Racefire Geschrieben 16. August 2014 Teilen Geschrieben 16. August 2014 Star Citizen Patch 12.61931.53158 ADDITIONSAdding new Constellation and variantsAdding additional sounds and Constellation audioServer improvements to address issues regarding being kicked back to hangarKNOWN CONSTELLATION ISSUESTurret/observatory sounds are not in at this timeEntrance elevator animation issuesPossible to become stuck in engine room objectsCharacter clips through Merlin docking podCan become stuck in turret shaftCharacter can clip into floor near bedsIncorrect hovering light volumes in AquilaPhoenix wine bottle models missingBed ladder redeploys when activating opposite ladderObjects can clip through deployed cargo bayLadder not usable in cargo bay 3 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
micderjaeger Geschrieben 12. September 2014 Autor Teilen Geschrieben 12. September 2014 (bearbeitet) Viel Spaß am Wochenende!!! Star Citizen Patch 13 Features Added Cooperative Vanduul Swarm game mode Added Classic Race game mode Added Private Matches Added Friend Codes M50 is now Arena Commander Ready 350r is now Arena Commander Ready Added New Horizons Speedway level New Hangars: Discount is now Self Land Business is now Aeroview Deluxe is now Revel & York Addition of VFG Industrial Asteroid Hangar Added backend support for Leaderboards Added ability to boost maneuvering thrusters by consuming fuel Additional controls for Six Degrees of Freedom in both coupled/decoupled mode Added various control schemes Added fuel gauge to HUD of all ships Greatly improved pilot g-force animations Added scalable directional pilot animations for hit impacts New game/pause menu Updated and improved a plethora of sound effects Added sounds for catwalk doors Updated countermeasure sounds Added response sound for hitting target Updated Character Animations New Sound effects for Vanduul wave spawns New ship flight sounds Updated Aurora paint jobs Updated 300-series paint jobs Added lead target indicators Added sound effect for failed missile lock Added sound effect for hit confirmation Fixed a multitude of ships bugs for hangar ships Double tapping throttle up/down on gamepad and keyboard sets throttle to full/zero Added spectator cam after you are destroyed Added support for Track IR Added support for players to select their active hangar on the website Updated HUD, revamped HUD controls, and greatly improved functionality Added slight head movement to look where you are flying Balance/Tweaks Increased top speed of ships to previous max boost speed Afterburners now increase thruster power instead of top speed Removed automatic lead shooting by ITTS. Training wheels are off. Rebalanced all weapons Improved weapon damage due to ITTS changes Improved weapon heat dissipation Boosting now overrides G-Safe Improved control sensitivity for finer control on joysticks and thumbsticks. Revised shield recharge rates and health Revised health of all ships and their discrete pieces Throttle now proportional to acceleration for more precise throttle control on gamepad and keyboard Revised missile speed, damage, and signature requirements for lock Updated flight performance characteristics for all ships Balanced energy consumption on weapons and items better. Updated and improved art and visual effects in Broken Moon and Dying Star Improved AI flight behavior Fixes Sound no longer plays while the loading screen is still active CTC Core radar icon changed to be more visible Fixed an issue where targeting reticles were still present after target died Fixed the performance issues with CTC Cores Fixed orientation of targeted ships on HUD Respawn message no longer shows when you eject on your final life in Vanduul Swarm Loading of ship hud no longer cancels lock-ons Memory optimizations for sound Missiles no longer pass through geometry Various Animation and IK fixes Freelancer door animation fixes Fixed an issue with the crab escaping its tank and wandering out of the hangar Fixed missing textures Fixed up ejection issues Fixed misaligned decals on ships Various crash fixes Fixed issue where player was able to exit ship while respawning Fixed an issue where player would sometimes die immediately when spawning during Free Flight or Vanduul Swarm Lighting adjustments Fixed a lot of animation issues throughout Fixed an issue with players falling through elevators Fixed an issue with character appearing to fall after loading Fixed camera angle issues in third person Fixed character missing eyes in some situations Fixed issues with audio cutting out Fixed collision issues with walls Console no longer displays user information such as username Adjusted landing pad to be easier to land on Fixed various server crashes Track IR adjustments Fixed issue where 300i could sometimes fail to eject the player Fixed 325a control panels missing Enabled Hornet volume trail Fixed avenger geometry, animation, and texture issues Fixed collision on the Cutlass Fixed issues with damage states and visual effects Fixed a potential security issue present when accessing the console Fixed various issues with throttle and stick pilot animations in the Hornet Fixed an issue where the Aurora’s cockpit camera was cutting off important HUD information Known Issues New Hangars are limited to the amount of ships that can be displayed You cannot select which ships will be displayed in your Hangar Non-Dogfight Hornets appear overly shiny The large Hangar doors in Revel & York drop out of view at certain distances Idris does not spawn in Hangar Arena Commander menu clips through the M50 canopy after boarding the ship 350R pilots have a slight chance of spawning into race mode with broken wrists The Hornet can throttle to 100% and boost to max speed even after its main engine has been destroyed Players receive a “You died” message and are forced to respawn after launching Free Flight Numerous locations with z-fighting on ships and hangars Numerous minor collision issues in ships and hangars Numerous locations in hangars where graphics will drop out at a distance Some weapons and components are missing information in the holo table Some weapons and components are showing one sided polygons in the holo table 300i variants cannot use their beds Avenger bed cannot be used Oculus Rift only works in Vehicle seats The Arena Commander menu in the Aurora Legionnaire, Aurora, CL, Aurora MR and Aurora ES are really low down in the cockpit and hard to read No Hornet variants have Arena Commander menus The overdrive / boost bar does not work in the m50 or the 300i Unable to change the power-triangle / priority in the 350R Issue regarding CIG2 keyboard settings In Race Mode if the player crashes towards the front of the starting grid, they will respawn underneath the hangar The 17th checkpoint ring currently does not display in the Murray Cup – Defford Link level. Bearbeitet 12. September 2014 von micderjaeger 1 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
B.J. Geschrieben 12. September 2014 Teilen Geschrieben 12. September 2014 (bearbeitet) Patch 0.9 aktuell fehlerhaft RSI-Chat um 21:44:31 Uhr:generalSubject: Arena Commander Patch is down, do NOT patch yet, wait for an update in the morning. Thank you Connection Error Fix in Progress Greetings Citizens, We are tracking an issue with the new Arena Commander patch that is preventing many backers from logging into the game. The QA team has reproduced the issue. The current indication is that it’s a server side issue, which Star Citizen’s engineering teams are now investigating. This post will be updated when there is more information and when a fix is issued. We’re sorry for the inconvenience; if you’re stuck out of your Hangar, we aim to have you flying as quickly as possible! Bearbeitet 12. September 2014 von B.J. Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
MICHKA Geschrieben 30. September 2014 Teilen Geschrieben 30. September 2014 Star Citizen Patch 13.1 FEATURESAdded a controls customization screen that allows remapping of a subset of actions oriented towards ship navigation Support for keyboard+mouse, controller devices and Joystick / HOTASAllows customization of discrete & continuous (axis) outputsSupport for modifiers keysAdded ability to choose which ships spawn in your hangarAdded ability to lock on to enemy closest to reticleAdded gamma, brightness, and contrast settingsAdded pilot breathingAdded sound reverb to hangarsAdded basic sound to pause menuSLI/Crossfire Support ImplementedBALANCE/TWEAKSChanged Vanduul Swarm spawn soundAdded a drop shadow to the UI in New Horizon Speedway levelM50 Hard points no longer attach size 2 weaponryMissiles attached by defaultReduced power of maneuvering thrustersReduced health of major ship componentsFIXESPrivate matches re-enabledCharacter no longer clips through Aurora LadderRace mode no longer displays incorrect race positionCan now cancel connection to multiplayer matches with the cancel buttonArena Commander menu now fills the screen for all aspect ratiosHUD now displays message before kicking idle player from matchNo longer possible to load into a match with a non-DFM shipSpace brake no longer blocks throttle inputArena Commander menu no longer becomes blurry at max zoom-in while in the Aurora TrainerRace data while in the M50 no longer moves outside the screenThe 17th checkpoint now shows in Defford LinkRace no longer spawns you in the incorrect placeFixed issue with player sometimes failing to eject in 300i/350rBlack/redout no longer persists after ejectingM50 chaff no longer fires in the wrong directionWingmen in Vanduul Swarm no longer sometimes fail to respawn after elite wavesFixed issues with matches sometimes not reporting stats to leaderboardsVarious crash fixesImprovements to SLI/Crossfire issueThe cursor no longer has conflicts when a joystick is plugged inThe following Cvars have been re-whitelisted: r_FogShadowsr_Gammar_HDRBloomRatior_HDRBrightLevelr_MotionBlurr_ssdosys_spec_shadowsr_getscreenshotThe cursor no longer has conflicts when a joystick is plugged inKNOWN ISSUES325a and 310p ships show some white exterior325a and 315p may show an invisible pilot seat315p engine pops in and outSuper Hornet has offset components around rear landing gearUnable to exit back seat of super hornetAccounts can only have a maximum of 2 ammo boxes of each type, which causes the account to not have enough ammunition if a ship is trying to equip more than 2 of the same gunUnable to create custom profiles (currently changes are saved to the existing profiles, which are reset if you re-select the “default” profile)Individual keybindings cannot be set as blank. This means if a player sets a control on accident, it can’t be unbound without resetting the whole profileUnable to fully mix/match custom keybinds across multiple devicesSwapping from one controller profile to another will reset any changes the player has madeThere is no visual feedback for what kinds of inputs are accepted for controls that only accept specific kinds of inputUnable to change power-priority of 350R in power management screenM50 HUD does not display missilesFuel can be consumed when no additional thrust is being generatedThere can sometimes be a brief pause when a player joins a match or respawnsIdris’s that spawn in hangar are currently invisible and have no collisionThe M50’s portside wing has misplaced elementsThe starboard side of the M50’s spoiler has an inverted decalThe Constellation Phoenix has collision issues in its rear engine roomThere can sometimes be a brief pause when a player joins a match or respawnsMatchmaker may not account for Track Variant when searching for Murray Cup races via Spectrum Match 1 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
masterX244 Geschrieben 3. Oktober 2014 Teilen Geschrieben 3. Oktober 2014 (bearbeitet) 0.9.1.1 rausgekommenfix für comstab und private matches die nichtmehr ins leaderboard gehen.und das schema der patchnote-nummerierung wurde geändert. BALANCE/TWEAKSComstab now works as intendedPrivate matches no longer report stats to leaderboardsMETAChanged patch notes naming schema (i.e. 13.1 -> 0.9.1) Bearbeitet 4. Oktober 2014 von MadMag Spoiler mit orig. Patchnotes eingefügt Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
masterX244 Geschrieben 11. Oktober 2014 Teilen Geschrieben 11. Oktober 2014 0.9.1.2 rausgekommen:Cutlass-varianten & M50 Subscriber flairFEATURESAdded the Cutlass variantsAdded the M50 flairFIXESVarious Crash FixesKNOWN ISSUESVarious collision issues on top of Cutlass and variantsMissing materials on turret lift struts in Cutlass BlueCutlass Red interior is overly glossyGlass on doors of prisoner holding cells in Cutlass Blue have smoothing issuesTexture atlas shown on turret HUD in Cutlass Blue Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
