following their target Ships Fixed ‘launched complete’ dialogue issue with the 300 seriesFix for the 300i’s ladder causing the ship to wobble once landedFixed an issue where the 300i did not have boost VFX for its main thrustersFixed an issue where the 315p’s main thruster effect was slightly off centerFixed missing power throttle art in Aurora’s power management ship HUDFixed the issue where the Aurora LN lost its wing hardpointsFixed Aurora LN wing Hardpoints to accept size 1 weapons again (PTU)Fixed an issue where shooting the Gladiator with the pistol caused the hull skin to transition to its fully damaged state (PTU)Fixed the ability to equip Scorpions on the Gladius wing hardpointsFixed height of Super Hornet F7C-M’s starboard side landing gear to be flush with front landing gearFixed an issue where the M50 was sometimes too drifty (PTU)Fixed the M50’s starboard wheel from briefly detaching itself from its strut when being deployed during landingFixed an issue where the M50’s ship exterior appeared faded/washed out in the hangar (PTU)Fixed an animation issue where the player would often clip through the ship when exiting a MustangFixed a collision issue preventing the player character from entering the Cutlass from the rearFixed an issue where the player would be sunken into the pilot seat of the Freelancer MaxFixed missing collision from the Redeemer’s turret seatFixed incorrectly positioned decals on the landing gear of the Retaliator Components Fixed missing muzzle flash from 9-series LongswordFixed an issue where missile racks were not appearing in the holotable when an Aurora was selected User Interface Updated default gamepad controller image – strafe forward is now on Left Trigger+Right Bumper (LT+RB) and strafe back on Left Trigger+Left Bumper (LT+LB)Fix for not being able to cancel a lobby match searchFixed an issue where loading back into a lobby would reset the ship selection to its defaultFixed ‘Launched Missile’ hint continuously appearing (PTU)Fixed UI objective marker not appearing to help guide players through the tutorial (PTU)Fixed an issue where all contacts would appear as online (PTU)Fixed multiple text typos in all chapters of the tutorial (PTU)Fixed an issue where the Contact List was cut off in any 4:3 or 5:4 aspect resolution (PTU)Fixed an issue where control settings could not be exported until keybindings were reset to default (PTU)Fix for multiple HUD elements being duplicated in Arena Commander (PTU)Fix for error messages for getting kicked back to hangar not being intuitive (PTU) Environment Fixed an issue that was causing small asteroids to have metallic audio when shotFixed an issue where both rings in Capture the Core appeared blueFixed an issue where tutorial hanger was present in Dying Star Multiplayer Free FlightFixed an issue with missing collision on space debris in Broken MoonFixed Murray Cup poster not appearing in Asteroid hangarLeft and right side bay rock walls are missing in Asteroid hangar (PTU)Fixed missing collision on the second floor ledge in Revel & York (PTU)Fixed graphical issues with catwalks in the Self Land hangarFix for calendar flair screen being completely transparent (PTU)Updated blue transparency of ship holograms in the holotable (PTU)Fixed an issues where lights in Chapter 1 of the tutorial were missing textures and appeared solid white (PTU)Known Issues: Gameplay Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the shipWeapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergenceWeapons fire can appear offset from weapon muzzle when fired while moving Combustion Pistol cannot be equippedEntering or exiting a ship will cause other clients to see the character T-poseCharacters rolling while prone are not seen by other clientsCharacters will sometimes fail to animate correctly when exiting the pilot seat after landingCharacter will occasionally spawn in as a pair of eyesClient crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroidInteracting with various elements of a lobby has a chance of causing a client crash for invited playersUnable to exit the cockpit if one of a ship’s landing gear is missingInverted controls do not work in default turret camera viewCharacter will sometimes not have a head when viewed by other clientsIf two players enter a new public instance as a team for Capture the Core or Squadron ** ** Battle, they will be put on opposing teamsIn the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another lineIn the tutorial, the player can get stuck inside Gilly’s cockpit by sitting in the cockpit whilst Gilly is climbing inTutorial hints will sometimes show tips for