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Star Citizen Update (Patch) Melder


micderjaeger

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Star Citizen Patch 12.2.

 

PLEASE NOTE: You must now press tab to show the cursor when the Arena Commander menu is open in the cockpit.

  • New Features/Fixes
    • Vanduul no longer show as committing suicide when defeating them with missiles
    • Added “Invert Flight Mouse” and “Invert Flight Controller” options to game settings screen
    • Helmet animation plays when putting on the helmet now
    • Ejection now counts towards player death
    • Added an expanded X52 mapping
    • Lighting fixes for AMD machines
    • Improved Aurora mount/dismount/idle animation
    • Increased fuel tank capacity to allow for longer afterburner use
    • Improved Thruster Animations
    • Improved Holoship destruction
    • Player is now able to access the scoreboard whilst waiting on respawn
    • Improvements on overlapping ship audio SFX
    • Fixed crashes when match round ends
    • 300i seat animations now added and improved
    • Entering 300i and Aurora with your helmet now displays the HUD on the helmet
    • Removed debug text from X55 HOTAS in key binding menu
  • Known Issues

 

  • Hangar:
    • Buggy can only move when using boost in the business hangar
    • Audio missing from legacy Aurora control panels when sit/standing in pilot seat
    • CF-117 Badger repeater geometry becomes offset when fired from firing range
    • Red replace me ball shown beneath DFM Trainer Hornet
    • Texture z-fighting appearing in DFM Trainer Aurora cockpit
    • Third person camera view can roll using Q and E

 

  • Vanduul swarm
    • Aurora boost level decreases when not using boost
    • Boost level not shown while flying 300i
  • Multiplayer
    • Aurora boost level only shown as decreasing after first death
    • Other ships can appear to rotate when they actually are not
    • Scoreboard info not shown if round ends while outside of ship
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Star Citizen Patch 12.3

 

 

New Features/Fixes

  • Arena Commander
    • Arena commander menu now accessible through options menu
    • Proper score awarded when an enemy is destroyed in Vanduul Swarm
    • All ballistic weapons now use ammo boxes
    • Frozen effect no longer appears for everyone after ejecting
    • Command pp_rebindKeys layout_joystick_spacesim now properly works
    • HOTAS X55 Joystick is diplayed under controller options menu
    • Run no longer toggled off when user interacts with something
    • Cockpit and ship should now despawn after ejecting
    • All ship controls now have smoother animations
    • X-box right joystick can now be inverted
    • Countermeasures should now be more effective
    • Hornet chaingun audio should no longer cut out
    • No longer stuck unable to respawn if chat open while killed
    • Spawn warping audio no longer heard by everyone in the match
    • Broadsword when equipped now has ammo and properly overheats
    • Ship debris can no longer pass through cockpit
    • Improvments to zero-g movement
    • Various performance improvements
    • Various server and client crash fixes
    • Switched spawn points so that players respawn next to their own bases in CTC
    • Match end after reaching over 100 points.
    • Helmet Animations
    • Various matchmaking tweaks (public matches were requesting private ones)
    • Reduced texture sizes on the 300i
    • Implement new win mechanic into Team Deathmatch. Fixed up next kill wins mode, audio and HUD alerts.
    • Item Balancing
    • Shield energy reallocation does not lose energy but realloc existing energy
    • Loading screen remains on screen after the level has loaded
    • Pausing the game as DFM loads from hangar sticks on a black screen
    • Added directional indication for shield impacts not in view (similar to an older verison of the shield) for gameplay feedback.
    • ReExported LandingGear_deploy animation
    • Player is able to enter ship while he is also able to ‘press X to respawn’. Ship now correctly rez’s out when landed after ejection.
    • Improved lighting but for real this time
    • If a Vanduul becomes sufficiently damaged they disappear from the map and their name in-game becomes “undefined”. Need to be destroyed to progress. Added missing return to fix.
    • Allow custom user CFGs to be specified in cmd line.
    • When one player ejects from their ship, the frozen visor FX may appear on all player’s screens.
    • After destroying another player their body will float in space in a t-pose.
    • MP Fix – Player is now hidden following a vehicle destruction death as in SP.
  • Hangar
    • Buggy can now drive properly in the Business Hangar
    • Turrets no longer mountable on missile racks hardpoints
    • Third person camera no longer rotates using Q and E
    • Replace me ball no longer present under Hornet Trainer
    • Improvements to Trainer Hornet rear landing gear geometry
    • No longer able to place 325a engine on other ships
    • Hornet Ghost engine no longer able to be equipped on other ships
    • Resolved issue of no ammo when chaingun removed and added back to ship
    • Fix for third person camera rotating when pressing Q or E when not in zero-g
    • Created basic mapping for Logitech G940. Fixed up a number of asserts it caused in the Joystick device handler.
    • The Logitech G940 completely changes if you install the correct drivers. Updated the mappings to work with those drivers rather than the default windows ones.
    • AC menu can be navigated using a gamepad