masterX244 Geschrieben 17. Oktober 2014 Teilen Geschrieben 17. Oktober 2014 nochmal den patchninja machen 0.9.1.3 rausgekommen: (Origin325a geadded) ADDITIONS325a is now flyableBALANCE/TWEAKSK&W Mass Driver Cannon Damage IncreasedFIXESFixed animations issues with entering beds in Cutlass RedVarious Crash FixesFixed 325a interior ship decalsKNOWN ISSUESHUD icons can appear in 3rd person in Vanduul SwarmMustang Omega ship animations not working300i and variants do not display their damage states on the HUD300i, 325a and 350r don’t appear to update when you interact with their weapons on the holotable. You can force the holotable to update by cycling to a different holotable screen and then cycle back to the previous screen.325a has no thruster trail/animations325a image on website is different than what appears in game Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Xenomorph Geschrieben 31. Oktober 2014 Teilen Geschrieben 31. Oktober 2014 Arena Commander 0.9.2 Released! https://robertsspaceindustries.com/comm-link/transmission/14258-Arena-Commander-092-Released Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
=Pala= Geschrieben 15. November 2014 Teilen Geschrieben 15. November 2014 (bearbeitet) neuer Patch steht zum download bereit Star Citizen Patch V0.9.2.1ADDITIONS315p is able to be flown in Arena CommanderAdded Liquor Cabinet flare itemAdded drunk effect (please drink responsibly)BALANCE/TWEAKSSHIPSWith all of the variants of the 300 series now playable, the default loadout for the ships are being adjusted so that they fit better into their intended roles but can still have their loadout be edited for other functions.300iNose gun removed from default loadoutMissiles removed from default loadout350rNose gun removed from default loadoutMissile racks can now be equipped. Default loadout still emptyWEAPONSBallistic ammo boxes have had their ammunition damage and ammunition totals adjusted.25 mm (used in 9-Series Longsword )Max ammo reducedDamage decreased35 mm (used in 11-Series Broadsword)Max ammo reducedDamage increased60 mm (Used in Sledge II)Max ammo reducedCONTROLSESP adjusted to behave more consistently across different hardware setupsVirtual Joystick adjusted to allow for more precise controlFIXESFixed control audio for 300 seriesFixed missing thrusters that were causing 300 series to maneuver poorlyFixed 325a loading into Arena Commander with 300i texturesFixed Gladius canopy sinking downward when usedFixed weapon mounts allowing ships to use larger than intended weaponsFixed Jukebox screen dropping out when getting too close in Self Land hangarFixed Jukebox screen being visible through Arena Commander menuFixed outdated sound bank for Self Land (discount) hangarFixed a movement delay issue that occurred when using virtual joystick control mode with mouseFixed an issue where hangar geometry would drop out when viewed through catwalksKNOWN ISSUES300i will occasionally ignore custom loadouts and enter a match with its stock weapons loadout315p jump scanner and jump engine appear as polyhedron in holo table350r targeting reticle is larger than intended when locked onto by another shipRedeemer has multiple objects that cannot be usedSure Grip Tractor beam does not functionVanduul ships can have missing geometry in some damage statesArena commander ship selection scroll bar is invisible and can only be used with a mouse wheelOverclocking video cards can cause the game to crash viel Spaß! Bearbeitet 17. November 2014 von MadMag Farbe (Schrift) geändert 1 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Racefire Geschrieben 10. Dezember 2014 Teilen Geschrieben 10. Dezember 2014 v0.9.2.2 Patch NotesAdditions:Gladiator is now hangar readyAdded Holiday Wreath to game files but it is not yet visible in gameAdded drunk effect for the Liquor Cabinet (Please drink responsibly)Known Issues:Strafe up and down is inconsistent in HornetPower plant explosions don’t inherit velocity of the ship they emanate fromWingmen stop flying between waves in Vanduul SwarmWingman don’t react to being shot by alliesGame Client steals mouse focus when loading into the hangarThis patch also adds the festive holiday decorations which will be enabled very soon. Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
B.J. Geschrieben 20. Dezember 2014 Teilen Geschrieben 20. Dezember 2014 (bearbeitet) Arena Commander 1.0 is here! Today’s release marks the most significant update to Arena Commander yet, adding both the long-awaited lobby system and more than tripling the number of flyable ships. Every variant of the Aurora, Mustang, 300 and Hornet are now flyable, as are the base models of the Cutlass and the Avenger. If you’ve been waiting to fly one of Star Citizen’s single-seaters, there’s a good chance your ship has come in today! Arena Commander 1.0 adds a host of new ship upgrades as well as significant enhancements to many of the game’s systems. Included for the first time are a ship signature system, a thruster power system, and a lateral g-force system. It contains the first iteration of the game’s lobby and we have launched a friends system in the game and on the RSI site to help you connect. Audio and visual effects have been updated throughout the game, with new animations, new textures, new cameras and more. You can find the complete list of changes, which range from the major updates below to dozens of game balancing changes and technical fixes, in the patch notes. As you know, the team has been working very hard to release Arena Commander today and we’re especially excited to publish this patch before our Holiday break. We would have ideally liked another 4-5 days of internal stress testing and polish but with everyone looking forward to some well-earned time off I didn’t want to eat into people’s break. That said, being cognizant of the fact that the upcoming holidays are a time when everyone (myself included) looks forward to playing their favorite games we wanted to make sure that we released Arena Commander 1.0 for all our backers to enjoy over the holidays. With that in mind, I’ve opted to push today’s build of Arena Commander 1.0 to all of our backers today. So please, enjoy this significant update, give us your feedback, and we’ll come back in the New Year ready to continue polishing Arena Commander and developing the BDSSE! I would like to stress that today’s release of Arena Commander 1.0 is a beginning, not an ending. This milestone does not denote the completion of Arena Commander, it kicks off an even more significant phase of its development. With this update, we’ve added a significant number of ships, items, missiles, and systems which means more interconnected systems, more servers to stress and more bugs to squash. These future changes won’t be limited to fixing technical glitches and balance issues. Some elements, like the initial Avenger and Cutlass, will be converted to the new modular ship component system, but we wanted long-waiting owners to get an early look at their ships. So I encourage you to experience everything we’ve added to Arena Commander 1.0, but also to know that much, much more is in the works! And that is where you come in! With this update, there’s a lot more for the community to help us test. So get on the forums and share your feedback and let us know your thoughts, criticisms, and ideas on everything that we’ve added. Every experience you report today, positive or negative, will help us make a better game tomorrow and come January 2nd, we will go back to work making Arena Commander even better. Thank you for your continued support, and I sincerely hope you enjoy Arena Commander 1.0. I think that it’s a great indication of where we’re going with the Star Citizen experience. I’d like to close by saying Happy Holidays to backers everywhere. I wish you all the joy in the world and look forward to continuing our journey in the coming year. — Chris Roberts Bearbeitet 20. Dezember 2014 von B.J. Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Black-Sun Geschrieben 20. Dezember 2014 Teilen Geschrieben 20. Dezember 2014 Star Citizen Patch V1.0.0 AdditionsArena commander ready ships:Mustang’sAlphaBetaDeltaGammaOmegaAurora’s (please keep in mind that with all variants for the Auroras being combat ready, their loadouts have been adjusted and may be missing things they had in the past)Aurora CL ClipperAurora ESAurora LN LegionnaireAurora LX DeluxeHornet’s (please keep in mind that with all variants for the Hornets being combat ready, their loadouts have been adjusted and may be missing things they had in the past)F7C HornetF7C-M Super HornetF7C-R Hornet TrackerF7C-S Hornet GhostCutlass BlackAvengerNew ship components and weapons are being added to storeAdded ship signature systemTargeting a ship will show how much of each signature type it is generatingAdded the ability for ship signatures to be blocked by asteroids and other objectsAdded information to ship components for generating different signature typesMissile locks indicators will now indicate the type of missile that is locked onto your shipAdded thruster power systemShip maneuverability will change based on power settings in the power triangle as well as how much power other ship systems are drawing from the power plantAdded lateral G-force systemCharacter well-being can now be affected by lateral G-forceSudden stops can knock a character out, causing it to become unresponsive for a few momentsAdded friends system in game and on websiteFriends list can be opened in game using LAdded a new lobby systemLobbies show a list of players that have been added to the friends listFriends can be invited to a lobby to engage in both public and private matchesShip selection is now visible in the lobbyPlayers are placed back into a lobby with their friends after the match endsLobby owners can only launch a match once all players have readied upPlayers that have readied dup will have the blue rectangle to the left of their name light upLobby owners can kick players from the lobbyAdded new audio for ship collision warnings has been updated to be more specificAdded new audio for changing countermeasuresAdded new audio for running out of missilesAdded finger trigger animations for some shipsAdded the ability for ships to self-destruct (defaulted to right alt+backspace)Added reflective canopy textures for HornetsAdded a rear view camera for ships (can be set in key bindings)Added countermeasure camera for ships (default control activates when countermeasure button is held)Added several new observer camera modesAdded server kick function for players that engage in prolonged aggression against alliesAdded visual effect to cores to make core carrier more obviousAdded additional data tracking for usage by leaderboardsFrench audio and text translations have been addedAdded firework effects to the end of racesAdded camera flashes to race modeAdded ship advertisements to race mapsAdded first pass for public sensitivity settings under control customizationUpdatesShips:Aurora MR missiles removed and place on the Aurora LX300 series have had their weapon mounts updated due to a change in how weapon mounts will work325a missile loadout now uses talon missilesM50 missile amount reducedStatic nose weapon mounts have been removed from all HornetsSome HUD information has been moved to be displayed on the helmet visorLag pips now changes shape when multiple pips line upMissile controls have been overhauledClicking middle mouse button will lock a new missile each time it’s clicked, allowing for multiple missiles to be locked on the same targetHolding the middle mouse button will launch all locked missilesUpdated effects for ship spawningUpdated effects for multiple ship thrustersAccounts that have multiple copies of the same ship will now have numbers listed after each ship to help tell the difference between the twoWeapons:Weapon mount system has been changed so that mounts can only hold weapons with a matching size. Originally, both the ship mount locations and the weapon mounts would be able to hold multiple size weaponsUpdated muzzle flash and weapon effects for multiple weaponsChaff has had its functionality and visual effect redesigned and improvedBalance pass made over all 1.0 weapons. Please keep in mind that these statistics are not finalGame pad right stick can now adjust power and shield allocation when in HUD interaction modeImproved ability