the wrong controller typeThe character’s hands will be broken when driving the buggyShips will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landingLanding mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct themThe character is using the running animation instead of the floating Zero-G animation when a pistol is equippedLanding on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing padOccasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the sourceStretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPUClient crash occurs when exiting the clientWhen strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwardsThere is sometimes a second or two pause when a ship is destroyed and/or respawnsShips will sometimes begin to teleport after a spawn pauseThe pilot’s helmet will constantly shake in the tutorial Ships All ships aside from the Hornet are missing ship trails when carrying a CoreOccasionally when exiting a ship, the ship will lose its collision.Weapons impacting shields are playing incorrect impact audio300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms 300i, Hornet, M50, and Cutlass main thrusters are not animating during flightHUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three enginesAurora intakes aren’t displaying paintEquipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weaponsAvenger has some doors that cannot be opened in MultiplayerAvenger pilot seat is missing its textureAvenger nose jerks downward after releasing Strafe Up while boostingLook Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct thisGladius damage states are detaching clean sections of the ship rather than showing damaged innardsWhen entering the Gladius from a landing zone the user will hear “Landing request approved / complete”All Hornets are missing a pipe on the main thrusterAll Hornets’ engine audio (boost and non-boost) is very lowThe Hornet Ghost and Hornet Tracker’s top hardpoint turret is missing in the holotableCharacter will sometimes spawn in standing in a Mustang variant’s cockpitIf the large engines on the Cutlass are removed on the holotable, they cannot be reattachedCutlass isn’t attaching its Trireme thrusters for its default loadoutCutlass Trireme thrusters are not able to be attached in the holotableCockpit of Cutlass accelerates at very high speed when separated from cargo bayCharacter is sunk into the seat when sitting in the Cutlass Blue and RedCutlass Blue’s top turret is missingKilling a Cutlass will sometimes not award kill credit on the scoreboardFreelancer loading ramp has no collisionFreelancer main thrusters are missingCharacter can get stuck inside a Freelancer’s hull above its right landing gearMultiple objects in the Retaliator are missing use promptsRetaliator maneuvering thrusters are not in landing mode when in the hangar Components User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctionsRattler Cluster missile second stage rockets will all use the same trajectoryMissiles aren’t inheriting velocity from the ship that launches themThrusters cannot be deactivated in power managementSeal Corporation shield generators will not be visible when equipped to HornetsMissiles cannot be seen by the player that fired them when moving at a high speedMissiles visually lag behind where they are located until they detonate User Interface Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)Shield hardpoint in the holotable is too small for Mustangs and 300 seriesMissiles have a small portion of the ship targeting UI on them after being launchedPaint objects in the holotable are placeholdersHolding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’Multiple HUD elements are duplicated in Arena Commander Environment Thorshu Grey space crab does not have animationsRed Elevator lights are active when elevator is not in use in the Self Land hangarClouds are popping in and out during race modesThere are several locations in the hangars where the character could fall out of the game world
- 80 Antworten
-
- 1
-
- Star Citizen
- Patch
- (und 4 weitere)
-
v0.9.2.2 Patch Notes Additions: Gladiator is now hangar readyAdded Holiday Wreath to game files but it is not yet visible in gameAdded drunk effect for the Liquor Cabinet (Please drink responsibly) Known Issues: Strafe up and down is inconsistent in HornetPower plant explosions don’t inherit velocity of the ship they emanate fromWingmen stop flying between waves in Vanduul SwarmWingman don’t react to being shot by alliesGame Client steals mouse focus when loading into the hangar This patch also adds the festive holiday decorations which will be enabled very soon.