Known Issues:

  • HUD target indicator arrows can be missing
  • Graphical issues can occur while using SLI/Crossfire
  • It can be possible to sometimes load into a black screen when choosing an Arena Commander match
  • Hornet gatling guns take heat damage when not being fired
  • Hornet gatling gun ammo temporarily shown as missile racks in the Holo-Table
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  • 2 Wochen später...

Star Citizen Patch 12.4

413.42055


 


  • Fixes
    • Players able to connect to Broken Moon
    • Performance improvements when targeting enemies in single player
    • Chainguns firing sounds and animations no longer cut out
    • Matchmaking and server stability improved:
      • Reduced rotational and positional errors of players in multiplayer
      • Resolved issue with players returning to hangar in the middle of matches
      • Bandwidth optimization improvements – a case where less is more
      • Session token authorization added
      • Improved sync between instance manager and matchmaker
      • Improved matchmaking queue functionality

    • Here are some of the crash fixes:
      • Attempting to zone into a multiplayer match is fixed
      • Choosing “Return to Hangar” is crushed
      • During multiplayer matches – stability FTW
      • No longer crashes when round ends
      • After running out of map border – you die, but you don’t crash [Well your ship crashes, and explodes, but the game doesn’t crash or explode – Ed.]
      • You can now alt-tab on the loading screen, without crashing

    • Sounds no longer stutter on missile lock sounds
    • Freelancer model no longer flickering
    • Missing textures on the calendar are found
    • Animation issues:
      • Reintroduced y-bobbing on character movement
      • Cleaned up freelancer bed animation

    • Source file corruption issues are improved
    • Metafile launcher errors are improved

  • Balancing
    • Balanced ballistic weapons ammo – no longer unlimited

  • Additional Features
    • Shield indicators added to ship model on HUD
    • Added Control Mapping for the G940 HOTAS
    • Improved weapon fire sounds that have more guts and punch
    • The whoosh of other ships flying close by you
    • The whizz of other players’ ordnance as they fire at you
    • New explosions
    • Improved sound mix

  • Known Issues
    • 300i right landing gear offset from ship
    • Firing range no longer aims after entering a second time
    • Higher latency connections can experience the following issues (after initial spawn or respawn):
      • IFCS issues causing the ship to fly erratically or very slowly
      • Character standing in the cockpit or offset from the seat and controls – restart client to reset
      • Character experiencing an extreme head shake – restart client to reset

    • Matchmaking can show stuck in queue and may require another attempt
    • Can get kicked back to hangar on connection attempt
    • Sometimes the helmet turns invisible when you pick it up
    • We’re continuing our work with AMD, NVidia & Crytek to try and resolve the Crossfire/SLI issues and improve multiple GPU performance

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  • 2 Wochen später...
  • 2 Wochen später...
Hallo zusammen,
12.5 sollte nachher (31.08.14) rauskommen. Post im RSI Forum von vorhin
 
Posted: 5:28AM
 
Hey guys! I'm creating this as a sticky'd thread to report on the patching process tonight. There isn't a change to report at this time: the team is hard at work on getting the patch out tonight and things are continuing to look good.

What's happening right now is that the public patch 12.5 is being built/uploaded to the servers. This process will take several hours. During those hours, QA will be running their own tests on the as-close-to-live-as-we-can-make-it version -- they download the same build from the internal CDN, patch just like you do and make sure it works. Ideally, they'll give the thumbs up and as soon as the public upload is complete we'll push the button and it will be available to everyone!

Risks are that we could find some previously unseen fatal bug during this last round of testing. As I said earlier, things look good... but you never know with a game at this point in development, and we've certainly overhauled a lot of code with this one! If the worst happens, I'll let you know... if not, I'll update this thread in a couple of hours to let you know it's a go!