to navigate through ship HUD elements with arrow keysHolotable will now group duplicate items together to make weapon and component management easierJoysticks should now be defaulted to being asleep to reduce interference with mouse and keyboardControl customization groups now have the ability to be collapsedControl customization profiles can now be imported and exportedControl customization keybinding screen now gives feedback as to what kind of input is accepted for specific binding operations (example, some inputs require buttons and some require axis input)Core objective marker is consistently offset above its location in space when far away, allowing the ship carrying it to be more easily seen from far awayScoring system has been overhauledVanduul Swarm wave count increased to 18Vanduul AI improved so that they have a better memory about who it is they’re attackingImproved AI decision making for using countermeasuresSeveral smoke and fire effects updatedExplosion effects have been updatedSimulation announce has had several audio announcements updated and addedAdded game information for space globesRemoved the ability to strafe and sprint at the same timeRemoved helmet pedestal. Characters now spawn into dogfighting matches with helmet onRemoved wardrobe changer mannequin from all hangarsFixes300 variants can now open their beds and lay in them350r targeting reticle is now the correct sizeF7A military variant of the hornet is no longer available to be used in Arena CommanderFreelancer no longer has a gap in the ship geometry between the hull and the upper part of its turretsPower plant explosions now inherit the velocity of the ship they emanate fromTurning off shields in ship system management will now correctly turn the component offSwapping power management screens with the super hornet turret equipped no longer crashed the clientGame Client will no longer steal focus when loading into hangarMultiplayer chat can now be sent to other playersTurning off shields in ship system management will now correctly turn the component offStatic weapons will now converge on their target correctlyFixed an issue where the first shot taken by any weapon would be offsetDynamic zoom will now work while the ship is movingWingman will now move between waves in Vanduul SwarmWingman now react to being shot by alliesVanduul now care more about if they are about to run into somethingAmmo boxes no longer use placeholder graphicsFixed some minor graphical issues in all hangarsFixed some minor graphical bugs in the holotableFixed some locations in hangars where characters could shove their head through the wallIn game chat is now visible to other playersFixed graphical issues for some floating debrisFixed an issue that caused characters to occasionally be looking sideways when spawningCharacters that eject will now have a seatM50 is now able to match its targets speedAccounts that do not have a fish tank will no longer have an empty fish tank visible in the Asteroid hangarKnown Issues**Avenger cargo door is detached from the ship**Character will sometimes stand up and shove its head through the Avenger roof, causing the character to get stuck**Mustang geometry in ship system status HUD does not match actual ship geometry**Notable pause occurs when exiting almost all hornet variants**Character will sometimes forget how to sit in a chair**Cutlass black and blue are missing their turret**Cutlass stabilizer thruster that attaches below the main thrusters can be attached to where main thrusters are**There’s a chance the camera will switch to an outside view of the Hangar when sitting in a chair or laying in a bed**There’s a chance players will lose their helmet after respawning which can cause the HUD to go missing such as Lag Pips, scan icons, etc.**If you log into the game and everything starts with , go into your launcher settings and pick a language. If this keeps happening afterwards, reset the launcher settings and it should go away **Some items and weapons in game will have symbols even with a language selected**Low frame rate can cause character to fall through geometry**Characters that have left a lobby will get a blank error screen when sent an invite and will need to restart their client to be able to accept any future invites**Private matches are launching as public instances and will allow other players to join**Capture the core and Squadron battle will sometimes let too many people join a team**The invite button does not reset**Holotable can vanish if a character joins a lobby while using the holotable**Characters that are kicked from a lobby get no message as to what happened**Contact list transparency causes it to be difficult to read in some lighting**Lobby invitations cannot be accepted while sitting in something**Adding friends on the website will not update the contact list in the lobby**Joining a match when players are readied up will result in their ships being invisible**Changing the game mode when players are readied up will cause players ships to enter an invalid state for the lobby owner and prevent the game from being launched until they unready, refresh their ship, and ready back up**Characters leaving the lobby will sometimes cause all other characters listed below them to stack into one line in the lobby**Exiting the game will sometimes result in a client crash 1 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
MadMag Geschrieben 25. Januar 2015 Teilen Geschrieben 25. Januar 2015 Arena Commander 1.0.1 ist da. Die Patchnotes (Link) Patch V101 Wichtig:- Die Laucher Settings resetten.- Den 'User' Ordner löschen. Star Citizen Patch V 1.0.1 Please be sure to reset your launcher settings if the launcher is set to log into the PTU.After patching, please delete your user folder before logging in, as it can help avoid some crashes.AdditionsWeaponsAdded fuel system to missilesAdded IR signal to missiles so they can appear on radarUser InterfaceAdded UI and HUD overlays to display location of missiles that have been firedAdded radar icons to differentiate between friendly and enemy missilesBuggy has been added to the holotable UIAdded drag and drop sorting to power management menu (F3) on some shipsAdded community request to allow ship roll to be bound to mouse inputAdded community request for invert option for analogue zoomArtAdded new skins for the Greycat BuggyBalance/TweaksShipsAvenger mass increasedAvenger maneuvering thruster values adjustedAvenger center of mass adjustedAdjusted Cutlass thruster rotation speedVanduul Glaive speed increasedCorrected the amount of splash damage absorbed by shieldsWeaponsIncreased size and duration of chaffIncreased amount of countermeasures per podFlare lighting effect can now be seen further awayFlares potency degrades with timeReduced missile ability to maintain its targetIncreased missile damage due to improvements made to shieldsReduced acceleration of Rattler missile to extend fuel lifeUser InterfaceRenamed “Controls” to say “Control Options””Join” has been removed from the lobby UI since the “Launch” button has replaced its functionWhen searching for a match, cancel and join will no longer display for players that are not the hostHost can no longer cancel a search when a match is foundOther tweaksTweaked information that is reported to the leaderboards for changes in damage dealt and takenUpdated some character animations for passing out and recovering from g-forcesAI pilots will sometimes use a break away maneuver after using a flare to deflect a missileFixesShipsFixed a few issues where running towards the Avenger and using a door would result in an offset animationAvenger nose mount will now only accept the avenger TigerstreikFixed an issue where the Avenger’s Tigerstreik would continue to play weapons fire sounds when it runs out of ammunitionFixed an issue where the Avenger could only take damage from some directionsFixed some situations where the Avenger would deploy its landing gear while dogfightingFixed an issue where Aurora LN would load in without a radar sphereCharacters flying an Aurora LN and LX now show g-force animations while flyingMustang turret weapons are now bound to the correct weapons groupMustang Delta rockets will now explode when hitting 300 series shipsMustangs will no longer give the ‘forced error’ message when destroyedHornet ladders will now have footstep audio when entering and exiting shipHornets have had their missing missile rack returned to themFixed an issue where the Hornet would fire its weapons through its nose at extreme anglesFixed an issue where the Hornet computer would say “Chaff offline” when activating chaffFixed an issue that allowed for a Gladius to be flown in free flightFixed an issue with Cutlass landing gear not deploying when near landing padCharacters flying a Cutlass will now show g-force animations while flyingFixed an issue that caused the Cutlass to be missing its turretFixed multiple objects in the base Freelancer variant that could not be usedWeaponsFixed an issue where flares would only spawn client sideMissiles will now detonate when they reach a flareFixed an issue where rattler engine flare would drop out at large distancesFixed an issue where rattler missiles would not separate into their second stage in multiplayerMissile icons in the HUD now properly reflect the type of lock the missile usesFixed a UI issue where changing power management tabs would show incorrect shield information if custom shield values were in useFixed some of the issues that would cause a ‘forced error’ when killing opponents with missiles or ballistic weaponsFixed an issue where the Tigerstriek would continue to play weapons fire sounds when it runs out of ammunitionUser InterfaceBlank chat messages can no longer be sent while dogfightingClosing chat while dogfighting now clears text from the entry fieldHolotable item stacks will no longer move position in the item list when they are usedEntering a lobby will no longer request all the information from an accounts contact list at the same timeToggling gimbal lock and virtual joystick no longer resets virtual center of the screenAdded a space between ‘New’ and ‘Horizon’ for the Old Vanderval race mapFixed an issue where changing the game mode in a lobby would reset a players ship choiceGameplayFixed an issue where self-destructing would count as a final killFixed players being unable to connect to Vanduul Swarm CoopOther fixesFixed an issue where getting inside the buggy would sometimes teleport characters outside of the hangarFixed the attachment point for the characters hairSecond story Self Land hangar bay doors now have audio when opened and closedFixed an issue where the camera would snap to a scene of stars when sitting in pilot chairs or ship bedsFixed some flickering asteroidsKnown Issues350r will sometimes spawn with damaged components350r is unable to have a Talon Stalker Twin Rack mounted on it in the holotableAvenger maneuvering effects are greenAurora weaponry is not venting heatMustang Beta can have one of the doors in the cabin float above it if it’s usedBack seat of the super hornet cannot be exitedAll ships aside from the Hornet are missing ship trails when carrying a CoreSeveral ships are having radar visibility issues due to the helmet blocking the viewFreelancer loading ramp has no collisionBallistic weapons will sometimes be missing ammunition when loading into a match (deleting the user folder fixes this)Missiles have a small portion of the ship targeting UI on them after being launchedCharacter will sometimes spawn with the helmet on backwardsPaint objects in the holotable are placeholderLoading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)The first player in Team 1 duplicates when the last non-ready player readies up for Capture the Core and Squadron Battle game modesShip selection resets to default the 2nd time a player loads into a game mode in the same lobbyAttempting to kick a player from the lobby as they quit out will generate Lobby Error 8, loading into a public lobby again will hang the game on a black screenUsing the Arena Commander menu in a ship, entering a match, and loading back into the hangar will cause lobby errors Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