- 80 Antworten
-
- Star Citizen
- Patch
- (und 4 weitere)
-
Das 66 Millionen Dollar Stretch Goal wurde erreicht
Racefire antwortete auf Merethos's Thema in News zu Verschiedenem
Soweit ich mich erinnere wurde schon vor vielen Millionen gesagt das es mittlerweile kaum mehr möglich ist sinnvolle Stretchgoals auszugeben (keine Ahnung wann das war aber nachvollziehbar). Desswegen is ja auch der Counter nicht mehr im Fokus und auch die Letter sollten glaub ich, nun nicht mehr bei jeder Million erscheinen, schliesslich sind andere Aufgaben von Herrn Roberts weit wichtiger. An dieser Stelle also Kritik zu üben, wenn auch mit einem Smilie, ist doch etwas überzogen. Freuen wir uns lieber auf die anhaltende Unterstützung und die Goodies wenn sie dann kommen. Also dann zur 66. Million! -
Letter from the Chairman 61 Millionen Dollar
Racefire antwortete auf Merethos's Thema in News zu Verschiedenem
Mag sein das heute die 63 geknackt wurden, trotzdem handelt es sich hier um die Übersetzung der 61 Millionen vom 12.11.14 wie man leicht an der Quellenangabe erkennen kann. Um der allgemeinen Verwirrung vorzubeugen könnte man ja in Zukunft bei den Übersetzungen noch das Datum des Originalbeitrags hinzufügen? -
Es hat zwar nichts mit SC zu tun aber der Neuanfang vom Wingman könnte trotzdem einige interessieren und heute, glaub 17Uhr wird er live bekanntgeben wie es mit ihm weitergeht: http://peezocker.com/forum/viewtopic.php?f=6&t=73
-
Star Citizen Dogtags Vorbestellung verfügbar!!
Racefire antwortete auf Kalimthor's Thema in News zu Verschiedenem
Die Dogtags sind inzwischen unterwegs... -
Das Upgrade funktioniert nur auf der Andromeda, andere Upgradevarianten hats bis jetzt nicht. Zumindest kannst das falsche Upgrade wieder in Credits zurück tauschen, später findet sich vielleicht doch noch eine Möglichkeit diese Credits für etwas zu verwenden was dir zusagt. Wichtig ist halt immer, vorher genau lesen bzw informieren was für was gut is, vorallem wenn man wie ich, mit englisch nich besonders weit kommt.
-
Star Citizen Patch 12.6 1931.53158 ADDITIONS Adding new Constellation and variants Adding additional sounds and Constellation audio Server improvements to address issues regarding being kicked back to hangar KNOWN CONSTELLATION ISSUES Turret/observatory sounds are not in at this time Entrance elevator animation issues Possible to become stuck in engine room objects Character clips through Merlin docking pod Can become stuck in turret shaft Character can clip into floor near beds Incorrect hovering light volumes in Aquila Phoenix wine bottle models missing Bed ladder redeploys when activating opposite ladder Objects can clip through deployed cargo bay Ladder not usable in cargo bay
- 80 Antworten
-
- 3
-
- Star Citizen
- Patch
- (und 4 weitere)
-
Das SC HQ hat 2000 Citizens ! [Gewinnspiel - beendet]
Racefire antwortete auf STARMEDIC's Thema in Ankündigungen
"Star Citizen" ist dein Leben und das "Head Quarter" dein Zuhause! -
Zum Beispiel Goldschmied fragen. Ich hab nen Goldschmied im Bekanntenkreis der meinte, das geht. Die gravieren ja auch verschiedenste Metalle. Is natürlich teurer als aus China und könne am Ende sogar besser aussehen.
-
Star Citizen Patch 12.4 413.42055 Fixes Players able to connect to Broken Moon Performance improvements when targeting enemies in single player Chainguns firing sounds and animations no longer cut out Matchmaking and server stability improved: Reduced rotational and positional errors of players in multiplayer Resolved issue with players returning to hangar in the middle of matches Bandwidth optimization improvements – a case where less is more Session token authorization added Improved sync between instance manager and matchmaker Improved matchmaking queue functionality Here are some of the crash fixes: Attempting to zone into a multiplayer match is fixed Choosing “Return to Hangar” is crushed During multiplayer matches – stability FTW No longer crashes when round ends After running out of map border – you die, but you don’t crash [Well your ship crashes, and explodes, but the game doesn’t crash or explode – Ed.] You can now alt-tab on the loading screen, without crashing Sounds no longer stutter on missile lock sounds Freelancer model no longer flickering Missing textures on the calendar are found Animation issues: Reintroduced y-bobbing on character movement Cleaned up freelancer bed animation Source file corruption issues are improved Metafile launcher errors are improved Balancing Balanced ballistic weapons ammo – no longer unlimited Additional Features Shield indicators added to ship model on HUD Added Control Mapping for the G940 HOTAS Improved weapon fire sounds that have more guts and punch The whoosh of other ships flying close by you The whizz of other players’ ordnance as they fire at you New explosions Improved sound mix Known Issues 300i right landing gear offset from ship Firing range no longer aims after entering a second time Higher latency connections can experience the following issues (after initial spawn or respawn): IFCS issues causing the ship to fly erratically or very slowly Character standing in the cockpit or offset from the seat and controls – restart client to reset Character experiencing an extreme head shake – restart client to reset Matchmaking can show stuck in queue and may require another attempt Can get kicked back to hangar on connection attempt Sometimes the helmet turns invisible when you pick it up We’re continuing our work with AMD, NVidia & Crytek to try and resolve the Crossfire/SLI issues and improve multiple GPU performance
- 80 Antworten
-
- 1
-
- Star Citizen
- Patch
- (und 4 weitere)
-
Bin auch wieder mit dabei, diesmal bis 4Uhr morgens in Köln um alles am Event mitzunehmen. Musste letztes Jahr ja leider zeitig abbrechen.