 

Sehr frei übersetzt (Ben Lesnick):

Hallo zusammen. Ich habe diesen angepinnten Post erstellt, um über den Patch Prozess heute Nacht zu berichten. Im Moment gibt es keine Statusänderung: Das Team arbeitet hart daran den Patch heute Nacht herauszubekommen - und es sieht weiterhin gut aus.

 

Gerade im Moment wird der Patch auf die Server aufgespielt. Das wird ein paar Stunden dauern. Während dieser Zeit wird die Qualitätssicherung ihre eignen Tests an dieser "so nah wie möglich am Live Patch" Version machen. Sie laden die selbe Version wie ihr nachher von den Öffentlichen Servern von unseren internen Servern und wollen testen, ob er funktioniert. Im Idealfall heben sie den Daumen und wir werden, sobald der Patch auf den Servern ist, den Freigabeknopf drücken und der Patch ist dann für jeden verfügbar.

 

Das Risiko ist jetzt noch, dass wir bisher noch ungesehene kritische Fehler in dieser letzten Testrunde sehen. Aber wie schon gesagt, es sieht gut aus... man weiß aber bei einem Spiel in dieser frühen Entwicklungsphase nie und wir haben eine Menge überarbeiteten Code reingepackt.  Wenn das Schlimmste passieren sollte, werde ich Euch informieren - wenn nicht.... In ein paar Stunden werde ich diesen Thread aktualisieren um Euch zu sagen, dass es geklappt hat.

Bearbeitet von Runan
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... und es geht weiter mit den Infos. Außer das Wingman gerade rumjammert, dass er ein bisschen müde sei, hat Ben Lesnik vor zwei Minuten gepostet...

 


Posted: 9:24AM

 




Hey guys! Just wanted to let you know we aren't asleep yet :) QA says the build looks great as far as they can tell, and we are aiming to have it to you very soon.

 

Frei übersetzt (Ben Lesnick):

 

Hallo zusammen! Möchte Euch wissen lassen, dass wir noch nicht am schlafen sind :). Die Qualitätssicherung sagt, dass der Patch prima aussieht - soweit sie es bisher sagen können, und wir sind auf der Zielgerade um den Patch bald freizugeben.

Bearbeitet von Runan
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Patch ist da!!!!
 
Posted: 10:03AM
 

Hey guys! Patch is live now, should be a 1 gig update from 12.4. Patch details are here: https://robertsspaceindustries.com/comm-link/transmission/14040-Arena-Commander-Patch-125-Released

Now we watch and see how it works 'in the wild.' Hopefully it'll be the same much cleaner experience our testers had... and if not, we'll be working on that! :) Have a good night, guys, and thank you for your patience!

 

Frei übersetzt (Ben Lesnick):

 

Hallo zusammen. Der Patch ist draußen und beträgt vom Umfang ca. 1 gig ausgehend von 12.4. Patch Details https://robertsspaceindustries.com/comm-link/transmission/14040-Arena-Commander-Patch-125-Released

 

Nun schauen wir wie sich der patch in der freien Wildbahn verhält. Wir hoffen, dass er , wie für die internen Tester, für die Alpha Tester ein besseres Spieleerlebnis geben wird - und wenn nicht arbeiten wir daran!

Eine gute Nacht zusammen und vielen Dank für Eure Geduld!

Bearbeitet von Runan
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Patch Notes 12.5

 

  • Additions/Improvements
    • Added subscriber jukebox
    • Adding cockpit shaking and sounds from damage and impacts
    • Missile sounds polished and improved
    • Additional shield sounds added (power down, power up, taking damage)
    • Added new Vanduul ship designated [REDACTED] by UEE Naval Command
    • Added Victory/Defeat/Draw message on end of round scoreboard
    • Added voice over announcement to denote which team has won the round
    • Added additional Hornet top bar warning lights
    • Freelancer bunk beds now interactable
    • Freelancer bathroom and toilet now interactable
    • Revised the Aurora interior to increase fidelity
    • Added Aurora warning indicator lights
  • Balancing

 

  • 300i
    • Power plant charge reduced
    • Thruster power drain decreased
    • Shield HP increased
    • Shield regen delay decreased
    • Hull piece health increased

 

  • Aurora
    • Shield HP reduced
    • Shield regen delay increased
    • Shield changed from bubble shield to a front/rear shield
    • Shield face power allocation rate reduced