MadMag Geschrieben 6. Februar 2015 Teilen Geschrieben 6. Februar 2015 (bearbeitet) AC Patch 1.0.2: Link zur RSI Seite Patch 1.0.2Additions:ShipsAdded paint skin hardpoint to all Aurora shipsAdded BEHR Laser Cannon S1s to the wing-top weapon hardpoints of the Aurora LNAdded audio to several usable locations in the RedeemerComponentsAdded Tarantula-870 ballistic gunAdded a ‘shields’ section to the holotableAdded new parameters that allow for creation of different brands of shieldsAdded different behavioral styles for shield generators using new parametersAdded 8 new Seal Corporation shield generators. These will fall into one of two behavioral styles:Increased reduction against direct weapon fire with reduced splash absorptionIncreased splash absorption with reduced direct fire absorptionGameplayPlayers are now given a warning message for persistently attacking alliesArtAdded three paint skins for AurorasBalance/Tweaks:ShipsAurora LN fuel regeneration increasedMustang Gamma and Omega have had their handling improved to reduce their driftMustang Gamma and Omega have had their thrust generation increasedRemoved empty weapon mounts from the Mustang BetaTweaked Rattler Cluster missile so that second stage rockets will detonate at separate time intervals if they missComponentsAmount of ammunition for the Tigerstreik ammo box has been increasedTweaked second stage rockets for Rattler Cluster missile so that they don’t all run out of fuel at the same timeOther TweaksAI are more likely to fire a missile after acquiring a lockpp_rebindkeys can no longer access files anywhere on a computer system. Mappings XMLs can be placed in Starcitizen/CitizenClient/USER/Controls/MappingsFixes:ShipsFixed an issue that was causing the 325a to occasionally load into a match without ammo350r is able to have a Talon Stalker Twin Rack mounted on it in the holotableFixed graphical gaps in 350r wingsCorrected thruster color for AvengerAudio for Avenger seat turning around plays correctlyEntering the seat of the Gladiator will no longer swap to the rear view cameraFixed some of the issues that causes Hornets to leave their landing gear downHornet Canard Turret texture no longer pops in and out with distanceFixed an issue that was preventing Mustangs from taking damage over a majority of the ship hullRemoved reflections from Cutlass Black buttonsFixed an issue where shooting some ships with a pistol would cause graphical issues with damage statesComponentsFixed an issue that was preventing the Rattler from delaying its second stageGameplayFixed an issue that was preventing the system from kicking players persistently attacking alliesFixed an issue that prevented the recovery animation from playing after suffering a redoutFixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollablyFixed an instance where the repsawn window would overlay the scoreboard at the end of a raUser InterfaceFixed an issue that would prevent preset controls from appearing in the control listFixed some issues where the mouse cursor would hide behind the client window when an error was givenKicking a player from the lobby will no longer cause lobby errorsFixed an issue that would cause character names to duplicate when moving around and readying up in a lobbyFixed wheel alignment for Greycat Buggy in the holotableArtThe Herald in the Plentiful Salvage snow globe now has texture for its cockpit glassUpdated keyboard control image to remove zoom from bracket [] keysRevel & York hangar ceiling fans will no longer flicker when viewed from ground levelFixed some graphical flickering in the Self Land hangarFixed some graphical issues in the VFG Industrial hangarKnown Issues:Ships350r will sometimes spawn with damaged componentsWeapons mounted to the upper hardpoints for Auroras other than the LN will not be able to recharge or vent heatAvenger decelerates much faster than it acceleratesTigerstreik cannot be reattached to the Avenger (restarting the game client will fix this)Mustang Beta can have one of the doors in the cabin float above it if it’s usedBack seat of the Super Hornet cannot be exitedAll ships aside from the Hornet are missing ship trails when carrying a CoreSeveral ships are having radar visibility issues due to the helmet blocking the viewFreelancer loading ramp has no collisionComponentsUser folder issues can cause weapon ammunition to go missing as well as other ship component malfunctionsRattler Cluster missile second stage rockets will all use the same trajectoryMissiles aren’t inheriting velocity from the ship that launches themSeal Corperation damage effect displays incorrectly when equipped on an AuroraUser InterfaceShield hardpoint in the holotable is too small for Mustangs and 300 seriesShield component on the Aurora ship status HUD is too largeMissiles have a small portion of the ship targeting UI on them after being launchedPaint objects in the holotable are placeholderMultiple in game items are missing text and are displaying their internal namesMultiple players persistently moving around in a lobby will cause their ship selections to overlapLoading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)Ship selection resets to default the 2nd time a player loads into a game mode in the same lobbyOther IssuesCharacter will sometimes spawn with the helmet on backwardsAurora intakes aren’t displaying paint Bearbeitet 6. Februar 2015 von MadMag Spoiler eingefügt Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Black-Sun Geschrieben 21. März 2015 Teilen Geschrieben 21. März 2015 AC 1.1.0Link zu RSI There have been significant changes to this version of the game that will require reinstalling the entire game client. It will be required to uninstall the game and delete any files that remain afterwards before downloading the new patch. 1.1.0 Installation Guide Feedback:Once you’re back in the game, we greatly appreciate any feedback about changes that have made. We’re using a forum thread here. Contents:AdditionsBalance/TweaksFixesKnown IssuesAdditions:GameplayAdded Free Flight MultiplayerAdded backend functionality for IFCS to turn off when a ship landsAdded Landing/Docking mode to Free Flight (engaged using N)Added ability for ships to request landing permission in Free Flight (engaged using middle mouse button while Landing/Docking is active)Added Automatic Approach landing mode to Free Flight (engaged using M when in range of a landing zone after having been given permission to land)Added groundwork tech for new ship damage state systemAdded the Rental Equipment Credits system. Our community team have a walkthrough hereAdded a system for ships to generate turbulence when using their thrusters to hover over somethingShipsGladius is now combat readyAdded new ship damage state system to the GladiusRetaliator is now hangar readyComponentsAdded Aurora SXSW paint skinRedesigned ballistic weapons so they have their own loadouts which will allow them to automatically be attached with ammunitionUser InterfaceAdded a visual overheat warning to the HUD to accompany the auditory warningAdded identifier numbers to the end of non-unique Vanduul in Vanduul swarmAdded HUD element to display status of ESP toggle (no keybinding option yet but it can be turned on and off in the Main Menu)Added HUD element to display when landing gear is deploying and deployedAdded an altimeter for Landing/Docking mode to show ships how far away from the platform the ship isAdded Rental Equipment Credits to scoreboard (the total value of credits earned is not calculated until the match is over)Added ping value to scoreboard (currently doesn’t work)Added custom sensitivity curves to control optionsAdded backend support to allow the creation of subgroups within subgroups in control optionsEnvironmentAdded Simpod to hangar (replaces ship cockpit arena commander menu)Added Xian ship miniatureAdded Khartu-Al ship miniatureBalance/Tweaks:GameplayIncreased number of landing platforms in Free Flight to 8Changed friendly fire system – Pilots now receive “Infractions” for doing an amount of friendly fire damage in a short space of time. Too many of these causes them to be kicked from the gameComstab is less aggressive in how quickly it decelerates the ship which will lead to some driftScoreboard is now bound to the tab keyFreelook is now bound right ctrl+tabCrouch is now bound to ctrlG-safe now limits based on ship velocities rather than set pointsShipsAdjusted handling for multiple ship familiesUpdated lighting system for 300 series300 series have had their wing mount size changed to the correct value of size 2Aurora headlights system updated to use multiple light sourcesHornets have had their ball turret weapon mount size changed to the correct value of size 2Hornets now fold their wings back while landingThe Cutlass have had their turret weapon mount size changed to the correct value of size 2M50 can now mount size 2 weapons on its wings if it is not using gimbalsMustang nose turret adjusted to hold size 1 weaponsComponentsReplaced Mass Driver Cannon fire sound with something more appropriate for a 60mm Ballistic (was laser)Gimbaled weapon mounts have been adjusted so that they now hold weapons that are one size smaller than the mount. (m50 is an exception to this)Fixed mounts are now a part of the ship and allow weapons equal to the slot size to be attached to the ship without the need of an additional equipmentAdjusted damage and heat per shot for Sledge II to normalize it vs other size 1 weaponsAdjusted missile mass to a more realistic valueRattler second stage rockets are slightly faster and have better accelerationUser InterfaceRemoved Arena Commander UI from all ship cockpits (available through Simpod and escape menu)Removed landing pads from ship radar sphere unless ship is in landing modeG-safe light deactivates when boost is held downSelf-destruct is now a customizable bindingHolotable now sorts items based on type, subtype (where applicable) and nameHolotable can now be interacted with after pressing F (no longer need to press tab)Changed importing custom control setups so that it allows the entire default profile to be overridden based on forum feedbackFixes:(PTU) – Denotes an issue from PTU that was fixedGameplayREC now reports to the website(PTU)Ships are now able to take off if a pilot reenters a seat after they land using automatic approach(PTU)Fixed multiple issues where landing a ship would prevent it from being able to take off(PTU)Fixed issue where using AMD crossfire would cause the new damage state system to display incorrectly(PTU)Fixed an issue that was causing AI pilots to misjudge the position of a ship they were trying to avoidFixed final kill alert sound playing any time a ships is destroyed after a pilot reaches 13000 points in battle royaleFixed a bug where calculated torque was occasionally incorrect causing instability in the shipFixed issue that was causing thrusters to twitch back and forthFixed Vanduul missiles skipping their flight phase in Coop Vanduul SwarmEnemy and friendly NPC ships are now spawning correctly in Dying Star Vanduul Swarm(PTU)Fixed an issue that was causing time played to be reported incorrectlyFixed an issue where opening the holotable after equipping certain weapons would cause the game to crash(PTU)Increased distance that ships will deploy their landing gear to prevent them from pushing themselves off the landing platform(PTU)Fixed an issue where passengers entering a ship while the pilot is still sitting in the cockpit will cause the pilot to go through the same animations(PTU)Characters should now die when hitting collision at high speed instead of going through it(PTU)Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollablyFixed issue where character will sometimes spawn with the helmet on backwardsShips300 series have their starboard cooling components back350r now respawns without damaging its components350r center of mass was in the wrong location and has been corrected*Mustang Beta will no longer have one of the doors in the cabin float above it if it’s usedMustang variant ships were using the incorrect thrusters(PTU)Retaliator now appears in the hangar(PTU)ComponentsFixed several shield generators having visible one sided geometry in the holotableAdjusted weapon tech setup that was preventing the 9-Series Longsword from animating when firedMaxOx NN-13 Neutron Cannon has had its name correctedTigerstriek is no longer missing collisionUser InterfaceFixed an issue that was causing the game client to steal mouse focus when loading into the hangarFixed an issue that was causing the scoreboard to appear when modifier keys were pressed with the tab buttonKnown Issues:GameplayNetwork divergence can cause situations where it appears like a ship is not taking damage when the shots are actually missingA combination of sprinting and shaking the mouse can cause the character to clip through a number of game objectsSprinting and jumping into walls will sometimes cause the character