-
Star Citizen Patch 12.1 95.38176 Today’s patch adds the Freelancer variants to the Hangar and gives backers a first look at the two TNGS finalist ships! Vote for your favorite during the live TNGS broadcast, Saturday, June 7th at 3 PM PST. PLEASE NOTE: Your Hangar has temporarily been updated to Deluxe to display the TNGS finalists. The ships will be removed and your normal Hangar returned after the finale. Updates Added upgraded base Freelancer and all variants to the Hangar Module Upgraded all backers to Deluxe Hangars so we can add the TNGS finalist ships Increased the size of production server and deployed servers with Google Compute Added Four Horseman’s – Aegis Dynamics – Redeemer – to all backer hangars Added Shard Collective’s – Origin Jumpworks – AX114 Boomslang – to all backer hangars Light polish and hookup work on The Next Great Starship ships for display in the hangar Add missiles to the freelancer_max Adjusted power consumption and the speed of the laser bolt for the Klaus and Werner CF007 Bulldog Bugs Fixed Unable to access multiplayer with an account that contains the appropriate multiplayer game mode items Resolved an issue in multiplayer where the pilot enter animation would play every time you respawn Resolved an issue with the Hornet’s Gatling gun which would cause it to begin taking heat damage prior to reaching a critical heat state Resolved an issue with the AI firing their Gatling guns constantly until they were destroyed due to heat damage Resolved an issue with pilot animations becoming offset in the 300i when viewed in 3rd person Resolved an issue which caused the animations for pitching up and down in the cockpit to be reversed. Resolved an issue which caused AI who were destroyed when the player blew up their engine and reactor to register as having committed suicide. Resolved an issue in multiplayer that would often cause a crash of the server and clients at the end of a round Corrected an issue with cooling on the 300i which could cause unintentional overheating under normal operating conditions
- 80 Antworten
-
- 1
-
- Star Citizen
- Patch
- (und 4 weitere)
-
Star Citizen Patch 1275.37612 RELEASE NOTES – Arena Commander V0.8 WARNING: This version of Arena Commander will delete your Hangar’s “USER” folder. If you have stored screenshots or other information, please move them before patching. IMPORTANT NOTE: In order to take off in the dogfighting module, you must pick up the HELMET located on a pedestal in your Hangar. Once you have picked up the helmet, enter an AC ELIGIBLE SHIP (F7C Hornet, Aurora or 300i) to take off. Note that if you have additional versions of each eligible ship (ie, two 300is) only one of them will allow you access to Arena Commander. HORNET PILOT’S NOTE: Please be aware that the Gatling guns on your Hornet can overheat and explode! Be careful with the trigger to ensure you don’t lose your weapons while in flight. Known Issues GlobalNo way to easily distinguish dogfighting eligible ships from ineligible ones.There are multiple issues with the persistence system that can cause ship loadouts to not appear and bugs with the helmet in the hangar. Easy workaround for most issues is to delete your “USER” folder inside the game client.Having multiple input devices connected (I.E. Joystick + Gamepad) will cause conflicts between the throttle settings when certain actions are performed like changing flight modes or receiving damage with hit impulsesHangar – Art – X55 debug text appears in key bindings menuSome combinations of computer hardware can sometimes experience graphical glitches and artifacts.Ship collisions with environmental objects needs tuning and refinement for proper damage attribution.All Maps – Gameplay / Weapons – The flare countermeasure doesn’t always cause missiles to miss and follow itPlayer cockpit animations and enter/exit animations still need some improvementsInfrequent crashes still occur during gameplay in special circumstances and after extended periods of playIssues with scoreboard display when awaiting respawn or in 3rd person perspective.Radar