 

  • Hornet
    • Thruster health increased
    • Shield regen delay increased
    • Health values for shield and ship parts modified to impart a sturdier feel

 

  • Mantis Gatling Gun
    • Damage decreased
    • Heat per shot increased

 

  • Bulldog Repeater
    • Power recharge rate has been decreased
    • Repeater fire rate increased

 

  • Badger Repeater
    • Increased rate of fire

 

  • Behring M3A
    • Rate of fire decreased
    • Damage increased

 

  • Omnisky VI
    • Damage decreased
    • Rate of fire decreased
    • Bullet mass increased (to knock around ships with more force)

 

  • Missiles
    • Damage decreased
    • Missiles now properly deal damage to the shields instead of going straight to the hull

 

  • Vanduul Scythe
    • Decreased shield regeneration
  • Networking Improvements
    • Fixed issues that resulted in being kicked back to hangar during match load
    • Positional correction fixes to reduce rubberbanding
    • Failed connection attempts to HubServer will now timeout after 10 seconds
    • Removed socket disconnections due to login timeouts
    • Networked physics is now independent of frame rate
    • Reduced server load caused by console logging
    • Creation of http interface to capture server statistics
    • Fixed players not connecting to matchmaker
    • Added a handshake system to guarantee the correct initialization of servers
    • Server-to-server connection improvements
    • Adjusted ship network packet priorities
    • Fix for disconnections while in the hangar
    • Reworked network correction to use network sync’d packets and direct physics pushes instead of IFCS system
    • Greatly reduced hitching and performance issues associated with players joining or exiting a match
  • Fixes
    • Mantis cannons no longer takes damage without overheating
    • Player can no longer zone into a match standing in the cockpit
    • Helmet is no longer invisible
    • Fixed 300i landing gear placement
    • Fixed rare crash when loading into Vanduul Swarm
    • Fixed crash when receiving connection error
    • Fixed crash caused by players spawning on top of each other at beginning of map
    • CPU optimizations to improve client performance
    • Gatling gun audio stops when no longer firing
    • Destroying an asteroid no longer counts as a final kill
    • Energy bolts now scale properly when fired to the side
    • Winning music no longer plays at match end for losing team. You get nothing, you lose, good day sir.
    • Fixed ships in holotable no longer showing hologram model
    • Notifications, points, scoreboard and timer should now show in third person
    • Player movement prevented when interacting with helmet stand
    • Friendly killed audio no longer plays Hostile Eliminated, Target Destroyed or Enemy down
    • Removed use icon on ladder
    • Correct game mode descriptions added in Arena Commander UI
    • Adjusted bloom of objects on radar
    • Projectiles scale properly when firing in decoupled mode
    • Particle emitters now properly destroy themselves, reducing lag
    • Ship Energy system optimizations
    • Fix for sound velocity/speed being calculated incorrectly if its position is changed multiple times per frame.
  • Known issues
    • Weapon ammo shown as missile rack models in holotable
    • Gap in geometry can be seen between the engine and fuselage on 325a, and 315p ships
    • Exiting the Freelancer variant starboard top bunk results in character becoming stuck in a falling state
    • After respawn a rare issue can occur where the character’s head shakes uncontrollably
    • After exiting a vehicle the third person camera can become slightly tilted
    • Unable to enter the Avenger ship
    • Avenger ship missing wheels
    • Arena Commander Menu lists the incorrect Hornet version
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ich werde in zukunft alle beiträge die nix mit dem thema zu tun haben sobald ich sie entdecke ausblenden. dann braucht auch niemand mehr negative bewertungen, die wieder zu neuen reaktionen führen, abzugeben und der thread bleibt sauber wie er soll.

wenn ihr es mir einfach machen wollt, postet bitte ausschliesslich patchnotes. wenn jemand etwas anderes postet, sagt mir einfach bescheid.

gruss

Chase

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Patch 12.5.2 ist raus:

 

  • ADDITIONS
    • Adding poster flair items to hangars
  • KNOWN ISSUES
    • Players may experience connection issues when accessing Arena Commander Multiplayer
    • Becoming stuck in queue where the queue no longer decreases
    • Host timed out error when attempting to join the queue
    • Kicked back to Hangar after attempting to load into a match
    • No match found error after the queue counts down
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