to fall out of the game worldWeapons fire can appear offset from weapon muzzle when fired while movingEntering or exiting a ship will cause other clients to see the character T-poseCharacters rolling while prone is not seen by other clientsCharacters will sometimes fail to animate correctly when exiting the pilot seat after landingLateral G-Force head animation is too fast which causes the camera to jerk around while strafingShipsAll ships aside from the Hornet are missing ship trails when carrying a CoreMultiple ships will sometimes tilt back when landing on landing platforms300i jitters after having landed on a landing padAurora intakes aren’t displaying paintAurora are not showing lateral G-force animations for the characterAvenger has some doors that cannot be opened in multiplayerEntering the back seat of the Gladiator plays the animation for entering the front seat.Freelancer loading ramp has no collisionCutlass isn’t attaching its Trireme thrusters for its default loadoutCutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)Character is sunk into the seat when sitting in the Cutlass Blue and RedThere will sometimes be an invisible block of collision in the cargo area of the Cutlass after landing the shipFreelancer loading ramp has no collisionFreelancer main thrusters are missingMultiple objects in the Retaliator are missing use promptsRetaliator maneuvering thrusters are not in landing mode when in the hangarComponentsUser folder issues can cause weapon ammunition to go missing as well as other ship component malfunctionsRattler Cluster missile second stage rockets will all use the same trajectoryMissiles aren’t inheriting velocity from the ship that launches themSeal Corporation shield generators will not be visible when equipped to HornetsUser InterfaceLag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)Scoreboard is not able to be opened when in spectator modeShield hardpoint in the holotable is too small for Mustangs and 300 seriesShip status HUD for Gladius will display damage incorrectlyMissiles have a small portion of the ship targeting UI on them after being launchedMultiple in game items and ships are missing text and are displaying their internal namesPaint objects in the holotable are placeholdersLoading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)Power throttle doesn’t workEnvironmentThere are several locations in the hangars where the character can fall out of the worldBack to top Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Maxxx Geschrieben 11. April 2015 Teilen Geschrieben 11. April 2015 (bearbeitet) AC 1.1.1 Link RSI Gameplay Added the ability to toggle ‘target focus’ mode (Hotkey: L) after a ship is given permission to landAdded version control support to the custom control bindings in order to prevent control conflictsPlayers can now solve issues where their characters get stuck by opening the console (~), typing in stuck, and hitting enter to respawn the characterAdded server side improvements to help with some causes of the infinite loading screensAdded backend support to allow for adjusting REC totals differently for each game modeAdded [Left Alt] keybinding to toggle turret control between two modes (Turret Head Tracking On/Off) Ships Implemented Ejection Audio for the 300iImplemented Ejection Audio for the HornetAdded basic Multiplayer turret functionality to Super Hornet F7C-MImplemented Ejection Audio for the M50Gladiator is now flight readyAdded basic Multiplayer turret functionality to GladiatorAdded basic Multiplayer turret functionality to CutlassUser Interface Added landing mode activation and score board viewing to the default controls images for the gamepadAdded a custom keybinding option for ESP toggleAdded a custom keybinding option to allow toggling between Lag Pips and Lead IndicatorsBalance/Tweaks:Gameplay Tweaked Vanduul Swarm Coop REC amount per wavePilots with lower score relative to the average contribute less to the REC poolAdded audio for Vanduul dropping out of warpShips Adjusted Aegis ship AI collision warning based on community feedbackAdjusted Avenger health to correct phantom health issueAdjusted power plant explosion color to match thruster color for GladiusAdded ladder animation updates for the RetaliatorAdjusted rotational thrust on the Mustang Delta and Mustang BetaUpdated Weapon Hard-points on Aurora to reflect brochure specs (2x S1 and 2x S2 guns)Components Balance pass on Sledge 2: Reduced ROF from 125 to 60. Increased Power and Heat pershot to 50. Adjusted Power Regen and Cooling to 25Updated Shields on Gladius to reflect brochure specs (S2 to S3 max shield)Reduced overall Sledge Rail ammo damage from 140 to 70User Interface Updated the color of the leaderboard so that it can be seen more easily against bright backgroundsUpdated controller and joystick images to include landing promptsEnvironment Updated lighting in Revel & York hangarCamera is now forced into first person mode when using the HolotableAdjusted spawn position for some of the flair ship models in all hangarsFixes: (PTU) – Denotes an issue from the PTU that was fixedGameplay Fix to allow the ability to adjust virtual joystick curves and relative mode sensitivityFix for the public-facing “pp_rebindKeys export” commandFixed an issue where the Warthog HOTAS had conflicting keybindings for landing mode and strafe rightFixed an issue where the throttle would reset itself if a ship boosted before throttling upFixed an issue where the spectator camera would rapidly jump around if a dead character was the last client left in a matchFixed an issue where strafing would break while traveling at max speedFixed an issue where Matchmaker would match more clients into a game mode than the instance allowsFixed an issue where the game may crash when loading into a Multiplayer Game ModeFixed an issue where a combination of sprinting and shaking the mouse can cause the character to clip through a number of game objectsFixed an issue where sprinting and jumping into walls will sometimes cause the character to fall out of the game worldFixed an issue where players were prevented from connecting to a serverFix for cockpit audio continuing to play after self destructingFixed an issue that could cause G-Force simulation to get out of sync with Black-Out/Red-Out visual effectsFixed an issue where a client crash occurred after kicking a player from the lobby (PTU)Fixed an issue where a client crash occurred when exiting to the hangar while in an Arena ** Commander game mode (PTU)Fixed an issue where crosshair elements of the HUD became stuck based on your starting position upon initialization (PTU)Ships Standardized look pose range of motion across all shipsFixed missing audio for various ship HUD elementsFixed an issue that caused the 300 series ships to drop out and back in when ejectingAvenger can no longer equip the Tigerstreik to its wingslot hard-pointsFix for entering the back seat of the Gladiator playing the animation for entering the front seatFixed animations for entering the Gladiator (PTU)Fixed Gladiator damage states detaching clean sections of the ship rather than showing damaged innards (PTU)Fix for Gladiator’s landing gear remaining deployed while in flight (PTU)Fix for inability to look up to aim in the Gladiator’s Co-pilot Turret (PTU)Fixed an issue where of the Gladiator’s primary thrusters will fail upon respawn (PTU)Fixed an issue where the pilot retained control in the Gladiator when another player entered the manned turret (PTU)Fix for the stuttering sound that played and persisted through respawn after ejecting from a Gladiator (PTU)Fixed an issue where a Gladiator Co-pilot lacks functionality and can become stuck if the pilot ejects from the ship (PTU)Fixed Gladius Ship Status Hologram from displaying corrupt texturesGladius can no longer equip the Scorpion to its wingslot hard-pointsFix for inability to lock onto targets in the F7C-M Super Hornet’s Co-pilot Turret (PTU)Fixed an issue where a Super Hornet F7C-M’s co-pilot was able to shoot and kill the pilot from the co-pilot/turret seat (PTU)Fix for the stuttering sound that played and persisted through respawn after ejecting from a Super Hornet F7C-M (PTU)Fixed an issue where seats in the back of the Cutlass were not animating when activatedFixed an issue where the Cutlass pilot chair stayed centered after landing (PTU)Cutlass landing gear is retracted while in the hangar (PTU)Fixed an issue where the beds in the Retaliator could not be interacted with in the crew quartersComponents Fixed countermeasure active dialogue being fired on ship respawnFixed an issue where turrets could not be re-equipped after being removed from a shipFixed an issue where Tigerstreik bullet impacts were not causing bullet hole effectsUser Interface Fixed an issue where the ping value was not updating in DFM modesFixed an issue where score bar UI elements were displayed in Multiplayer Free FlightFixed redundant message spam after player deathFixed an issue where the scoreboard REC column only appeared for Aurora pilots after deathFixed an issue where a control profile could not be exported a second timeFixed an issue where multiple exports with the same name could exist in the Control Profiles listPower Throttle is now functional and can be modified using the +/- keys on the numpad, or by holding down the left mouse button after pressing [Home]Fixed an issue where the scoreboard could not be opened when in spectator modeFixed an issue where the contact name text field could not be edited more than once (PTU)Fixed an issue where the Contact List did not refresh with updated adds or removes until the game was reloaded (PTU)Environment Fixed crate clipping through column in Self Land central hangar bayControl panel in Self Land connecting doors between bays now renders properlyFix for geometry issue on support column in Self LandFixed flickering passcode pad in Self Land hangarFixed minor flair graphical and placement issues in the Asteroid hangarFixed wall flickering issue in AeroviewFixed minor graphical issues with the Sim PodFixed an issue where the character’s left hand would be flipped when driving the buggyFixed some issues that were causing interacting with the Holotable to be difficult when standing in specific locationsM50 holotable model now displays the main thrusters in the correct locationFixed missing wall collision in the upper level of the Revel & York hangar (PTU)Known Issues:Gameplay Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the shipWeapons fire can appear offset from weapon muzzle when fired while movingCombustion Pistol cannot be equippedEntering or exiting a ship will cause other clients to see the character T-poseCharacters rolling while prone is not seen by other clientsCharacters will sometimes fail to animate correctly when exiting the pilot seat afterDecoupled mode is sometimes not disabled when taking off from a landing pad preventing ship movement (press [Caps Lock] to disable it)landingCharacter will occasionally spawn in as a pair of eyesClient crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroidInteracting with various elements of a lobby has a chance of causing a client crash for invited playersUnable to exit the cockpit if one of a ship’s landing gear is missingInverted controls do not work in default turret camera viewShips All ships aside from the Hornet are missing ship trails when carrying a CoreMultiple ships will sometimes tilt back when landing on landing platformsWeapons impacting shields playing incorrect impact audio300i does not have boost VFX for its main thrustersLadder causes the 300i to wobble once landedAurora intakes are not displaying paintEquipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weaponsMissile racks are not appearing in the holotable when an Aurora is selectedAvenger has some doors that cannot be opened in multiplayerGladiator Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct thisGladius damage states are detaching clean sections of the ship rather than showing damaged innardsAll Hornets are missing a pipe on the main thrusterThe M50’s starboard wheel briefly detaches itself from its strut when being deployed during landingCutlass isn’t attaching its Trireme thrusters for its default loadoutCutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)Character is sunk into the seat when sitting in the Cutlass Blue and RedCutlass Blue’s top turret is missingThere will sometimes be an invisible block of collision in the cargo area of the Cutlass after landing the shipKilling a Cutlass will sometimes not award kill credit on the scoreboardCutlass