and signature system still needs improvement for occlusion handling and a balance pass to increase the variability of radar effectiveness.When ejecting from the ship after the character pulls the ejection handle he tposes for a few frames before ejectingWhen ejecting at high speeds you go into the cockpit a little bit before impulsing upParticle effect remains indefinitely after gatling gun is destroyedSome users are reporting a bypassable “No Disk in Drive” error when updatingRender thread spikes could cause performance issuesBitching Betty may announce ‘system overheating’ at incorrect timesMissing chair whilst the player is ejecting in first person viewCamera transitions between the three animation states of ejection have large glitching issues.Some foot IK animation errors when walking inside ConstellationCamera spins wildly when third person is activated after ejectingOn the Aurora the fixed weapon aiming reticule turns green when pointing directly at the target or behind the target’s directionBlacking out can happen too easily sometimesBuggy can sometimes slide around and flip overBuggy can sometimes not accelerate unless turbo is applied (Shift)Badger Repeater weapon geometry becomes offset when fired from the firing rangeNear impossible to navigate Arena Commander UI using Oculus RiftSome users can experience an issue of falling through the elevator floor when using lower spec machinesThe Outfit Changer has been temporarily disabledClicking the launch button on the Arena Commander UI multiple times can cause undesired behavior Vanduul SwarmAll Maps – Vanduul Swarm – Gameplay – If pausing as the game loads into the level, the player will be left on a black screen indefinitelyAll Ships – Vanduul Swarm / DFM_Survival – Art – There is a green, occasionally graphically corrupt, bar present when the player kills an enemyVanduul Swarm / DFM_Survival – AI – The Ai controlled wingmen are too quickly overheating their own Gatling guns to the point of destroying themDying Star – Vanduul Swarm – Gameplay – Wave 7 didn’t spawn in during Vanduul Swarm (only once)No HUD element to show remaining lives
- 80 Antworten
-
- 3
-
- Star Citizen
- Patch
- (und 4 weitere)
-
GameStar Video zu Star Citizen vom 31.05.2014
Racefire antwortete auf Fender_AUT's Thema in News zu Verschiedenem
Ist zwar nicht die Gamestar aber nen Interview-Video über einen von "uns" Hoffe das is neu genug und noch nicht hier irgendwo schon im Forum versteckt: http://www.pcgameshardware.de/Star-Citizen-PC-256428/Videos/Video-Special-Star-Citizen-1500-US-Dollar-fuer-ein-unfertiges-Spiel-1123052/?utm_source=facebook.com&utm_medium=socialPCGH&utm_campaign=computecsocial&utm_content=Star-Citizen-PC-256428VideosVideo-Special-Star-Citizen-1500-US-Dollar-fuer-ein-unfertiges-Spiel-1123052 -
Star Citizen Patch 11.2 6623.32370 NEW FEATURES NEW FEATURE: Awarding new UEE Observist Towel for all who backed before reaching $42 million NEW FEATURE: Awarding Subscriber Flair Item #1 (Interactive Calendar available May 9th) OCULUS RIFT FIXES/UPDATES BUG FIX: Fixed Warping to provide the correct perspective UPDATE: Adding True Stereo Rendering UPDATE: Adding keyboard command to toggle rift on/off (Numpad 1) UPDATE: Adding Key board command to recenter view (Numpad 2) UPDATE: Enabling orientation prediction KNOWN ISSUES KNOWN ISSUE: Character arms do not animate when Oculus Rift mode enabled KNOWN ISSUE: A rare crash may occur during startup. To resolve this navigate to StarCitizen\CitizenClient and delete the USER folder & Launch again LAUNCHER UPDATES: UPDATE: The Release Channel setting was renamed to Game Channel NEW FEATURE: The Game Channel select box now includes a short description of each channel option NEW FEATURE: Advanced Launcher Settings are now hidden if the ‘Enable Advanced Settings’ setting is not checked UPDATE: When the ‘Enable Automatic Updates’ setting is checked the Launcher will now check for new updates every 15 minutes instead of every hour
- 80 Antworten
-
- 1
-
- Star Citizen
- Patch
- (und 4 weitere)
-
Abgesehen vom Können, ich mags nicht, pungd!