shots fired are not in sync when there is a player in the pilot seat and the turret seatFreelancer loading ramp has no collisionFreelancer Main Thrusters are missingCharacter can get stuck inside a Freelancer’s hull above its right landing gearMultiple objects in the Retaliator are missing use promptsRetaliator maneuvering thrusters are not in landing mode when in the hangarComponents User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctionsRattler Cluster missile second stage rockets will all use the same trajectoryMissiles aren’t inheriting velocity from the ship that launches themSeal Corporation shield generators will not be visible when equipped to HornetsWeapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergenceThrusters cannot be deactivated in power managementUser Interface Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)Shield hardpoint in the holotable is too small for Mustangs and 300 seriesMissiles have a small portion of the ship targeting UI on them after being launchedMultiple in game items and ships are missing text and are displaying their internal namesPaint objects in the holotable are placeholdersLoading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’Environment There are several locations in the hangars where the character can fall out of the worldThorshu Grey space crab does not have animations Bearbeitet 11. April 2015 von Maxxx 1 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Racefire Geschrieben 8. Mai 2015 Teilen Geschrieben 8. Mai 2015 Star Citizen Patch v1.1.2 Contents:Arena CommanderAdditionsBalance/TweaksFixesKnown IssuesArena Commander ModuleAdditions:GameplayAdded a flight tutorial to the gameAdded a conversation system that allows NPCs to detect a character’s location and initiate dialogueAdded backend functionality for game events to disable and enable specific ship controls and ship systemsAdded an in-hangar flight system for usage in the tutorialMultiplayer Free Flight public lobby party limit increased to 8Added reminder hints to assist players that get stuck in the tutorialAdded mission objectives to Chapter 6 of the tutorialShipsAdded animation to the thruster irises on the CutlassAdded audio for getting into the cockpit of the RedeemerAdded dust effects for when thrusters are being used inside of the hangarUser InterfaceAdded screen effects for tutorial Hint NodesAdded icons and images for the tutorial hintsAdded images for tutorial mode selectAdded visual shader in holotable to identify what items were purchased through RECImplemented UI messages explaining reasons a player may have been kicked back to the hangarUpon death, a notification will appear stating who killed you and with what weaponEnvironmentAdded open and close animations and audio for the Asteroid hangar doors in the tutorialAdded animating time-out meter in Capture the CoreAdded new hangar flair Khartu-Al miniatureBalance/Tweaks:GameplayCapped party size to 4 players for public games aside from Murray Cup RacingMulti-crew functionality – passengers are killed when the pilot dies or disconnects to prevent characters from getting stuckUpdated finding a public match so the server now finds the best fit rather than stopping at the first match it findsIncreased REC payout for all game modes except racingChanged button to close hints in the tutorial to ‘Spacebar’ on the keyboard and to the ‘Back’ button on the game padScaled ship strafe speed while near landing platformsUpdated multiple dialogue lines in the tutorialImproved tutorial logic for detecting which controller type a player is usingIncreased flare count to 50 in the tutorialImproved tutorial loading timesComponentsToned down Field of View, Speed, and Turning Speed of Tempest missilesChaff is now more effective against Tempest and Stalker missilesUser InterfaceTweaked lobby UI screen transparency, making the hangar less visible through the UIFixes:GameplayFixed radar / landing system not working when a copilot enters the ship before a pilotFixed an issue that would cause the character to automatically interact with some objects after having left the sim podFixed an issue where the player would lose connection when exiting the holotable and become stuck on an infinite loading screenFixed an issue reported during the Public Stress Test’s where some members would get an “ERROR – Disconnection (Code 17) Unlocalized Error” at the end of a matchFixed an animation issue when the player is sprintingFixed an issue where players could enter each other’s ship while in flightFixed an issue where decoupled mode was sometimes not disabled when taking off from a landing padFixed an issue when respawning, the ship had a chance to turn either left or rightFixed an issue where players could not respawn if another player had left the gamemode (PTU)In the tutorial, player missiles now replenish after being fired to fix an issue where players could not progress if the missile missed (PTU)Fixed an issue where turret gunners were not able to see weapon trails for shots fired by their pilotFixed crash that occurred when backing out from a server to the hangarFixed an issue in Chapter 4 of the tutorial where the now inaccessible landing pads in the hangar were showing as active. (PTU)Fixed an issue in Chapter 5 of the tutorial where Gilly skipped a line referring to Boost if you progressed through the previous chapters. (PTU)Fixed an issue in the tutorial where the player could be killed after receiving enough direct shots to the cockpit (PTU)Fix for auto-landing the ship entering decoupled mode, but not setting it back when taking off againFixed long load time caused by the conversation system in the tutorial (PTU)Fixed switch used to throttle not working for the Logitech Extreme 3D Pro (PTU)Fixed several instances where the tutorial could be progressed out of order (PTU)Fixed an issue where Automatic landing attempted to land the ship even if the player is beneath the landing zone (PTU)Fixed an issue where doing a barrel roll while turning did not count towards Chapter 2 tutorial progression (PTU)Fixed an issue where the [back] button could not be used on the Xbox controller in the tutorial (PTU)Fixed a crash that occurred if the player flew out of the tutorial boundary whilst interacting with their ship menu (PTU)Fixed an issue where the respawn HUD would sometimes not appear after player death (PTU)Fix for the pilot occasionally loading into Arena Commander game modes with UI, but no helmet (PTU)Fixed an issue where the first person to load into a race game mode will spawn outside of the starting tunnel (PTU)Fixed ship strafe speed not scaling when strafing upward during initial takeoffFixed a pathing issue that was causing missiles to skip when following their targetShipsFixed ‘launched complete’ dialogue issue with the 300 seriesFix for the 300i’s ladder causing the ship to wobble once landedFixed an issue where the 300i did not have boost VFX for its main thrustersFixed an issue where the 315p’s main thruster effect was slightly off centerFixed missing power throttle art in Aurora’s power management ship HUDFixed the issue where the Aurora LN lost its wing hardpointsFixed Aurora LN wing Hardpoints to accept size 1 weapons again (PTU)Fixed an issue where shooting the Gladiator with the pistol caused the hull skin to transition to its fully damaged state (PTU)Fixed the ability to equip Scorpions on the Gladius wing hardpointsFixed height of Super Hornet F7C-M’s starboard side landing gear to be flush with front landing gearFixed an issue where the M50 was sometimes too drifty (PTU)Fixed the M50’s starboard wheel from briefly detaching itself from its strut when being deployed during landingFixed an issue where the M50’s ship exterior appeared faded/washed out in the hangar (PTU)Fixed an animation issue where the player would often clip through the ship when exiting a MustangFixed a collision issue preventing the player character from entering the Cutlass from the rearFixed an issue where the player would be sunken into the pilot seat of the Freelancer MaxFixed missing collision from the Redeemer’s turret seatFixed incorrectly positioned decals on the landing gear of the RetaliatorComponentsFixed missing muzzle flash from 9-series LongswordFixed an issue where missile racks were not appearing in the holotable when an Aurora was selectedUser InterfaceUpdated default gamepad controller image – strafe forward is now on Left Trigger+Right Bumper (LT+RB) and strafe back on Left Trigger+Left Bumper (LT+LB)Fix for not being able to cancel a lobby match searchFixed an issue where loading back into a lobby would reset the ship selection to its defaultFixed ‘Launched Missile’ hint continuously appearing (PTU)Fixed UI objective marker not appearing to help guide players through the tutorial (PTU)Fixed an issue where all contacts would appear as online (PTU)Fixed multiple text typos in all chapters of the tutorial (PTU)Fixed an issue where the Contact List was cut off in any 4:3 or 5:4 aspect resolution (PTU)Fixed an issue where control settings could not be exported until keybindings were reset to default (PTU)Fix for multiple HUD elements being duplicated in Arena Commander (PTU)Fix for error messages for getting kicked back to hangar not being intuitive (PTU)EnvironmentFixed an issue that was causing small asteroids to have metallic audio when shotFixed an issue where both rings in Capture the Core appeared blueFixed an issue where tutorial hanger was present in Dying Star Multiplayer Free FlightFixed an issue with missing collision on space debris in Broken MoonFixed Murray Cup poster not appearing in Asteroid hangarLeft and right side bay rock walls are missing in Asteroid hangar (PTU)Fixed missing collision on the second floor ledge in Revel & York (PTU)Fixed graphical issues with catwalks in the Self Land hangarFix for calendar flair screen being completely transparent (PTU)Updated blue transparency of ship holograms in the holotable (PTU)Fixed an issues where lights in Chapter 1 of the tutorial were missing textures and appeared solid white (PTU)Known Issues:GameplayGameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the shipWeapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergenceWeapons fire can appear offset from weapon muzzle when fired while movingCombustion Pistol cannot be equippedEntering or exiting a ship will cause other clients to see the character T-poseCharacters rolling while prone are not seen by other clientsCharacters will sometimes fail to animate correctly when exiting the pilot seat after landingCharacter will occasionally spawn in as a pair of eyesClient crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroidInteracting with various elements of a lobby has a chance of causing a client crash for invited playersUnable to exit the cockpit if one of a ship’s landing gear is missingInverted controls do not work in default turret camera viewCharacter will sometimes not have a head when viewed by other clientsIf two players enter a new public instance as a team for Capture the Core or Squadron ** ** Battle, they will be put on opposing teamsIn the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another lineIn the tutorial, the player can get stuck inside Gilly’s cockpit by sitting in the cockpit whilst Gilly is climbing inTutorial hints will sometimes show tips for the wrong controller typeThe character’s hands will be broken when driving the buggyShips will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landingLanding mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct themThe character is using the running animation instead of the floating Zero-G animation when a pistol is equippedLanding on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing padOccasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the sourceStretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPUClient crash occurs when exiting the clientWhen strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwardsThere is sometimes a second or two pause when a ship is destroyed and/or respawnsShips will sometimes begin to teleport after a spawn pauseThe pilot’s helmet will constantly shake in the tutorialShipsAll ships aside from the Hornet are missing ship trails when carrying a CoreOccasionally when exiting a ship, the ship will lose its collision.Weapons impacting shields are playing incorrect impact audio300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms300i, Hornet, M50, and Cutlass main thrusters are not animating during flightHUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three enginesAurora intakes aren’t displaying paintEquipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weaponsAvenger has some doors that cannot be opened in MultiplayerAvenger pilot seat is missing its textureAvenger nose jerks downward after releasing Strafe Up while boostingLook Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct thisGladius damage states are detaching clean sections of the ship rather than showing damaged innardsWhen entering the Gladius from a landing zone the user will hear “Landing request approved / complete”All Hornets are missing a pipe on the main thrusterAll Hornets’ engine audio (boost and non-boost) is very lowThe Hornet Ghost and Hornet Tracker’s top hardpoint turret is missing in the holotableCharacter will sometimes spawn in standing in a Mustang variant’s cockpitIf the large engines on the Cutlass are removed on the holotable, they cannot be reattachedCutlass isn’t attaching its Trireme thrusters for its default loadoutCutlass Trireme thrusters are not able to be attached in the holotableCockpit of Cutlass accelerates at very high speed when separated from cargo bayCharacter is sunk into the seat when sitting in the Cutlass Blue and RedCutlass Blue’s top turret is missingKilling a Cutlass will sometimes not award kill credit on the scoreboardFreelancer loading ramp has no collisionFreelancer main thrusters are missingCharacter can get stuck inside a Freelancer’s hull above its right landing gearMultiple objects in the Retaliator are missing use promptsRetaliator maneuvering thrusters are not in landing mode when in the hangarComponentsUser folder issues can cause weapon ammunition to go missing as well as other ship component malfunctionsRattler Cluster missile second stage rockets will all use the same trajectoryMissiles aren’t inheriting velocity from the ship that launches themThrusters cannot be deactivated in power managementSeal Corporation shield generators will not be visible when equipped to HornetsMissiles cannot be seen by the player that fired them when moving at a high speedMissiles visually lag behind where they are located until they detonateUser InterfaceLag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)Shield hardpoint in the holotable is too small for Mustangs and 300 seriesMissiles have a small portion of the ship targeting UI on them after being launchedPaint objects in the holotable are placeholdersHolding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’Multiple HUD elements are duplicated in Arena CommanderEnvironmentThorshu Grey space crab does not have animationsRed Elevator lights are active when elevator is not in use in the Self Land hangarClouds are popping in and out during race modesThere are several locations in the hangars where the character could fall out of the game world 1 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Thor999 Geschrieben 25. Juni 2015 Teilen Geschrieben 25. Juni 2015 (bearbeitet) Star Citizen Patch v1.1.3Contents:Arena CommanderAdditionsBalance/TweaksFixesKnown IssuesArena Commander Module Additions:GameplayAdded a reminder hint for how to rollAdded additional backend support to help reduce Cutlass spawn-in stutter Balance/Tweaks:GameplayStuck command can no longer be used in competitive game modesIncreased the fail distance during the race section of the tutorial Fixes:GameplayFixed an issue where the doors in the tutorial would not open when the ship was in front of them Known Issues:GameplayGameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the shipWeapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergenceWeapons fire can appear offset from weapon muzzle when fired while movingCombustion Pistol cannot be equippedEntering or exiting a ship will cause other clients to see the character T-poseCharacters rolling while prone are not seen by other clientsCharacters will sometimes fail to animate correctly when exiting the pilot seat after landingCharacter will occasionally spawn in as a pair of eyesClient crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroidInteracting with various elements of a lobby has a chance of causing a client crash for invited playersUnable to exit the cockpit if one of a ship’s landing gear is missingInverted controls do not work in default turret camera viewCharacter will sometimes not have a head when viewed by other clientsIf two players enter a new public instance as a team for Capture the Core or Squadron Battle, they will be put on opposing teamsIn the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another lineIn the tutorial, the player can get stuck inside Gilly’s cockpit by sitting in the cockpit whilst Gilly is climbing inTutorial hints will sometimes show tips for the wrong controller typeThe character’s hands will be broken when driving the buggyShips will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landingLanding mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct themThe character is using the running animation instead of the floating Zero-G animation when a pistol is equippedLanding on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing padOccasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the sourceStretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPUWhen strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwardsThere is sometimes a second or two pause when a ship is destroyed and/or respawnsShips will sometimes begin to teleport after a spawn pauseThe pilot’s helmet will constantly shake in the tutorialCharacter will sometimes spawn in standing in a ship’s cockpitClient crash sometimes occurs when loading out of a Squadron Battle Multiplayer matchClient crash sometimes occurs when landing on a landing pad in Multiplayer Free FlightClient crash sometimes occurs when exiting the clientShipsAll ships aside from the Hornet are missing ship trails when carrying a CoreOccasionally when exiting a ship, the ship will lose its collision.Weapons impacting shields are playing incorrect impact audio300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms300i, Hornet, M50, and Cutlass main thrusters are not animating during flightHUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three enginesAurora intakes aren’t displaying paintEquipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weaponsAvenger has some doors that cannot be opened in MultiplayerAvenger pilot seat is missing its textureAvenger nose jerks downward after releasing Strafe Up while boostingLook Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct thisGladius damage states are detaching clean sections of the ship rather than showing damaged innardsWhen entering the Gladius from a landing zone the user will hear “Landing request approved / complete”All Hornets are missing a pipe on the main thrusterAll Hornets’ engine audio (boost and non-boost) is very lowThe Hornet Ghost and Hornet Tracker’s top hardpoint turret is missing in the holotableIf the large engines on the Cutlass are removed on the holotable, they cannot be reattachedCutlass isn’t attaching its Trireme thrusters for its default loadoutCutlass Trireme thrusters are not able to be attached in the holotableCockpit of Cutlass accelerates at very high speed when separated from cargo bayCharacter is sunk into the seat when sitting in the Cutlass Blue and RedCutlass Blue’s top turret is missingKilling a Cutlass will sometimes not award kill credit on the scoreboardFreelancer loading ramp has no collisionFreelancer main thrusters are missingCharacter can get stuck inside a Freelancer’s hull above its right landing gearThere is a black object in the bridge area between the table and turret in the Constellation TaurusMultiple objects in the Retaliator are missing use promptsRetaliator maneuvering thrusters are not in landing mode when in the hangarComponentsUser folder issues can cause weapon ammunition to go missing as well as other ship component malfunctionsRattler Cluster missile second stage rockets will all use the same trajectoryMissiles aren’t inheriting velocity from the ship that launches themThrusters cannot be deactivated in power managementSeal Corporation shield generators will not be visible when equipped to HornetsMissiles cannot be seen by the player that fired them when moving at a high speedMissiles skip when chasing their targetsMissiles visually lag behind where they are located until they detonateUser InterfaceLag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)Shield hardpoint in the holotable is too small for Mustangs and 300 seriesMissiles have a small portion of the ship targeting UI on them after being launchedPaint objects in the holotable are placeholdersHolding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’Multiple HUD elements are duplicated in Arena CommanderThe ‘Missile Evaded’ text is black instead of greenEnvironmentThorshu Grey space crab does not have animationsRed Elevator lights are active when elevator is not in use in the Self Land hangarClouds are popping in and out during race modesThere are several locations in the hangars where the character could fall out of the game worldMurray Cup poster is not spawning in the Asteroid hangar Bearbeitet 25. Juni 2015 von Thor999 1 Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Alter.Zocker Geschrieben 11. Februar 2017 Teilen Geschrieben 11. Februar 2017 Wuste nicht, wohin sonst mit dem Thema: V2.6.1 ist im PTU verfügbar, da wirds sicher nicht mehr lang dauern, bis zum "go live". Hab gestern abend mal den Download gestartet, nachdem ich meinen Account auf das PTU kopiert habe. Gleich mal schauen, ob der DL fertig ist... Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Stonehenge Geschrieben 11. Februar 2017 Teilen Geschrieben 11. Februar 2017 vor 14 Minuten schrieb Alter.Zocker: Wuste nicht, wohin sonst mit dem Thema: V2.6.1 ist im PTU verfügbar, da wirds sicher nicht mehr lang dauern, bis zum "go live". Hab gestern abend mal den Download gestartet, nachdem ich meinen Account auf das PTU kopiert habe. Gleich mal schauen, ob der DL fertig ist... Ja...ich hab den DL gestern schon gestartet. Bzw diese Nacht....ich habe eine tolle Leitung hier! Wenn nix groß dazwischen kommt ist es zum Abendessen fertig. Und dann gibts dann den nächsten Build... Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Alter.Zocker Geschrieben 11. Februar 2017 Teilen Geschrieben 11. Februar 2017 Der DL ist heute früh fertig gewesen, komme aber momentan nicht zum Testen, muss gleich zum Flugplatz, Winter-Wartungsdienst... sowas bleibt einem bei virtuellem Fluggerät i.d. R. erspart.., möglicherweise aber auch nicht, bei CR's teilweise obszessiver Realitätsvernarrtheit Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Stonehenge Geschrieben 11. Februar 2017 Teilen Geschrieben 11. Februar 2017 Stimmt! Das Wetter sol ja glaub ich auch dynamisch sein Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Racefire Geschrieben 1. April 2017 Teilen Geschrieben 1. April 2017 Star Citizen Patch 2.6.2 Welcome to 2.6.2! This patch is primarily dedicated to bug fixes, with continued focus on Star Marine and Arena Commander. We also have the implementation of Mega Map for Multiplayer Arena Commander and Star Marine, new implementations to our ongoing network code updates, and the new Drake Buccaneer! Your launcher should show “2.6.2-521494” as the client version. It is strongly recommended that players delete their USER folder for the Live client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Public. Please review our current list of Patch 2.6.2 Known Issues, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions. Important Issues: Clients will sometimes experience a client crash after going idle for five or more minutes in Crusader. When players select Crusader, ArcCorp or MMHC, there may occasionally be a slight delay (1-2 minutes) before the game matches them into an instance. This is because a new server is being spun up for their region, and the main menu is not currently providing a message to explain the delay. Contents: New Features Game Systems Ships Technical Updates and Fixes Star Systems Game Systems Ships First Person User Interface Technical New Features Game Systems: Star Marine Added a “+25 Headshot” bonus reward for killing players with a projectile shot to the head. Last Stand scoreboard now shows the number of Control Points captured. Enemy players attempting to enter a spawn room will now be killed by the spawn room barriers in Last Stand. Temporarily disabled the ability to prone or melee in Star Marine. Melee and prone have been removed for the time being as they allow for too many exploits. We are actively