-
Star Citizen Patch 11.1 5686.19235 BUG FIXES BUG FIX – Disabled Cutlass tractor beam until the hatch clipping issue can be solved LAUNCHER UPDATES UPDATE – Internal updates for development UPDATE – Icon added for peer to peer support but currently disabled KNOWN OCULUS RIFT ISSUES: KNOWN ISSUE – To enable Oculus Rift mode create a file named ‘user.cfg’ in your ‘StarCitizen/CitizenClient’ folder and add the line ‘sys_currentHMDtype=1’ KNOWN ISSUE – When in game, your look direction is independent from your travel direction. The player’s body can be turned using the mouse to adjust the player’s movement direction. KNOWN ISSUE – There are some camera pops and camera direction changes when entering vehicles and during other animation-driven movements. KNOWN ISSUE – During some player animations the camera may stop being updated by the Rift. KNOWN ISSUE – There is some stereo separation when looking at objects close to the player, eg. ship controls when in cockpits. KNOWN ISSUE – There can be some render skewing/warping when viewing the game at extreme angles. KNOWN ISSUE – Rift head tracking only functions in 1st person mode. KNOWN ISSUE – Some animations can cause the Rift view to become offset from the player’s body. KNOWN ISSUE – UI elements such at the “Use” icon are doubled.
- 80 Antworten
-
- 2
-
- Star Citizen
- Patch
- (und 4 weitere)
-
@Ziim Ich hatte vom Account den Orderausdruck bei und eigentlich hat sie nur geschaut ob das was drauf steht auch drin sein soll... also Hoodie auf dem Ausdruck und Hoodie Vermerk aufm Päckchen, passt. Denke wenn ich da mit ner Poloshirtrechnung gestanden wäre, hätte die auf jedenfall gesagt, aufmachen. Der chinesische 15$ Aufdruck kam denen eh spanisch vor. Ich habs aber schon von mir aus aufgemacht, weil ich wissen wollte ob vielleicht doch was an Rechnung etc. drin is aber wie bei den Shirts auch da nix, war aber zu erwarten. Und die lassen dich immer selber öffnen damit du nachher nicht sagen kannst, ihr habts kaputt gemacht oder da fehlt was. Die sichern sich so nur ab und können dich so besser festnageln wenn was nicht stimmt. *g* Da waren ja noch andere Leute und ein paar haben ihr Zeug auch ohne öffnen bekommen, kommt wohl auf die vorhandenen Unterlagen und den Ursprungsort an.
- 66 Antworten
-
- 1
-
Danke Maggy fürs translaten*g* Hab mein Hoodie heute beim Zoll abgeholt, 9,10€. Hab den Tag dann genutzt und bin nicht mit dem Auto sondern mit der Bahn und zu Fuß zum Zoll. Ich dachte mir, wenn ich nochmal Geld und Zeit abdrücken muss dann nutz ich das schöne Wetter und schau mir die Stadt drum rum etwas an und geniese den Tag. Für das Geld gar keine schlechte Idee gewesen, hey, immerhin hab ich nen Hafen bei Stuttgart und ne Schleuse in Aktion bewundert. Bin mit dem Poloshirt da aufgekreuzt, das sah nachm waschen so winzig aus aber passt perfekt. Mir is vorher gar nicht aufgefallen das sogar die Knöpfe nen Aufdruck haben, uffpasse das man die nich verliert. *g* Zuhause angekommen gleich mal de Jacke befreit und reingeschlüpft, das Ding is ja sooooo flauschig und passt auch wie angegossen. Komisch, gehste hier irgendwo shoppen, zwickt und kneifts irgendwo oder is zu groß. Bekommste was aus China, passt sofort... sehr mystisch. Qualitativ scheint das wirklich klasse zu sein, bis jetzt bin ich begeistert, kann ruhig so weiter gehen.
- 66 Antworten