working on a fix for these kinds of collision exploits and once this is completed, we will re-enable these features. Last Stand now requires six players to start, instead of eight. Ships: The Drake Buccaneer has been added to the game and enabled for Crusader and Arena Commander. Technical: Mega Map Mega Map is now enabled for multiplayer Arena Commander and Star Marine maps. The new Mega Map system allows for much quicker loading time when switching between maps. It is not enabled for Crusader or Area 18 at this point. Screen Resolution With 2.6.2 we have added support for very wide screen (21:9) screen resolutions in our game and screen resolutions. Fixed a number of issues with the game UI and menus that would occur when monitors were set to 21:9 aspect ratio resolution. Serialized Variables Serialized Variables replaces some of the original aspects of CryEngine for handling data (aspects and class members) previously serialized by CryEngine NetSerialize calls. In simpler terms, it’s a much more lightweight means for handling update messaging on the network, with reduced risk of updates being lost in caching or other processes – and reducing lag. Updates and Fixes Star Systems: Crusader Fixed the radius of the black box mission area on ICC Probe Mission 7. Fixed an issue with ASOP terminals in Port Olisar and GrimHex becoming unresponsive. The “Cellin” Quantum Travel nav point has been temporarily removed as it was hampering selection of the Kareah nav point. Fixed an issue where the Wanted Level UI would disappear after certain character actions. Fixed an issue where the radar would move depending on terrain. Fixed an issue where wanted levels did not persist. Area 18, ArcCorp Fixed an issue where audio from passing ship traffic was not appropriately muffled inside of shops. Hangars Fixed a number of issues where audio would go missing within the hangars. Fixed erroneous collision found in Revel & York and Aeroview. Fixed an issue causing players to see the hangars in grey should they have exited an Arena Commander or Star Marine match before it had started. Million Mile High Club Fixed an issue preventing players from getting into the Million Mile High Club. Game Systems: Leaderboards Fixed an issue where players were unable to navigate between game modes on the in-game Leaderboard. Corrected an issue preventing the game and website Leaderboards from displaying the same information. Fixed several placeholder text issues on the in-game Leaderboard. Added the Pirate Swarm game mode to the in-game Leaderboard. Arena Commander Fixed an issue with the helmet radar staying active when spawning in a vehicle Fixed an issue with back buttons becoming unresponsive if a player was invited into an Arena Commander private match. Fixed an issue with the ship hologram becoming inoperable in the AC loadout screen. Fixed an issue with the checkpoint numbering on Race Mode, so that the first checkpoint now starts with 1 instead of 0. Fixed an issue where the Racing Mode was giving large amounts of REC for minimal participation. Fixed an issue in Old Vanderval where the announcer would state the wrong direction after the fourth checkpoint on each lap. The Arena Commander “End of Game” camera mode will now watch dead players if there’s nothing else. Multi-Region Changed “ALL” to “Best” in the region drop down menu. Fixed an issue where the “Region” button would stop working if player backed out of the Universe screen and returned to it in the same session. Star Marine Fixed an issue so that the On-Foot radar no longer orients to the ground and instead orients to the player. Fixed an audio issue with the “Ace Killed” announcement in Star Marine Fixed an issue where the start of match countdown audio would sometimes play twice in Star Marine. Fixed an issue where vaulting in certain areas of a Star Marine match would cause the player to float briefly. Fixed an issue where it was possible to fall off the map in Star Marine when jumping down certain staircases. Players should no longer match make into games with less than half of the game time left. Fixed an issue where players could go into the negative numbers for kills. Fixed an issue where Star Marine music would continue into other aspects of the game should the player leave their current match early. Fixed an issue where REC would not be awarded after a set of matches. Adjustments have been made to the cooking grenade audio to make it more recognizable. Fixed an issue where using a MediPen while sprinting would cause the player to lose their weapon. Spawn points have been adjusted in OP Station Demien and Echo Eleven. Fixed an issue with the Outlaw loadout page where there was incorrect spacing. Fixed an issue where players could change loadouts specific for one mode in the opposite within Star Marine. Fixed an issue where the wrong announcer was present in Star Marine. Last Stand Fixing an issue where the number of MediPens weren’t being reset at the end of a round of Last Stand. Dead players in Star Marine no longer have access to the fixed stage cameras in Last Stand game modes. Moved Terminal A on Echo Eleven upstairs for the Last Stand game mode. Fixed an issue where dead players received Terminal Hack Assist points. Level Fixes Fixed a gap in the floor in Echo Eleven. Changed background image for Star Marine Lobby. Fixed an issue with the Loadout screen in the Star Marine being offset. Fixed a number of floating props in OP Station Demien and Echo Eleven. Fixed an issue where gravity was not properly setup in OP Station Demien on landing pad C. Fixed issue with rocks clipping through areas of Echo Eleven. Fixed a number of collision issues in OP Station Demien and Echo Eleven maps. Fixed some lighting glow effects in Echo Eleven. Fixed a number of minor prop graphic issues in Echo Eleven and OP Station Demien. Fixed a number of issues with shadow and lighting culling on Echo Eleven and OP Station Demien. Fixed a number of decal issues and blood splatter conflicts in Echo Eleven. Fixed an issue with Echo Eleven that allowed players to see through the map. Fixed erroneous collision found on OP Station Demien. Camera Modes Changed term “Director Mode” to “Advanced Camera Controls” in the options menu Fixed an issue with the helmet radar staying active when spawning in a vehicle Created a new chase camera with no rotation controls for Star Marine game modes. Fixed an issue where dead players would appear distorted when watched in Spectator Mode. Fixed an issue where the character helmet would be visible for a frame when switching between first person spectator views. Fixed an issue where the driver of a Greycat Buggy could not look around after cycling camera from 1st to 3rd person. Fixed an issue preventing Spectators from leaving a match should they be the last person present in the level. Fixed an issue preventing the Spectator’s game audio from becoming corrupted. Fixed an issue where Spectators could not enter third person cameras. Fixed an issue where the Spectator camera would drift should multiple direction command by input at the same time Available cameras for players and Spectators have been adjusted per game type and map. Fixed an issue where the Spectator would see themselves as the winner of a Star Marine round should all other players leave the match. Social Module Fixed an issue with the “Add Contacts” field, where entered text would remain after player exited the menu and came back. Fixed an issue where the Contacts List was not updating until player restarted client or changed instances. Fixed an issue where the backspace key was not working in the Contact List on the Main Menu Screen. Fixed an issue where online contacts were not appearing at the top of the Contacts list. Fixed an issue where lobbies were capped below their maximum amount possible. Party members will now correctly appear at the top of the online contacts list Fixed an issue where chat displayed the incorrect name for players. Fixed an issue where players in a party could receive invites from another party. Ships: Fixed an issue where ship thruster audio was still playing after leaving an Arena Commander match and going back to the Main Menu. Fixed an audio issue with the CF-117 Badger Repeater that would cause it to loop over and over again. Fixed an issue where the KLWE Mass Driver, Behring MSD-221 “Marsden” Missile Rack, and N4 turret were not showing up in game after being purchased with REC. Fixed an issue where players could become invisible and invincible after logging out and back into game while flying a Gladius or Gladiator. Fixed an issue where flight settings such as G-Safe and Comstab would be reset to default upon respawning or exiting QT. Fixed an issue where the Tigerstreik T-21 Gatling Gun audio would loop when fired. Increased the ammo carried on Gatling weapons. Fixed an issue where pilots would float upwards out of their chairs should their ship remain stationary for a period of time. Fixed a number of small spelling errors on ship decals. Fixed an issue causing ship thruster effects to turn off suddenly. Individual Ships 300 Series Fixed an issue with the 300i where the entry animation was not aligned properly with the ladder. Fixed an issue with the 315p where the ladder was not properly aligned with the ship. Fixed an issue with the 350r so that it can correctly use missiles. Fixed some audio reverb issues with the weapons on the 350r. * Herald Fixed an issue where the Herald’s main thruster visual effects were missing. Changed the “Use” prompt on the Herald pilot seat to say “Enter Seat”. Fixed an issue where the throttle base moved when accelerating or decelerating in the Herald. Fixed an issue where the player’s hands did not properly align with the controls in the Herald. Caterpillar Fixed an issue where collision in within the ship would push players out of the ship. Hornet Series Fixed an issue where the lower-left MFD screens were sized very small for Hornets. Fixed an issue with the Hornet Ghost where the pilot’s seat was too far back. P-52 Merlin Fixed an issue with the weapon audio on the Merlin occasionally getting caught in a loop. Mustang Fixed some minor animation issues with the Mustang Gamma, Alpha, and Beta. Redeemer Fixed an issue with very bright light glow from the Redeemer in the hangar. Vanduul Scythe/Glaive Added temporary MFD’s to the Scythe and Glaive to allow the pilot to view certain information. Fixed an issue where flares fired forwards from the Glaive. Fixed an issue preventing the camera from panning properly around the Scythe. First Person: Added audio for using the MediPen while in crouch animation. Fixed an issue where the Devastator shotgun audio sounded very weak in both 1st and 3rd person. Made some tweaks to the rifle and pistol audio. Sprint can no longer be used while stowing, unstowing, or swapping weapons. User Interface: Fixed an issue with the buttons on the pause menu not having audio. Fixed an issue with Arena Commander and Star Marine teams not always showing on the correct side in the scoreboard. Fixed an issue where the on foot radar could break after exiting a ship that was in landing mode. The Option Menu has received minor updates to be more user friendly. Fixed an issue with the cancel button not having proper audio on the Main Menu screen. Fixed an issue where mobiGlas would malfunction if a pilot accessed it while zoomed in. Added audio to a number of menu buttons that were missing it. Removed the “Cycle Weapon” from the mouse wheel for the default mappings. Technical: Fixed an issue causing an error code 20007 disconnection. Fixed an issue causing music to play prematurely. Fixed an issue causing VFX audio from playing properly. Made some tweaks to improve music transitions throughout the game. Fixed an issue where you could not select your universe’s region after using the back button. Fixed an disconnection issue when attempting to equip multiple pieces of armor or a flight suit. Fixed a number of client crashes. Fixed a number of server crashes. Reenabled TrackIR. 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White Wolf Geschrieben 1. April 2017 Teilen Geschrieben 1. April 2017 Danke für die Patch Notes Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
Carpentarius Geschrieben 3. Oktober 2017 Teilen Geschrieben 3. Oktober 2017 Wusste nicht, dass man als Gast Beiträge kommentieren kann... Na Hoffentlich kommt hier bald eine neue Patchinfo LG -Stefan- Zitieren Link zu diesem Kommentar Auf anderen Seiten teilen Mehr Optionen zum Teilen...
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